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Nether World
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Nether World
Ability Name: ( Nether World)
Ability Type: (Defensive/AOE)
Ability Cost: (250 mp casted 50 mp per post held up)
Ability Cooldown: (N/A)
Ability Element: (Darkness)
Ability Description: (
(Post one): Len must remain still while focusing his powers as massive crystal pillars quickly form around him, visible iliac threads of magic start to connected themselves around him from the pillars, these threads are not tangible and do not effect anything touched once in that post.
(Second post): The threads dance along Lenneth's body and start to move up the sizes of the pillars and the space within their formation. Anyone that wishes to aid Lenneth in this spell must physically be holding a part of his body and concentrating as well, pooling their power into him and this spell.
(Third post)The threads connects them all and forms a powerfully triangular cage forms around inside the area in front of them and over top themselves. While the cage is being held the Lenneth must maintain their focus, if Len is interrupted the ability stops. The cage itself is a very difficult to break. Attacks of 300 mp or less will damage it but be reduced by 50% to the and some of it will be fracture the barrier, sending large chunks of solid darkness flying across the battle filed before reforming on the shield with no weakness to its form another location . Attacks above 300 mp value do full damage to the cage with no retuning splash damage. Lenneth are freely able to alter the size of the cage once its formed and move it around. No means of travel can cross this barrier without Len's permission. Once Len's runs out of mana or drops the shield the total amount of damage that was blocked is half is evenly transferred as boosts and strength for his allies physical abilities and skills and the other half is given to Lenneth. If no allies are present or he chooses not to share Lenneth gets them instead )
Ability Type: (Defensive/AOE)
Ability Cost: (250 mp casted 50 mp per post held up)
Ability Cooldown: (N/A)
Ability Element: (Darkness)
Ability Description: (
(Post one): Len must remain still while focusing his powers as massive crystal pillars quickly form around him, visible iliac threads of magic start to connected themselves around him from the pillars, these threads are not tangible and do not effect anything touched once in that post.
(Second post): The threads dance along Lenneth's body and start to move up the sizes of the pillars and the space within their formation. Anyone that wishes to aid Lenneth in this spell must physically be holding a part of his body and concentrating as well, pooling their power into him and this spell.
(Third post)The threads connects them all and forms a powerfully triangular cage forms around inside the area in front of them and over top themselves. While the cage is being held the Lenneth must maintain their focus, if Len is interrupted the ability stops. The cage itself is a very difficult to break. Attacks of 300 mp or less will damage it but be reduced by 50% to the and some of it will be fracture the barrier, sending large chunks of solid darkness flying across the battle filed before reforming on the shield with no weakness to its form another location . Attacks above 300 mp value do full damage to the cage with no retuning splash damage. Lenneth are freely able to alter the size of the cage once its formed and move it around. No means of travel can cross this barrier without Len's permission. Once Len's runs out of mana or drops the shield the total amount of damage that was blocked is half is evenly transferred as boosts and strength for his allies physical abilities and skills and the other half is given to Lenneth. If no allies are present or he chooses not to share Lenneth gets them instead )
Last edited by Lenneth on Fri Jan 23, 2015 9:56 pm; edited 4 times in total
Lenneth- The La Vaeas Of Darkness
- Directory : Charming
Posts : 610
Re: Nether World
Keep in mind your stats wont be able to be boosted over Tier 5 with this. But, anyway
Approved.
(5 of 11)
Approved.
(5 of 11)
Tyler Saikou- Blade of Fortune
- Posts : 436
Re: Nether World
Ignore what was stated above. This ability can in fact raise Strength, Endurance, Speed, and Agility above T5. They are the standard cap, not the hard cap. Theoretically, there is no hard cap to how much stats can be increased.
This is not a time ability.
This needs a static MP cost, since it is a barrier spell. I see 300 MP being referenced in the text of the spell. Is that the cost?
Barriers usually only last a moment, since they are virtually indestructible until overcome. If this is being sustained, it will take a constant amount of MP each post it is maintained.
Every attack that hits need not drain your MP pool.
This is not a time ability.
This needs a static MP cost, since it is a barrier spell. I see 300 MP being referenced in the text of the spell. Is that the cost?
Barriers usually only last a moment, since they are virtually indestructible until overcome. If this is being sustained, it will take a constant amount of MP each post it is maintained.
Every attack that hits need not drain your MP pool.
Re: Nether World
the 300 mp cost is trigger for the secondary effect of the barrier. I intended it that lower then that would deal only half the damage to the barrier/Len's mana pool while higher then that will deal full damage
Lenneth- The La Vaeas Of Darkness
- Directory : Charming
Posts : 610
Re: Nether World
The barrier itself will need a static cost. The secondary of the barrier would be less expensive if included in the total.
Edit: if it costs 250 MP, it will require no Cooldown.
Edit: if it costs 250 MP, it will require no Cooldown.
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