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Aspect of Glass
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Aspect of Glass
Base Ability: Glass Aspect -- Val can create, dismiss, and freely manipulate glass from its shape to its color (including those produced from any skill/ability even if it was not hers), and even give them form, usually turning them into simple weapons and items at will. The strength and quality are based on her Synthesis Tier. Her connection to the combination element allows her to telepathically control it and sense movement from them.
Base Ability Cool Down: Passive
Tier One
1st Skill: Overlay -- All of Val's synthesis items can be coated with glass to increase effectiveness. Objects that are in contact with the affected items will have pieces of glass start growing on them.
2nd Skill: Beacon -- People who have been hit by an ability will be marked as a beacon, allowing Val to track and target them.
3rd Skill: Glass Seeds -- Val can infuse her weapons to plant a seed of glass where they next strike, which will bloom into a flower of glass that continuously covers the surface with glass. The flower also becomes a conduit for her magic, allowing her to target them, and cast spells and abilities from them. When a person gets a glass seed implanted in them, if left unattended, the glass would slowly sprout and encase them. While they can chip off the glass, it will keep growing until the seed is removed. The glass flower's growth and spread can be halted or slowed with Val's power.
4th Skill: Fragment Crystalize -- When toggled on, tiny glass fragments form around enemy abilities and simply float around. Persistent abilities constantly generate these fragments, while abilities that travel leave a trail. Abilities that are instant simply leave fragments at the area there were cast.
5th Skill: Hymn of Resonance -- Val's glass flowers takes on crystal properties which resonate with allies' powers, giving a moderate boost to their abilities when cast near them.
Base Ability Cool Down: Passive
Tier One
1st Skill: Overlay -- All of Val's synthesis items can be coated with glass to increase effectiveness. Objects that are in contact with the affected items will have pieces of glass start growing on them.
2nd Skill: Beacon -- People who have been hit by an ability will be marked as a beacon, allowing Val to track and target them.
3rd Skill: Glass Seeds -- Val can infuse her weapons to plant a seed of glass where they next strike, which will bloom into a flower of glass that continuously covers the surface with glass. The flower also becomes a conduit for her magic, allowing her to target them, and cast spells and abilities from them. When a person gets a glass seed implanted in them, if left unattended, the glass would slowly sprout and encase them. While they can chip off the glass, it will keep growing until the seed is removed. The glass flower's growth and spread can be halted or slowed with Val's power.
4th Skill: Fragment Crystalize -- When toggled on, tiny glass fragments form around enemy abilities and simply float around. Persistent abilities constantly generate these fragments, while abilities that travel leave a trail. Abilities that are instant simply leave fragments at the area there were cast.
5th Skill: Hymn of Resonance -- Val's glass flowers takes on crystal properties which resonate with allies' powers, giving a moderate boost to their abilities when cast near them.
Last edited by Val Noria on Thu May 12, 2016 11:57 pm; edited 11 times in total
Val Noria- Directory : Directory
Posts : 138
Re: Aspect of Glass
Is your base ability avatar-esque manipulation of the shards, or is it on the fly weapon creation? The way it's worded, it just seems like an explanation of the tree's purpose.
Powder Blast: The way END operates on site, people do not get cut , nor do they bleed, until they are K.O'd. This can be overruled by story, but approvals are dealt in the mechanical aspect of the site.
If blinding them is due to cutting their eyes, that is RP intensive and not viable competitively. If it blinds them as a separate effect, you'll have to specify as such. If it blinds them due to obstructing their sight, then that's just a result of the blast hitting their face and need not be specified.
Additionally, while inhalation is viable, and it'd still deal internal damage, but wouldn't affect the organs you'd typically assume glass to. Cool-down's go into place after the ability has ended, meaning you'd have to wait until the glass disappears to use the ability again.
Glass Arrow Barrage: Summoning means they preexist. It also means if someone prevents you from summoning, you're prevented from calling these. If you want, you may change it to creating.
Also, to reiterate cool-down's go into place after the ability has ended. Cool-down "after initial cast" is not an option. You would have to use all these spears before the cool-down begins. Raise the cool-down to 3 posts.
I have to go to work, so I'll just leave this here and come back to it, since conceptually, these were, mechanically, the largest issues
Powder Blast: The way END operates on site, people do not get cut , nor do they bleed, until they are K.O'd. This can be overruled by story, but approvals are dealt in the mechanical aspect of the site.
If blinding them is due to cutting their eyes, that is RP intensive and not viable competitively. If it blinds them as a separate effect, you'll have to specify as such. If it blinds them due to obstructing their sight, then that's just a result of the blast hitting their face and need not be specified.
Additionally, while inhalation is viable, and it'd still deal internal damage, but wouldn't affect the organs you'd typically assume glass to. Cool-down's go into place after the ability has ended, meaning you'd have to wait until the glass disappears to use the ability again.
