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The Pillars of Chimera: Beginning
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The Pillars of Chimera: Beginning
Base Ability: (Chimera-kin)
The user's entire body is made out of an amalgam of others, including his Heart. As such, he can access any Heart element (including Data: he has a mixture of DNA and dDNA) to use for abilities, but is only truly proficient with his natural one. Any ability that uses an element the user is not truly proficient in is treated as a spell casted from one magic tier lower than he actually has.
Base Ability Cool Down: N/A
Tier One
1st Skill: (Snake Skin)
Wounds are automatically covered up with new skin when formed, but only at the top layer. Effectively heals minor wounds but leaves deeper damage intact.
2nd Skill: (One of the Horde)
Summon Abilities that call more than one creature of the same kind call an additional creature per character tier.
3rd Skill: (Elemental Chimera)
The base ability now extend to all Primal Elements. Due to him not actually having the elements, they cannot be combined to access combination elements.
4th Skill: (Transmutable Pools)
The user can put a Mana or Gauge Pool into Cooldown to have another leave Cooldown. A Pool exiting Cooldown in this way cannot be used for this Skill.
5th Skill: (Light Guardian's Blessing)
"Reflect" spells are made at the user's normal magical tier.
Tier Two
1st Skill: (Horde Master)
The user's Summon Abilities cannot be prevented.
2nd Skill: (Snake Mutagen)
"Snake Skin" now applies to the skin and the surface layers of muscle, healing even minor-moderate wounds upon receival.
3rd Skill: (dDNA: UPGRADE)
The user's digitalDNA has been integrated with code that permits him to the highest Permissions available in any digital environment.
4th Skill: (Journey to Oblivion Keep)
"Negation" spells are made at the user's normal magical tier.
Tier Three
1st Skill: (The Queen's Contract)
The user gains an additional Mana Pool and Gauge Pool.
2nd Skill: (Lethargy)
During posts of inactivity, "Snake Skin" heals rapidly, recovering even severe muscle damage in a single post, but doesn't affect bones or restore blood.
3rd Skill: (Horde King)
Summon Abilities cost half of their normal GP, rounded up.
Tier Fourth
1st Skill: (Evolution: Genesis)
The user's DNA has been combined with a Heartless'. Gains the some of the traits of an emblem heartless, including:
-Effective Immortality. Unless slain with a Keyblade, the user's body dissolves into Darkness when killed, and is reborn in the Realm of Darkness.
-Keyblade Sensing
-Passive Corridors of Darkness
-Control Heartless is one tier higher.
-Determine Character Tier via sensing.
-Absorbs Ice for Health.
2nd Skill: (Inner Horde)
When a summon dies, another singular Summon Ability that's full cost is less than the original's is cast for free.
Tier Five
1st Skill: (Light God, Dark Apostle)
The DNA of two ancient warriors run through the Chimera's being. Uses all Heart Elements at the highest proficiency.
The user's entire body is made out of an amalgam of others, including his Heart. As such, he can access any Heart element (including Data: he has a mixture of DNA and dDNA) to use for abilities, but is only truly proficient with his natural one. Any ability that uses an element the user is not truly proficient in is treated as a spell casted from one magic tier lower than he actually has.
Base Ability Cool Down: N/A
Tier One
1st Skill: (Snake Skin)
Wounds are automatically covered up with new skin when formed, but only at the top layer. Effectively heals minor wounds but leaves deeper damage intact.
2nd Skill: (One of the Horde)
Summon Abilities that call more than one creature of the same kind call an additional creature per character tier.
3rd Skill: (Elemental Chimera)
The base ability now extend to all Primal Elements. Due to him not actually having the elements, they cannot be combined to access combination elements.
4th Skill: (Transmutable Pools)
The user can put a Mana or Gauge Pool into Cooldown to have another leave Cooldown. A Pool exiting Cooldown in this way cannot be used for this Skill.
5th Skill: (Light Guardian's Blessing)
"Reflect" spells are made at the user's normal magical tier.
Tier Two
1st Skill: (Horde Master)
The user's Summon Abilities cannot be prevented.
2nd Skill: (Snake Mutagen)
"Snake Skin" now applies to the skin and the surface layers of muscle, healing even minor-moderate wounds upon receival.
3rd Skill: (dDNA: UPGRADE)
The user's digitalDNA has been integrated with code that permits him to the highest Permissions available in any digital environment.
4th Skill: (Journey to Oblivion Keep)
"Negation" spells are made at the user's normal magical tier.
Tier Three
1st Skill: (The Queen's Contract)
The user gains an additional Mana Pool and Gauge Pool.
2nd Skill: (Lethargy)
During posts of inactivity, "Snake Skin" heals rapidly, recovering even severe muscle damage in a single post, but doesn't affect bones or restore blood.
3rd Skill: (Horde King)
Summon Abilities cost half of their normal GP, rounded up.
Tier Fourth
1st Skill: (Evolution: Genesis)
The user's DNA has been combined with a Heartless'. Gains the some of the traits of an emblem heartless, including:
-Effective Immortality. Unless slain with a Keyblade, the user's body dissolves into Darkness when killed, and is reborn in the Realm of Darkness.
-Keyblade Sensing
-Passive Corridors of Darkness
-Control Heartless is one tier higher.
-Determine Character Tier via sensing.
-Absorbs Ice for Health.
2nd Skill: (Inner Horde)
When a summon dies, another singular Summon Ability that's full cost is less than the original's is cast for free.
Tier Five
1st Skill: (Light God, Dark Apostle)
The DNA of two ancient warriors run through the Chimera's being. Uses all Heart Elements at the highest proficiency.
Last edited by Hismls on Tue Jul 12, 2016 2:58 pm; edited 1 time in total
Azmot- Digital Overlord
- Posts : 19
Re: The Pillars of Chimera: Beginning
Too many elements in One ST
Also I understand what your doing sacrificing other ST' slots for more BA's however i dont think were allowing have to ask others get back to on that
however a little too much elements
plus data isnt an element
Also I understand what your doing sacrificing other ST' slots for more BA's however i dont think were allowing have to ask others get back to on that
however a little too much elements
plus data isnt an element
Veara- Posts : 1732
Re: The Pillars of Chimera: Beginning
https://miragehearts.rpg-board.net/t1575-alternate-species
The first bullet of "General Program Traits" will give you information on the Data element.
Normally I would agree about the elements, but they're base abilities, and I figured the nature of the Tree being more limited due to its design would allow me a little room. Not trynna argue tho, just giving my thoughts.
How many is an appropriate number? One less, or two?
The first bullet of "General Program Traits" will give you information on the Data element.
Normally I would agree about the elements, but they're base abilities, and I figured the nature of the Tree being more limited due to its design would allow me a little room. Not trynna argue tho, just giving my thoughts.
How many is an appropriate number? One less, or two?
Azmot- Digital Overlord
- Posts : 19
Re: The Pillars of Chimera: Beginning
After talking with tech staff and other staff in a nutshell decided that this isnt allowed
the general opinion was to simply keep it as the general skill tree template
apologies
please edit accordingly and we'll go from there
the general opinion was to simply keep it as the general skill tree template
apologies
please edit accordingly and we'll go from there
Veara- Posts : 1732
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