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Stiria & Nix
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Stiria & Nix
Name: Stiria | Nix
Type: Guns
Size: Small
Alignment: None
Enchants / Abilities
The Ties That Bind -- When disarmed, Stiria and Nix return to Krysta's hands on the next post.
Apprentice Synth -- By default, Stiria and Nix can hold weapon charges due to Krysta's SYNT levels. (+1 additional charge at SYNTH T5.)
Stiria
Spell 1: Glass Threads
Ability Type: Range
Ability Cooldown: 5 posts
Ability Element: Glass
Ability Description: Caster picks an ally or an enemy target. If the target has a positive status effect, the threads transfer them to all allies within a twenty (20) foot radius. If the target has a negative status effect, the threads target any enemies within a twenty (20) foot radius with the same effects with the same duration as the target's.
Spell 2: Glass Panel -- Summon Panel
Ability Type: Field
Ability Cooldown: 2 posts
Ability Element: Glass
Ability Description: Krysta summons a single panel of glass (5'x5') at a proclaimed, fixed height, that remains static until it is broken. Krysta may have more than one panel on the field at a time, with the maximum of ten (10). Panels can be broken with a basic attack or a spell.
Spell 3: Moogle Magic -- Siphon Glyph
Ability Type: Support
Ability Cooldown: 8 posts
Ability Element: Non-Elemental
Ability Description: Krysta marks a single target with a glyph for the next 5 posts. Spells that Krysta casts while the Glyph is active are taken out of the opponent's magic pool, instead of her own for the duration. This glyph can be dispelled, but not destroyed. (IE: Casting "Silence" "Disable" or "Dispell" on this glyph will render it inactive.)
Nix
Spell 1: Quake
Ability Type: Range
Ability Cooldown: 5 posts
Ability Element: Earth
Ability Description: Krysta causes the earth to shake and break, dealing heavy earth damage to both allies and enemies within a fifty (50) foot range. The ability "Moogle Magic: Float" negates damage taken by this spell.
Spell 2: Daze Bullet
Ability Type: Range
Ability Cooldown: 5 posts
Ability Element: Light
Ability Description: A non-damaging bullet that inflicts the statues Stun on a single target. Stuns the opponent for a single post. . Note that all spells with the word “Bullet” in them, cannot be cast on top of one another.
Spell 3: House of Glass
Ability Type: Range
Ability Cooldown: 10 posts
Ability Element: Glass
Ability Description: A non-damaging ability that summons twenty (20) panels in random locations within a twenty (20) foot radius.
Notable Information:
Stiria's design is reflective of its namesake -- bright, pure, and lethal. Its sister, Nix, is a darker shaded weapon. These are two separate guns (2 weapons) and can be used individually.
Type: Guns
Size: Small
Alignment: None
Enchants / Abilities
The Ties That Bind -- When disarmed, Stiria and Nix return to Krysta's hands on the next post.
Apprentice Synth -- By default, Stiria and Nix can hold weapon charges due to Krysta's SYNT levels. (+1 additional charge at SYNTH T5.)
Stiria
Spell 1: Glass Threads
Ability Type: Range
Ability Cooldown: 5 posts
Ability Element: Glass
Ability Description: Caster picks an ally or an enemy target. If the target has a positive status effect, the threads transfer them to all allies within a twenty (20) foot radius. If the target has a negative status effect, the threads target any enemies within a twenty (20) foot radius with the same effects with the same duration as the target's.
Spell 2: Glass Panel -- Summon Panel
Ability Type: Field
Ability Cooldown: 2 posts
Ability Element: Glass
Ability Description: Krysta summons a single panel of glass (5'x5') at a proclaimed, fixed height, that remains static until it is broken. Krysta may have more than one panel on the field at a time, with the maximum of ten (10). Panels can be broken with a basic attack or a spell.
Spell 3: Moogle Magic -- Siphon Glyph
Ability Type: Support
Ability Cooldown: 8 posts
Ability Element: Non-Elemental
Ability Description: Krysta marks a single target with a glyph for the next 5 posts. Spells that Krysta casts while the Glyph is active are taken out of the opponent's magic pool, instead of her own for the duration. This glyph can be dispelled, but not destroyed. (IE: Casting "Silence" "Disable" or "Dispell" on this glyph will render it inactive.)
Nix
Spell 1: Quake
Ability Type: Range
Ability Cooldown: 5 posts
Ability Element: Earth
Ability Description: Krysta causes the earth to shake and break, dealing heavy earth damage to both allies and enemies within a fifty (50) foot range. The ability "Moogle Magic: Float" negates damage taken by this spell.
Spell 2: Daze Bullet
Ability Type: Range
Ability Cooldown: 5 posts
Ability Element: Light
Ability Description: A non-damaging bullet that inflicts the statues Stun on a single target. Stuns the opponent for a single post. . Note that all spells with the word “Bullet” in them, cannot be cast on top of one another.
Spell 3: House of Glass
Ability Type: Range
Ability Cooldown: 10 posts
Ability Element: Glass
Ability Description: A non-damaging ability that summons twenty (20) panels in random locations within a twenty (20) foot radius.
Notable Information:
- Spoiler:
Stiria's design is reflective of its namesake -- bright, pure, and lethal. Its sister, Nix, is a darker shaded weapon. These are two separate guns (2 weapons) and can be used individually.
Last edited by Krysta on Tue May 19, 2015 11:57 am; edited 4 times in total (Reason for editing : Added Enchantments and Weapon Charge abilities.)
Krysta- Posts : 81
Re: Stiria & Nix
Some of these abilities I can understand without explanation.
Others I can not. For instance BB Bullet and Daze Bullet.
Explain a little for me please?
Also you should add general explanations for each spell.
This is so other members do not end up in any confusion should they need to check these.
Others I can not. For instance BB Bullet and Daze Bullet.
Explain a little for me please?
Also you should add general explanations for each spell.
This is so other members do not end up in any confusion should they need to check these.
Guest- Guest
Re: Stiria & Nix
Unless you can provide an example as to how Bind would work with the element of light.
Then I must ask you to remove it from BB Bullet.
Bind effects use spacial manipulation to secure a person in a single place.
Also are you sure that House of Glass doesn't have the wrong element listing?
I'm just checking here to make sure.
Then I must ask you to remove it from BB Bullet.
Bind effects use spacial manipulation to secure a person in a single place.
Also are you sure that House of Glass doesn't have the wrong element listing?
I'm just checking here to make sure.
Guest- Guest
Re: Stiria & Nix
Oops! You're right. I copy pasta'd without looking at the source. M'bad.
Hm. The effects of BB Bullet are similar to that of a flash grenade: the flash blinds an opponent, typically meaning they're not moving anywhere anytime soon.
But since you make a valid point, I'll rework a different spell into that slot. You're right, it doesn't make a whole lot of sense.
Hm. The effects of BB Bullet are similar to that of a flash grenade: the flash blinds an opponent, typically meaning they're not moving anywhere anytime soon.
But since you make a valid point, I'll rework a different spell into that slot. You're right, it doesn't make a whole lot of sense.
Krysta- Posts : 81
Re: Stiria & Nix
Forgive me for the nitpick.
Words are just crucial when creating things is all.
Approved.
Words are just crucial when creating things is all.
Approved.
Guest- Guest
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