MH Academy: A Kingdom Hearts AU
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Skill-Trees and Summons

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Skill-Trees and Summons

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Faerie Heart || Nyx

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Faerie Heart || Nyx Empty Faerie Heart || Nyx

Post by Nyx Tue Sep 13, 2016 3:48 am

<Faerie Heart>
As a shadow-faerie hybrid, Nyx has an extremely strong affinity to the moon. This gives her easier access to and manipulation of the minds and hearts of others, as well as allowing her to link or project her own mind. The moon also grants her some control over a being’s health. In particular, any skills, summons, or spells related to folklore receive a slight boost in their effects.
[Passive]



Tier One
<Changeling>
Enables the user to freely transform between her <Suppressed Form> and her <Unbound Form> [see Appearance for more details]. This change is instantaneous and does not alter her stats.
[Passive]

<Will-O’-the-Wisps>
Summons a softball-sized sphere of indigo-violet light. The orb is able to move freely and at the user’s command. It deals no damage, as its main purpose is reconnaissance. The wisp shares a visual and auditory link with the user’s mind, able to transmit information back and forth. As a ball of light, it is immune to physical attacks, but will disperse upon the slightest magical or magically-enhanced attack.
[Quantity: 1 per Character Tier]

<Gaoithe Sidhe> (Faerie Wind)
Blasts a gust of wind at an opponent, inflicting sickness. The target will slowly begin to feel queasy, congested, slightly fatigued, and feverish.
[Quantity: 2 per Character Tier]
[Duration: 2 posts per Character Tier]

<Faerie Possession>
Allows the user’s heart and mind to travel from her body to another. The body must have a weaker mind and heart than her own, be devoid of any sentience and will, or give her permission in order for her to take control. The body can be that of a living or dead creature, or even an inanimate object. However, the user is only able to move as the host is naturally able to. She could walk as a dog or roll as a ball; conversely, she would be unable to move as a statue or a lamp-post. The user’s body remains behind when she leaves it, and any attempt to harm it will cause her mind and heart to snap back inside. This skill cannot be used for an extended period of time as it is taxing on her mind.

<Second Sight>
The user is aware of any illusion, whether it attempts to mess with her senses, mind, or her heart. This does not make the user immune to any of its effects, however.
[Passive]



Tier Two
<Glamour>
An evolution of <Changeling>.The user is able to change her appearance at will, although her body must retain a humanoid form. She can also mimic the appearance of other characters, although she would have to have seen them beforehand. Even the voice of the original can be impersonated through a careful altering of the vocal cords, but the voice must have been heard beforehand as well. In any of her transformations, Nyx’s body retains a slight translucency in darkness and under moonlight. As with the parent skill, the transformation is instantaneous and does not alter the user’s stats in any way.
[Passive]

<Scry>
To be used in conjunction with <Will-O’-the-Wisps>. Images and sounds are able to be projected between two or more of the summoned orbs, enabling near-instantaneous communication from great distances. Alternatively, the user can use this skill via a single sphere, in which only audio is transmitted between the wisp and herself.

<Pixie Ring>
Summons a ring of fungi, with a diameter of about 3 feet. Any character (other than the user) who steps into the circle begins to daydream--they still perceive their surroundings, but begin to hallucinate apparitions in the form of that which their heart fears. If the affected does not have any particular fears, then generic beasts will be shown to them instead. These entities have no form and torment only the affected’s mind; as such, they deal no actual damage. The only way to free the affected from this skill is to break the Pixie Ring.
[Quantity: 1 per Character Tier]

<Pixie Revenge>
Used in conjunction with <Pixie Ring>. Any character that breaks a ring becomes directionally challenged for a short period of time.
[Duration: 2 posts per Character Tier]



Tier Three
<Fair Blessing>
Requires contact. Heals any single non-fatal wound fully, or fatal wound partially, while simultaneously curing fatigue, pain, and status effects. As the user’s Character Tier levels up, so does this skill’s healing capabilities. This skill requires a lot of stamina.[/right]

<Fair Curse>
Requires contact. To be used after <Fair Blessing> has been activated at least once. Transfers any wound, fatigue, (sensation of) pain, and status effect that has been healed to another target. Wounds will appear in the same place on the body, and any status effect that had a duration will continue where it left off. This skill requires a lot of stamina.

<Poic Sidhe> (Faerie Stroke)
Requires contact. Messes with the connection between the target’s mind and their body, effectively slowing down all communication between the two. This results in slower reaction times, but also slows the target’s registering of pain; there is a lag between when they are hit and when they feel it. This effect grows stronger with the user’s Character Tier.
[Duration: 2 posts per Character Tier]



Tier Four
<Féth fíada> (Mystic Mist)
Renders the user undetectable by all senses (ocular, auditory, magical, etc) so long as she remains completely motionless.
[Passive]

<Stoirm Sidhe> (Faerie Storm)
An evolution of <Gaoithe Sidhe>. Summons a heavy storm around the user. While the storm is strong enough to push back opponents (even lifting up lighter characters), its main effect is considerably worse: all those (other than the user) hit by the storm will experience a sudden urge to vomit, urinate, and defecate. Once an opponent does at least one of the three, the sensation passes. The storm will follow the user as she moves, keeping her in its eye. This skill requires a fair amount of stamina to utilize.
[Area of Effect: 5 feet per Character Tier]



Tier Five
<Faerieland>
Induces sleep and brings all sentient beings surrounding the user into a dream. The dream mimics the current state of reality at this skill’s activation, with no noticeable differences--to all but the user, it should seem as if nothing had happened at all. Any events that occur in this dream only occur in the minds of the affected, with no repercussions on the real world. The only way to escape before the end of the skill’s duration is to kill the user in the dream. Upon the end of this skill, all those affected will wake up in the exact same position as they were during the activation, with no recollection of any events that occurred within the dream. Only the user retains her memory; the others will have a vague sense of déjà vu should their actions repeat themselves. As is normal with dreams, time seems to pass faster; by the time any of the affected wake up, only a few seconds would have passed.
[Duration: 3 posts]
[Cooldown: 10 posts]


Nyx
Nyx

Directory : Castaway Fey
Timeline : Fairly Fairy Tales
Posts : 31

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