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Rust Contamination
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Rust Contamination
Ability Name: Rust Contamination
Ability Type: Support
Ability Cost: 10 MP
Ability Cooldown: 5 Posts
Ability Element: Rust
Ability Description: This ability is a Chain Reaction. In order to trigger it, the first ability in question must:
A.) Be Composed of Water or Metal
B.) Be able to be struck normally
When such an ability is compromised by a physical attack, Hayden may trigger this effect as an extension of that ability. Metal items caught in the ensuing explosion be they weapons or armor will start to Rust. In one turn, sharp weapons will have lost their edge and blunt weapons will dent when used, while armor becomes difficult to move in normally (barring great physical strength). In two turns, the weapons will show obvious signs of decay, and clashing with them will prompt them to crack and chip. Enough strength can immediately break them. This also applies to armor. On the third turn, the metal objects will turn to dust.
Ability Type: Support
Ability Cost: 10 MP
Ability Cooldown: 5 Posts
Ability Element: Rust
Ability Description: This ability is a Chain Reaction. In order to trigger it, the first ability in question must:
A.) Be Composed of Water or Metal
B.) Be able to be struck normally
When such an ability is compromised by a physical attack, Hayden may trigger this effect as an extension of that ability. Metal items caught in the ensuing explosion be they weapons or armor will start to Rust. In one turn, sharp weapons will have lost their edge and blunt weapons will dent when used, while armor becomes difficult to move in normally (barring great physical strength). In two turns, the weapons will show obvious signs of decay, and clashing with them will prompt them to crack and chip. Enough strength can immediately break them. This also applies to armor. On the third turn, the metal objects will turn to dust.
Hayden Keegan- Blade of Cruelty
- Posts : 86
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