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Venomous Tempest
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Venomous Tempest
Venomous Tempest: Hattori is capable of designating one of his elements and manipulating it to a complex degree and even create constructs out of it. He may switch which element he manipulates, but there is a cooldown preventing him from doing so every post.
Cooldown: 5 Posts
Tier One
Shuriken: Hattori may produce shuriken projectiles for himself to throw made of the element he manipulates. He may generate 2 per tier. They are equivalent in quality to his synthesis tier. He may do this once per post.
Piercing Tiger: Hattori’s projectiles pierce physical defenses.
Art of Healing: Hattori is healed slightly per post.
Aura-Type Adv. - Hattori is immune to auras and their effects.
Draw: Hattori may summon his synthesis items within 10 meters of himself or on himself.
Tier Two
Kunai: Shuriken allows him to produce 1 kunai for every 2 shuriken he could produce. They also deal bleed damage equivalent to their damage output for 2 posts per hit. The kunai are dagger-sized.
Heavy Draw: Hattori may wield any object with ease as if it were a dagger or very light bow given its within his strength tier’s capability.
Overdraw: Hattori’s projectiles deal an additional moderate amount of damage. They can strike with such force that they cause moderate environmental damage.
Meld: Hattori may passively become his element, dealing damage equivalent to his normal attacks on contact.
Tier Three
Winter Dragon: Hattori now has the element Blizzard.
Yin and Yang: Hattori’s Shuriken and Kunai skill’s bleed effect last for an additional post per tier. They deal a severe amount more damage.
Assassin: Hattori's bleed effects deal moderate damage per second they are active. An additional bleed effect is inflicted by any attack he makes even if it normally doesn't, causing a 2 post Bleed effect dealing damage equivalent to the attack's damage output.
Tier Four
Dragoon: Projectiles can be reflected by Hattori striking the projectile. Hattori can now see in 360 degrees.
Dragon King: Hattori may designate a second element for him to manipulate.
Tier Five
Master of the Art - Using the same rules as the base ability, Hattori may designate ONE element he may manipulate to be absorbed. He may switch this immunity, but it has the same restriction as the base ability.
Cooldown: 5 Posts
Tier One
Shuriken: Hattori may produce shuriken projectiles for himself to throw made of the element he manipulates. He may generate 2 per tier. They are equivalent in quality to his synthesis tier. He may do this once per post.
Piercing Tiger: Hattori’s projectiles pierce physical defenses.
Art of Healing: Hattori is healed slightly per post.
Aura-Type Adv. - Hattori is immune to auras and their effects.
Draw: Hattori may summon his synthesis items within 10 meters of himself or on himself.
Tier Two
Kunai: Shuriken allows him to produce 1 kunai for every 2 shuriken he could produce. They also deal bleed damage equivalent to their damage output for 2 posts per hit. The kunai are dagger-sized.
Heavy Draw: Hattori may wield any object with ease as if it were a dagger or very light bow given its within his strength tier’s capability.
Overdraw: Hattori’s projectiles deal an additional moderate amount of damage. They can strike with such force that they cause moderate environmental damage.
Meld: Hattori may passively become his element, dealing damage equivalent to his normal attacks on contact.
Tier Three
Winter Dragon: Hattori now has the element Blizzard.
Yin and Yang: Hattori’s Shuriken and Kunai skill’s bleed effect last for an additional post per tier. They deal a severe amount more damage.
Assassin: Hattori's bleed effects deal moderate damage per second they are active. An additional bleed effect is inflicted by any attack he makes even if it normally doesn't, causing a 2 post Bleed effect dealing damage equivalent to the attack's damage output.
Tier Four
Dragoon: Projectiles can be reflected by Hattori striking the projectile. Hattori can now see in 360 degrees.
Dragon King: Hattori may designate a second element for him to manipulate.
Tier Five
Master of the Art - Using the same rules as the base ability, Hattori may designate ONE element he may manipulate to be absorbed. He may switch this immunity, but it has the same restriction as the base ability.
Last edited by Hattori on Mon May 23, 2016 11:39 pm; edited 4 times in total
Hattori- Posts : 16
Re: Venomous Tempest
Meditate is not a tier one skill
Overdraw would need to be moderate
Meld is not a tier two skill
Shade of the ninja is denied, on grounds of doing too much and far too powerful though simple. Please change or lower the damage output immensely.
Overdraw would need to be moderate
Meld is not a tier two skill
Shade of the ninja is denied, on grounds of doing too much and far too powerful though simple. Please change or lower the damage output immensely.
Veara- Posts : 1732
Re: Venomous Tempest
What tier can I be immune to auras? if not t1 I'm gonna use something else to replace meditate
Fixed
You've approved a t2 skill like that before, however if it's the damage that's making it too strong then I can change that.
What part would need to be changed? I can reduce the amount of copies to just 1 per tier or equal to kunai (meaning just 5 copies instead of 10). If I did that, could I also lower the cool down a little bit?
Fixed
You've approved a t2 skill like that before, however if it's the damage that's making it too strong then I can change that.
What part would need to be changed? I can reduce the amount of copies to just 1 per tier or equal to kunai (meaning just 5 copies instead of 10). If I did that, could I also lower the cool down a little bit?
Hattori- Posts : 16
Re: Venomous Tempest
You can immune to auras at t1
The damage would need to be moderate for the skill to go through at t2
In order to do clones it's something that literally needs to be a tree and worked on it
It can't just be a t5 and plus having five others you on your power level with your stats is a little much also in them fusing with you your going for not only clones but the force strength multiplier and both these alone are a t5 move
One of them has to go
The damage would need to be moderate for the skill to go through at t2
In order to do clones it's something that literally needs to be a tree and worked on it
It can't just be a t5 and plus having five others you on your power level with your stats is a little much also in them fusing with you your going for not only clones but the force strength multiplier and both these alone are a t5 move
One of them has to go
Veara- Posts : 1732
Re: Venomous Tempest
Changed the T5 to be more fitting to the theme of the tree.
If absorption isn't allowed, was going to do immunity for the t5
If absorption isn't allowed, was going to do immunity for the t5
Hattori- Posts : 16
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