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Scrapyard
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Scrapyard
Ability Name: (Scrapyard)
Ability Type: (Field)
Ability Cost: (N/A)
Ability Cooldown: (Ten Posts)
Ability Element: (Rust)
Ability Description: (Hayden declares one of his MP Pools, and expels all MP within it. Within 300 feet, everything that is a metal prone to any type of oxidation and has direct contact with the open air immediately begins to do so. For every single individual who has an item that would be affected by this ability, at the end of three posts, Hayden gains a stack of Retributive Theory. Over the course of the next three posts, the following typically occurs:
Ability Type: (Field)
Ability Cost: (N/A)
Ability Cooldown: (Ten Posts)
Ability Element: (Rust)
Ability Description: (Hayden declares one of his MP Pools, and expels all MP within it. Within 300 feet, everything that is a metal prone to any type of oxidation and has direct contact with the open air immediately begins to do so. For every single individual who has an item that would be affected by this ability, at the end of three posts, Hayden gains a stack of Retributive Theory. Over the course of the next three posts, the following typically occurs:
- In the first post, items that are prone to oxidation begin to show signs of degrading. Their color starts to turn, and they begin to show signs of weakness. Quality of the item decreases, with sharp weapons becoming blunted and blunt weapons displaying surface damage. Abilities that require charges to use will damage the weapon, and accelerate the process of degradation.
- In the second post, oxidation has progressed a great amount. The metal has began to break and flake. Quality of the item has greatly decreased, and a good hit against it will usually damage it a great deal, if not break it. If the weapon used an ability that consumed a charge last post, it has fallen to pieces by this point.
- By this point, all metal that would have oxidized, has oxidized. It has flaked and disintegrated, and become unusable in its current state. Items that have survived this process, such as certain armors or complex weapons, have any movable exposed components practically rusted into place. These joints and other things have a tendency to break if forced before being properly serviced or repaired.)
Last edited by Seeker of Retribution on Sun Aug 16, 2015 10:40 am; edited 4 times in total
Seeker of Retribution- Seeker of Dem Asses ♥
- Posts : 170
Re: Scrapyard
Don't Keyblades already state that they are immune to rust? I'll add if it really needed, but if a person has a Keyblade they probably know it can't be rusted.
Seeker of Retribution- Seeker of Dem Asses ♥
- Posts : 170
Re: Scrapyard
Updated the ability with the following
- Cost has been increased from 40 MP to 400 MP
- The effect has not changed in any way, however a typical process of what to expect when this ability is triggered has been added in the form of an ordered list.
Seeker of Retribution- Seeker of Dem Asses ♥
- Posts : 170
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