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Drive Decoction
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Drive Decoction
Name: Drive Decoction
Type: Support
Size: Small
Alignment: N/E
Enchants / Abilities There is enough liquid in this vial for a single drink. If one does not drink it all, this will have no effect. This is because what is in this vial is just the right amount to grant the user it's effect. This specially formulated decoction was made by Alexander to resharpen his focus and help him cope with his anxiety in non-formal settings. Drinking this will restore 5 Drive Points. However, if the person's maximum amount Drive Points would be surpassed by taking this drink, the Cap increases the remaining amount. However, when the Drive Points run out, the individual suffers from an ailment called Summoner's Sickness. When they run out of DP, all of their Summons are forcibly dismissed. This dismissal is treated as though the User has banished them for mechanical purposes. Alternatively, a person who is KO'd and drinks this will wake up, though they will not be healed at all. Using it in this way does not confer any DP.
Notable Information: Because of how difficult this is for Alexander to make and the length of time it takes to do so, Alexander only carries two vials into each topic. These vials are kept in a small pocket sown onto the side of his armor. The vials are tempered glass, and while insignificant impacts are capable of breaking them, they only do so if they hit them directly.
Type: Support
Size: Small
Alignment: N/E
Enchants / Abilities There is enough liquid in this vial for a single drink. If one does not drink it all, this will have no effect. This is because what is in this vial is just the right amount to grant the user it's effect. This specially formulated decoction was made by Alexander to resharpen his focus and help him cope with his anxiety in non-formal settings. Drinking this will restore 5 Drive Points. However, if the person's maximum amount Drive Points would be surpassed by taking this drink, the Cap increases the remaining amount. However, when the Drive Points run out, the individual suffers from an ailment called Summoner's Sickness. When they run out of DP, all of their Summons are forcibly dismissed. This dismissal is treated as though the User has banished them for mechanical purposes. Alternatively, a person who is KO'd and drinks this will wake up, though they will not be healed at all. Using it in this way does not confer any DP.
Notable Information: Because of how difficult this is for Alexander to make and the length of time it takes to do so, Alexander only carries two vials into each topic. These vials are kept in a small pocket sown onto the side of his armor. The vials are tempered glass, and while insignificant impacts are capable of breaking them, they only do so if they hit them directly.
Alexander- The Prince of Dreams
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