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Shadow Bolt

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Shadow Bolt Empty Shadow Bolt

Post by Changeling Mon Apr 20, 2015 8:58 am

Ability Name: Shadow Bolt
Ability Type: Range/Support
Ability Cost: 0 / 5MP
Ability Cooldown: 2 posts
Ability Capacity: 5 charges
Ability Element: Dark, Electricity, Moon
Ability Description: This ability works on a charge/ammo system. Zulu starts with 2 charges and gains a new charge every 2 posts up to a maximum of 5. Shadow Bolt allows Zulu to almost instantly teleport a short distance away at no MP cost. This range can be extended however by expending some MP, allowing him to appear on objects or surfaces marked by Pigeon.

The ability works by using a combination of three elements. Using Dark and Moon, Zulu's body, and his native equipment, temporarily turns to pure shadow before bolting towards the destination like lightning, although dealing no damage. Upon reaching his destination, his body reverts back from the shadows. The same applies to long-ranged Shadow Bolts, except it requires a marked target.

Each Shadow Bolt consumes 1 charge, and can be used in quick succession (multiple times on one turn/post). He can get phase through obstacles using this ability.


Last edited by Changeling on Mon Apr 20, 2015 9:28 am; edited 2 times in total
Changeling
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Shadow Bolt Empty Re: Shadow Bolt

Post by Veara Mon Apr 20, 2015 9:20 am

This currently has more then two effects
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Shadow Bolt Empty Re: Shadow Bolt

Post by Changeling Mon Apr 20, 2015 9:30 am

I removed the damage, so it should be good right? Assuming of course that the Shadow Bolt and the long-ranged variant are considered to be one, so the other would be the conversion to shadow, correct?
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Shadow Bolt Empty Re: Shadow Bolt

Post by Veara Mon Apr 20, 2015 10:02 am

I'll allow this due to the fact that one effect is technically your own technology.

Approved
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Shadow Bolt Empty Re: Shadow Bolt

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