MH Academy: A Kingdom Hearts AU
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Skill-Trees and Summons

Abilities

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Skill-Trees and Summons

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Saeriea (ST)

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Saeriea (ST)  Empty Saeriea (ST)

Post by Saeriea Tue Jul 26, 2016 4:38 am

Base Ability: Fey touch: Being so attuned to magic as any good Faerie would be, she may opt to apply a spell to her, or someone else's, weapon. This will activate the spell when the weapon makes physical contact, unless it's a passive spell, in which case it remains active for the whole duration. The cost is the same as the converted cost of the spell, plus 5 MP per turn that it remains active, including the first.
Base Ability Cool Down: Instant


Tier One
Charge: Doubles the cost, area of effect, power, and cast time of any given spell. Takes one post to prepare.

Limited flight: With her wings having been torn off, flight no longer is a passive option. She can generate translucent wings, that give off a faint blue-green glow. This is achieved with a mixture of moon magic to give them form, and wind, to generate enough lift to allow them to work. However, in this state, her wings are draining, and only last for 7 posts before going on a 4 post cooldown. She can fly at approximately 5 meters per second.

Nekomata form: This transformation is a simple change in shape and size, but should not be used for combat, as the glamours are fragile. Using moon magic, she increases her height to 5'10", causes her hair to take on a whitish color, and grants her the ears, tail, and pupils of a cat. Her face thins slightly, and her natural ears disappear, presumably made into her cat ears. She looks different enough that none could feasibly recognize her in this shape. Her outfit changes to a black blouse lined with violet ribbon, a black skirt about knee length, and a violet bow adorning her hair. Long thigh high white stockings tightly wrap about her legs, with a tall winding black leather shoe strap wrapping up each one to about half-way to her knees, it's elegant design reflecting some sense of propriety. The heels of said shoe are about 5 inches, and she wears two ghostly white bracelets on her right arm. Even though it's all glamour, it can be felt as though it were her real skin, and functions just like it If she is attacked, before the glamour fades she will feel the pain she would've felt if it were her own skin. Until the glamour breaks, it is a solid object and can be treated like (And functions like) any other body.

Apply wind: Applies the wind element to her weapon, giving it bonus power equal to a 10 MP spell for 5 posts. This is free, but only lasts 6 posts, after which it goes on cooldown for another 6. This is overridden by the base ability, if triggered.

Healing fluids: Amongst the many properties of faeries, her family has a very specific heritage. Once one of her ancestors apparently had relations with a Phoenix. While this story isn't verified, what is verified is that her family's body fluids have healing properties. This passively grants a weak bonus to self healing, and substances like her blood and tears can be used to stabilize, though not fully heal, otherwise critical wounds.


Tier Two
Limitless flight: Augments limited flight, allowing for wings to remain indefinitely at no cost.




To the mod: Done for now, ready for short term approval. Will contact a mod when ready to update it further.


Last edited by Saeriea on Tue Sep 06, 2016 4:14 am; edited 2 times in total (Reason for editing : Added description to her transformation, it felt lacking.)
Saeriea
Saeriea

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Post by Marigold Darkson Mon Aug 22, 2016 2:06 pm

Limited Flight: You don't need to have this skill cost MP to utilize. Just say that you can only use these wings for x amount of time, before it has to go on a cool down.

Apply Wind: Just give this a cool down that activates after the duration of the skill runs up.
Marigold Darkson
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Post by Saeriea Tue Sep 06, 2016 1:42 am

Fix'd.
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Post by Marigold Darkson Tue Sep 06, 2016 2:13 am

APPROVED ♥
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