Glass Arrow Barrage: Summoning means they preexist. It also means if someone prevents you from summoning, you're prevented from calling these. If you want, you may change it to creating.
Also, to reiterate cool-down's go into place after the ability has ended. Cool-down "after initial cast" is not an option. You would have to use all these spears before the cool-down begins. Raise the cool-down to 3 posts.
I have to go to work, so I'll just leave this here and come back to it, since conceptually, these were, mechanically, the largest issues
Harlow- Posts : 356
Re: Aspect of Glass
Avatar-esque, which should also cover on the fly weapon creation. It's similar to how Lenny can create stuff out of darkness, if I remember that rightly.
Made some edits to Powder Blast, increasing damage and adding spikes for aesthetics. Leaving the 'glass in the eye' effect for story purposes, which is why I increased the damage. Also added a DoT if someone inhales the powder.
Glass Arrow Barrage's arrow quantity now scales with Magic Tier (If that's too much, I'll change it to Character Tier), and made it so that it encourages the use of a bow.
Made some edits to Powder Blast, increasing damage and adding spikes for aesthetics. Leaving the 'glass in the eye' effect for story purposes, which is why I increased the damage. Also added a DoT if someone inhales the powder.
Glass Arrow Barrage's arrow quantity now scales with Magic Tier (If that's too much, I'll change it to Character Tier), and made it so that it encourages the use of a bow.
Val Noria- Directory : Directory
Posts : 138
Re: Aspect of Glass
While using your magic tier to scale is allowed, having skills based off it allows them to be affected by magic. Meaning, for example, they can be negated. Or if you're silenced, you will not be able to use any abilities which are reliant on your magical tier.
If you're okay with that, I'll move forward.
If you're okay with that, I'll move forward.
Harlow- Posts : 356
Re: Aspect of Glass
Character tier would not expose you to the magical meta in the way Magical tiers would.
Harlow- Posts : 356
Re: Aspect of Glass
Okay, skills now scale with Character Tier rather than Magic Tier
Val Noria- Directory : Directory
Posts : 138
Re: Aspect of Glass
Glass Arrow Barrage: I didn't realize it said a dozen, sorry. Make it 5 per character tier.
For Encasement, the END and AGI penalty are RP intensive and reliant on the reflective stats. After all, if someone has the strength to break free, it's a minor hindrance, but if they do not, it's a large one that affects more than just a couple of stats. Please remove it. Keep in mind, you cannot reuse the ability until the after the cool-down, which would mean stacking wouldn't work.
If you want to incorporate something like that that, maybe a passive ability where, if you hit them, they become partially encased where they were hit. So, the more you hit them, the more encased/hindered they are. This would include skill tree based abilities hitting the opponent.
For Encasement, the END and AGI penalty are RP intensive and reliant on the reflective stats. After all, if someone has the strength to break free, it's a minor hindrance, but if they do not, it's a large one that affects more than just a couple of stats. Please remove it. Keep in mind, you cannot reuse the ability until the after the cool-down, which would mean stacking wouldn't work.
If you want to incorporate something like that that, maybe a passive ability where, if you hit them, they become partially encased where they were hit. So, the more you hit them, the more encased/hindered they are. This would include skill tree based abilities hitting the opponent.
Harlow- Posts : 356
Re: Aspect of Glass
If it's a debuff, you'd only get to choose either speed or agility, not both.
Personally, I'd opt non-aesthetically create the obsidian on people, so they have to deal with its affects, in non-debuff form. Then add the ability to use it as a catalyst for magic, so you can cast spells through it, subverting the need to target someone (which there are immunities to) if you've hit them.
Then you could even make a detonation spell involving that, and any other obsidian creations of yours. Just my two cents. Don't feel obligated to change it into something you don't want.
Personally, I'd opt non-aesthetically create the obsidian on people, so they have to deal with its affects, in non-debuff form. Then add the ability to use it as a catalyst for magic, so you can cast spells through it, subverting the need to target someone (which there are immunities to) if you've hit them.
Then you could even make a detonation spell involving that, and any other obsidian creations of yours. Just my two cents. Don't feel obligated to change it into something you don't want.
Harlow- Posts : 356
Re: Aspect of Glass
Reworked the tree, mainly in the interest of having most of the skills listed here as abilities, and having more utility for the Nobody to exploit. Unedited version saved for reference
Summarily, removed the skills, Powder Blast, Glass Arrow Barrage, and Sentinel, and reworked Obsidian Overlay.
Summarily, removed the skills, Powder Blast, Glass Arrow Barrage, and Sentinel, and reworked Obsidian Overlay.
Val Noria- Directory : Directory
Posts : 138
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