MH Academy: A Kingdom Hearts AU
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Skill-Trees and Summons

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Skill-Trees and Summons

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Creatures of Blight

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Creatures of Blight Empty Creatures of Blight

Post by Meikai Sat Jul 16, 2016 12:14 am

Base Ability: Blight Mistress -- Summon costs are halved.
Base Ability Cool Down: Passive


Tier One
1st Skill: Herald -- Gains 2 additional GP.
2nd Skill: Compatibility -- Summons may fuse with Meikai, her synths, party members, or other summons to share abilities. Fused summons retain their current individual health, but have shared endurance with their host. If one summon is slain while fused, the other can take control of the husk, but be unable to use the husk's abilities.
3rd Skill: Blight Bringers -- Summons may spread Blight the same way Meikai does.
4th Skill: Merger -- Like Compatibility, but on entities that aren't Blighted. When summons successfully fuse with characters, one of two things may happen. 1) the character has access to the summon's abilities while retaining their free will (either Meikai allows them to retain it, or they successfully resist her control), or 2) they have access to the abilities but become Meikai's servants until they are no longer merged with the summon. Once a summon is dead, the merged character can no longer use the abilities, but any weapons they may get can still be used. Non-specialized summons take 6 posts to merge with a non-blighted host. After a failed merger, the individual can't be merged with for 3 posts.
5th Skill: Kill Switch -- Meikai can kill off any blighted summon she wants, even if she is no longer in direct control of them.



Last edited by Meikai on Mon Jul 18, 2016 10:51 pm; edited 2 times in total
Meikai
Meikai

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Creatures of Blight Empty Re: Creatures of Blight

Post by Marigold Darkson Mon Jul 18, 2016 10:10 pm

Compatibility- Abilities will be on same cool down, not separate cool downs. At tier one, if one is slain, the others will not be able to use its abilities and this skill will have to be used at a higher tier, preferably tier three. Lastly, when fused, they will share their endurance with the host, but retain their individual health

Merger- This won't be an instant affect on opponents/non-blighted objects, so you'll need to indicate how long it'd take for a summon to fuse onto any given entity and at tier one, the fastest you'll be able to do that, is 3 posts. Also, you'll only be able to do this once every 2 or 3 turns, after a successful fusion.

Kill Switch- There isn't enough of a drawback to this, to allow moderate damage. This will also need to be placed on a 3 post cool down.
Marigold Darkson
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Creatures of Blight Empty Re: Creatures of Blight

Post by Meikai Mon Jul 18, 2016 10:33 pm

Compatibility -- Edited

Merger -- Edited. Made it 6 posts because I'm making an infestor type of summon later, which will be much faster in merging. Also, could I have it so that that suggested limit be 2-3 post after each attempt on an individual? As in, if the merging failed, that individual can't be targeted with a merger for 2 - 3 posts?

Kill Switch -- Removed damage, so I can freely kill off any unneeded summons.
Meikai
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Creatures of Blight Empty Re: Creatures of Blight

Post by Marigold Darkson Mon Jul 18, 2016 10:42 pm

That's fine.
APPROVED ♥
Marigold Darkson
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