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DAMAGE CONTROL [RELEVANT TO UPDATE] Empty DAMAGE CONTROL [RELEVANT TO UPDATE]

Post by Harlow Sun Apr 26, 2015 11:34 pm

So, there was a gap in logic, and no one knows how to properly transfer their existing points over.

1 point in the new system is worth about 2.4 points in the old system. In order to make things easier, we're going to just make it so 2 points in the old system = 1 in the new, streamlined system.

If you have a stat that ends up a decimal / fraction, round up to the nearest point. After the points have been transferred, then you can add the 10 additional points of the new system (if applicable).

Right now, there is also confusion on whether the 10 additional points affect all characters that aren't T5, or if each player who didn't receive a T5 gets an additional 10 points to distribute amongst their characters. I'd suggest holding off, but it's likely the former. We'll have a solidified answer tomorrow.

If you have any questions, feel free to post them up in this topic, to serve as an pseudo-FAQ, as most people with answers are currently unavailable.
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DAMAGE CONTROL [RELEVANT TO UPDATE] Empty Re: DAMAGE CONTROL [RELEVANT TO UPDATE]

Post by Harlow Sun Apr 26, 2015 11:45 pm

Example (using Thelennx's stats)

STR || 19
CON || 19
MAG || 6
AGI || 12
SPE || 12

19 / 2 = 9.5 = round up = 10
19 / 2 = 9.5 = round up = 10
6 / 2 = 3
12 / 2 = 6
12 / 2 = 6

10 + 10 + 3 + 6 + 6 = 35 points to distribute across his stats.

Keep in mind, with the addition of synth, there are now 6 stats.
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DAMAGE CONTROL [RELEVANT TO UPDATE] Empty Re: DAMAGE CONTROL [RELEVANT TO UPDATE]

Post by Harlow Mon Apr 27, 2015 4:47 pm

OFFICIAL UPDATE:

All current characters that are not T5 get the 10, now 11 points.
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