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Hell’s judgment
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Hell’s judgment
Ability Name: ( Hell’s judgement )
Ability Type: (Ranged/Curse/AOE)
Ability Cost: (250 mp)
Ability Cooldown: (4 posts)
Casting Time: (3 posts)
Ability Element: (Darkness/Time/Entropy)
Ability Description: ( First off his creates a huge glyph in the area which follows his target surrounding them. It will take three posts of constant concentration to cast this ability and Lenneth cannot move while casting, however he still can cast other abilities. The circle itself will glow brighter and brighter shades of purple as the timer ticks away towards it effect. The spell stops moving on the third post. If there are any targets are inside at the end of the third post then half of all their current damage dealt to their bodies already, half of their current mana and adds it into together in a sphere, the more damage and mana used the larger the sphere is. On the three post the gathered karma will gather into a large sphere above the first sphere which will explode. The explosion will cover a large diameter and will be equal to culmination of all the damage they had taken, mana stolen and missing half. The sphere is non tangible so anything can free pass it as they want. and the and drain only effect those inside the sphere, if the spell is interrupted then the drain sphere is fades away and must be re castes to re-use, no mana spent. Lenneth gains the energy he drained)
Ability Type: (Ranged/Curse/AOE)
Ability Cost: (250 mp)
Ability Cooldown: (4 posts)
Casting Time: (3 posts)
Ability Element: (Darkness/Time/Entropy)
Ability Description: ( First off his creates a huge glyph in the area which follows his target surrounding them. It will take three posts of constant concentration to cast this ability and Lenneth cannot move while casting, however he still can cast other abilities. The circle itself will glow brighter and brighter shades of purple as the timer ticks away towards it effect. The spell stops moving on the third post. If there are any targets are inside at the end of the third post then half of all their current damage dealt to their bodies already, half of their current mana and adds it into together in a sphere, the more damage and mana used the larger the sphere is. On the three post the gathered karma will gather into a large sphere above the first sphere which will explode. The explosion will cover a large diameter and will be equal to culmination of all the damage they had taken, mana stolen and missing half. The sphere is non tangible so anything can free pass it as they want. and the and drain only effect those inside the sphere, if the spell is interrupted then the drain sphere is fades away and must be re castes to re-use, no mana spent. Lenneth gains the energy he drained)
Last edited by Lenneth on Sun Jan 04, 2015 3:17 pm; edited 1 time in total
Lenneth- The La Vaeas Of Darkness
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