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The Positive Force Skilltree
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The Positive Force Skilltree
The Positive Force
Fayt creates around him an AoE that implements a gravitational field, causing those within to feel the weightlessness and pressure of quintupled (x5) less gravity. Fayt and his allies are the only ones affected by this skill, unless otherwise stated. The reach of this AoE is 25ft in diameter per tier, with any one person of his choosing as the centerpiece, and lasts for 25 posts. | CD: 10 post
Tier One
Repulsion
Positive Force now has an orbital push, swirling in the direction of his choosing. Projectiles that enter Fayt’s AoE are thrown off course and diverted into a different direction.
Push Factor
While within Positive Force, all objects, people, ect. not anchored to something are pushed outwards from Fayt.
Anti-Gravity
Fayt and allies feel a sense of weightlessness in such a way that, while within Positive Force, they may have a limited form of levitation and flight. This skill can be toggled.
Wormhole
Fayt may freely warp around the field, instantaneously, once per post. This effect may instead extend to his projectiles, which may warp in his place. | CD: 1 post
Indomitable
Fayt and any anything he has equipped, is immune to movement hampering/preventing effects.
Tier Two
Depressurized
For every (x1) decrease to gravity placed upon himself and allies, Fayt and friendlies gain a moderate boost to their physical stats.
Gravity Pockets
Fayt may litter the space within Positive Force with warped pockets of gravity that cannot be passed through. If a person draws close enough to them, these pockets explode. These remain inside the AoE until they are detonated or dismissed. | CD: 3 posts.
Magnetism
Fayt’s Positive Force now implements magnetism, which makes all metal based items, synth, ect. twice as light (x2) as they would typically be while within Positive Force. This allows them to be swung faster, and with more accuracy than previously able.
Repulsion
Starting at the very edge of Fayt’s AoE, opponent’s feel a push that repels their body, beginning at a (x1) push. For every 25ft that they enter in and get closer to the center of the AoE, that push is increased by an additional (x1) push. (I.e 25ft = x1, 50 = x2, ect.)
Tier Three
Electromagnetism
A version of Magnetism that may be toggled. All objects affected by Magnetism become electrically charged and are capable of discharging a severe amount of Thunder damage per post.
Field Warping
In the instance that Fayt would enter another’s aura, he may choose to condense down the space of Positive Force to a fourth its size, and protect him from the effects of the aura, warping it around his sphere of influence.
Gyrokinetic Combat
While within Positive Force, Fayt is able to utilize gravity with her physical combat, reducing or increasing the effective weight to his advantage (increasing the weight of the opponent or her weapons, or decreasing her own) or changing the direction of gravity.
Tier Four
White Hole
Should Fayt be targeted by a dark-based attack or spell, he instead exerts a light-based field that absorbs the darkness element itself via light, turning it into a non-elemental skill or ability. He still receives the intended amount of damage or the effect, should the attack/spell be successful, but Fayt and allies within Positive Force are now three times (x3) lighter, and heals them for a colossal amount. This can happen once per post, and can accumulate.
Repelling Forces
In the event that Negative Force and Positive Force overlap, any opponent standing within the AoEs feel a constant push and pull sensation that inflicts colossal damage per post. Gravity is three times as lighter (x3) for allies while Repelling Forces is active.
Tier Five
The Other Side
For a duration of 15 posts, Fayt may fully utilize his twin Destinie’s skilltree alongside his own. This skill may be ended early, the Cooldown being reduced by the number of remaining ‘active’ posts. | CD: 30 posts
Fayt creates around him an AoE that implements a gravitational field, causing those within to feel the weightlessness and pressure of quintupled (x5) less gravity. Fayt and his allies are the only ones affected by this skill, unless otherwise stated. The reach of this AoE is 25ft in diameter per tier, with any one person of his choosing as the centerpiece, and lasts for 25 posts. | CD: 10 post
Tier One
Repulsion
Positive Force now has an orbital push, swirling in the direction of his choosing. Projectiles that enter Fayt’s AoE are thrown off course and diverted into a different direction.
Push Factor
While within Positive Force, all objects, people, ect. not anchored to something are pushed outwards from Fayt.
Anti-Gravity
Fayt and allies feel a sense of weightlessness in such a way that, while within Positive Force, they may have a limited form of levitation and flight. This skill can be toggled.
Wormhole
Fayt may freely warp around the field, instantaneously, once per post. This effect may instead extend to his projectiles, which may warp in his place. | CD: 1 post
Indomitable
Fayt and any anything he has equipped, is immune to movement hampering/preventing effects.
Tier Two
Depressurized
For every (x1) decrease to gravity placed upon himself and allies, Fayt and friendlies gain a moderate boost to their physical stats.
Gravity Pockets
Fayt may litter the space within Positive Force with warped pockets of gravity that cannot be passed through. If a person draws close enough to them, these pockets explode. These remain inside the AoE until they are detonated or dismissed. | CD: 3 posts.
Magnetism
Fayt’s Positive Force now implements magnetism, which makes all metal based items, synth, ect. twice as light (x2) as they would typically be while within Positive Force. This allows them to be swung faster, and with more accuracy than previously able.
Repulsion
Starting at the very edge of Fayt’s AoE, opponent’s feel a push that repels their body, beginning at a (x1) push. For every 25ft that they enter in and get closer to the center of the AoE, that push is increased by an additional (x1) push. (I.e 25ft = x1, 50 = x2, ect.)
Tier Three
Electromagnetism
A version of Magnetism that may be toggled. All objects affected by Magnetism become electrically charged and are capable of discharging a severe amount of Thunder damage per post.
Field Warping
In the instance that Fayt would enter another’s aura, he may choose to condense down the space of Positive Force to a fourth its size, and protect him from the effects of the aura, warping it around his sphere of influence.
Gyrokinetic Combat
While within Positive Force, Fayt is able to utilize gravity with her physical combat, reducing or increasing the effective weight to his advantage (increasing the weight of the opponent or her weapons, or decreasing her own) or changing the direction of gravity.
Tier Four
White Hole
Should Fayt be targeted by a dark-based attack or spell, he instead exerts a light-based field that absorbs the darkness element itself via light, turning it into a non-elemental skill or ability. He still receives the intended amount of damage or the effect, should the attack/spell be successful, but Fayt and allies within Positive Force are now three times (x3) lighter, and heals them for a colossal amount. This can happen once per post, and can accumulate.
Repelling Forces
In the event that Negative Force and Positive Force overlap, any opponent standing within the AoEs feel a constant push and pull sensation that inflicts colossal damage per post. Gravity is three times as lighter (x3) for allies while Repelling Forces is active.
Tier Five
The Other Side
For a duration of 15 posts, Fayt may fully utilize his twin Destinie’s skilltree alongside his own. This skill may be ended early, the Cooldown being reduced by the number of remaining ‘active’ posts. | CD: 30 posts
Last edited by Fayt on Sun May 15, 2016 4:46 pm; edited 1 time in total
Fayt- Posts : 14
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