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Soul Extinction

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Soul Extinction Empty Soul Extinction

Post by Lenneth Tue Dec 30, 2014 11:59 pm

Ability Name: ( Soul Extinction )
Ability Type: (Offensive/Ranged)
Ability Cost: (500 mp)
Ability Cooldown: (10 posts)
Cast Time: (3 posts)
Ability Element: (Darkness)
Ability Description: ( (Post one) -This spell requires that the Lenneth not move and/or perform any physical action while casting it for the three posts, any interruption to his casting can disrupt the spell can render it null. First off the he will raise both its hands up, enveloping darkness around himself and sending it into a large pillar of magic raising up towards the sky (the pillar of darkness has no effect on anything and can be pass through freely) once it touches the sky then it is clearly shown as the sky itself starts to darken as if to be turned into a starry night time (if it is not already night time)the stars themselves will start to shine brighter and brighter as the darkness in the heavens start to moves for one post. Works even if inside a shelter or underground.

(Post two)-One the second post the darkness of the skies move together forming a massively large horizontal ring that monstrous area and height (of the targets size to match) that lowers itself over to where Lenneth’s foes are and remains static there hovering around them at distance off the ground having no effect whatsoever while emitting a tremendous outward force of the spell that anyone can feel (passable and does not hinder them at all, anything may freely pass through it without it effecting them or it abilities included, also bypasses anything to get to its area around Lenneth and his target). Meanwhile as all the darkness of the sky leaves and the massive amount of light starts to completely illuminate the skies, shifting all the colors, vision and inverting them the entire area of the topic for the duration of this spell. The longer the ring remains in this station the stronger it gets, further all abilities cast in a world its casted on or at it will strengthen this spell by the same amount however will not effect their spells at all.

(Post three)-One the third post at the start the ring moves astonishing fast, very swiftly to enclose itself over the body of a single target to shape perfectly over their form right on their skin as tight as possible (If the target chosen is not inside the ring by this post the spell ends, physical objects and non-Mp protections that are in the way of the spell are bypassed by this attack), harming them with a great amount of darkness upon impact before the ring suddenly erupts into a massive pillar of darkness that reaches itself towards the sky that covers their whole being. The size if the pillar is three times their body in size and width. The upward forces of the darkness will rapidly and constantly deal power to deal colossal immense amount of dark magic damage to them as it tries to push them upward each tick. Three other rings are also formed around the chosen target once the pillar of darkness is form, trying to lock them in place at the 1/3 mark up the tower with a powerfully force in place, making it very extremely difficult to move as the gusher of magic rips apart at them vertically. Near the end of the third post the three rings also join with the pillar of black magic, releasing the locks and giving one final burst of darkness for additional massive magic damage that also forces the target to be tossed to the very top of the column painfully (Height of the pillar is determined by the targets height, three worlds apart distance) exceptional fast before the whole spell gathers on them and engulfs them into a sphere of magic that weighs a gigantic very heavy solid mass that enclose on them once they reach the top. Then they fall at unthinkable speeds downward and into whatever ground below from the heavens like a falling star hitting whatever it hits down below in the world this was casted from. With the incredible weight likely to smash a large scar and quakes on the world’s surface, after they land the sphere slips into the targets body and dealing massive darkness damage inward. Then like a steady poison countless tiny explosions that burst from inside their entire body’s as a dark nova then shooting out from their every single pour for three posts afterwards dealing high magical damage, then low very damage then  very high damage to them. Anyone else that touches the attack or target at any time on the last post will be knocked back across to the next world and will feel slight darkness damage by the spell. Also this spell takes all stat buffs, protections and health restored from the topic that the target has experienced through out its course and deals extra  bounes damage based on that amount alongside the normal damage of this spell adding to the overall total output.  

*Note that if the target manages the unlikely possibility of removing themselves from the spell after it hits them and escapes the three part chaos then the spell will counting firing off as normal. Targets are able to perform action though it will be expectation difficult with a great ocean of dark energy rushing against them *
)


Last edited by Lenneth on Wed Dec 31, 2014 5:48 pm; edited 1 time in total
Lenneth
Lenneth
The La Vaeas Of Darkness
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Soul Extinction Empty Re: Soul Extinction

Post by Game Master Wed Dec 31, 2014 5:27 pm

You mentioned that in the first post, if you are struck then the spell's effects are rendered null. My question is, does this extend through the entire three post casting period?

Bump the cool down to ten posts.

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Soul Extinction Empty Re: Soul Extinction

Post by Lenneth Wed Dec 31, 2014 5:48 pm

yes

and edited
Lenneth
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Soul Extinction Empty Re: Soul Extinction

Post by Game Master Fri Jan 02, 2015 9:01 pm

Alright, approved.

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Soul Extinction Empty Re: Soul Extinction

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