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[ST] Malpractice
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[ST] Malpractice
Base Ability: False Immortality -- Although she can still be damaged, her body never shows any sign of it. Her flesh and bones can't be torn or broken, meaning that status effects similar to bleeding, and anything that relies on something being absorbed/injected into her, like poison or venom, are ineffective. This also means that cutting and piercing weapons are ineffective against her, although she can still feel the force and knockback behind them.
Base Ability Cool Down: Passive
Tier One
1st Skill: Precision Maiming -- Hitting someone's limbs with a bladed weapon makes the limb numb, disabling the use of it for two posts. Additional hits on the same limb resets the numbness.
2nd Skill: Crimson Flow -- Bladed weapons make the enemies bleed profusely, lasting for two posts, and dealing slight damage every post while they are bleeding. Same mechanics as Precision Maiming.
3rd Skill: Assimilative Learning -- Psyper can consume the blood of her enemies or allies, giving her temporary access to their abilities. Can only assimilate one person's abilities at a time. The strength of the ability will scale based on her stats. The blood she consumes is initially purged of any contaminants or effects that would be harmful to her. CD: 1
4th Skill: Trust Me, I'm a Doctor -- Psyper's healing abilities are moderately more effective.
5th Skill: Clean Cut -- Psyper can choose to make the damage she deals with a bladed weapon painless. Due to not triggering a pain response, this ability, when active, extends the numbness of Precision Maiming by 1 post per character tier. [Toggled] CD: 1 post between toggles.
Base Ability Cool Down: Passive
Tier One
1st Skill: Precision Maiming -- Hitting someone's limbs with a bladed weapon makes the limb numb, disabling the use of it for two posts. Additional hits on the same limb resets the numbness.
2nd Skill: Crimson Flow -- Bladed weapons make the enemies bleed profusely, lasting for two posts, and dealing slight damage every post while they are bleeding. Same mechanics as Precision Maiming.
3rd Skill: Assimilative Learning -- Psyper can consume the blood of her enemies or allies, giving her temporary access to their abilities. Can only assimilate one person's abilities at a time. The strength of the ability will scale based on her stats. The blood she consumes is initially purged of any contaminants or effects that would be harmful to her. CD: 1
4th Skill: Trust Me, I'm a Doctor -- Psyper's healing abilities are moderately more effective.
5th Skill: Clean Cut -- Psyper can choose to make the damage she deals with a bladed weapon painless. Due to not triggering a pain response, this ability, when active, extends the numbness of Precision Maiming by 1 post per character tier. [Toggled] CD: 1 post between toggles.
Last edited by Psyper on Fri Oct 02, 2015 12:16 am; edited 1 time in total
Psyper- Posts : 42
Re: [ST] Malpractice
I suppose I'm trying to understand the base ability. If you are reduced to KO, would the only method of killing you be beating you to death?
Define for me access to their abilities? As a note, we do not allow skill trees to be shared, and slotted abilities are usually based on knowledge rather than in-borne ability. I am willing to be flexible on some aspects of it because Moon element does allow Divining.
At this current tier, you can not increase the effectiveness of your healing abilities by two-fold. You can give them, at most, a moderate increase at this tier due to the specialization of the skill.
Cuts she receives are made painless or cuts she makes? I only ask for the sake of preventing redundancy.
Define for me access to their abilities? As a note, we do not allow skill trees to be shared, and slotted abilities are usually based on knowledge rather than in-borne ability. I am willing to be flexible on some aspects of it because Moon element does allow Divining.
At this current tier, you can not increase the effectiveness of your healing abilities by two-fold. You can give them, at most, a moderate increase at this tier due to the specialization of the skill.
Cuts she receives are made painless or cuts she makes? I only ask for the sake of preventing redundancy.
Re: [ST] Malpractice
Either that or magic
It just means their slotted abilities. She won't be copying skill trees, but she can copy fighting styles through this.
Modified to being moderate only.
Cuts she makes, because she can't be cut herself. I reworded it, and added something that I think makes sense because of how pain makes the body react.
It just means their slotted abilities. She won't be copying skill trees, but she can copy fighting styles through this.
Modified to being moderate only.
Cuts she makes, because she can't be cut herself. I reworded it, and added something that I think makes sense because of how pain makes the body react.
Psyper- Posts : 42
Re: [ST] Malpractice
Alright. While I am iffy on it, I will allow the Mimicry of Slotted abilities justified through Blood-based Divining for now to observe if it does anything particularly game changing. Please be aware however that if the slotted ability is beyond your scope or uses an element that you can not use, then you will not be able to make use of it. Otherwise, you'd be circumventing the fact that a Nobody is inherently specialized in terms of their element.
Re: [ST] Malpractice
Just to make it clear for myself, I could only use abilities that are aligned to Nothingness, N/A (the other non-element), and Moon, right? If so, then I'm fine with that.
Psyper- Posts : 42
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