MH Academy: A Kingdom Hearts AU
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Mutually Assured Execution EmptyMon Oct 24, 2022 6:59 pm by Changeling

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Mutually Assured Execution

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Mutually Assured Execution Empty Mutually Assured Execution

Post by Seeker of Retribution Tue Apr 28, 2015 7:01 am

Ability Name: (Mutually Assured Execution)
Ability Type: (Ranged)
Ability Cost: (N/A)
Ability Cooldown: (N/A)
Ability Element: (Darkness)
Ability Description: (This ability can only be used once per topic. This ability can only be used once the individual has over twenty stacks of Retributive Theory. In order to cast this ability, the user must have at least one active and full MP pool, and the ability can be used once for each MP pool meeting the above requirements the SoR possesses as long as all three expenditures of the ability are utilized in the same post, and they may be used at the same time to magnify this attack's power. The SoR fires a unbelievably massive burst of raw dark energy that is nothing but pure destruction, raging forth from his hands with enough power to shatter mountains. However, using this ability comes with several drawbacks. For each use of this ability, Sor will take damage the following post. The first used will render him with severe injury, the second will render him KO'd, and the third will destroy him. Additionally, the MP pools used for this ability become locked immediately after use, and can not recover MP or be used for the rest of the topic.)


Last edited by Seeker of Retribution on Sun Aug 16, 2015 10:23 am; edited 2 times in total

Seeker of Retribution
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Mutually Assured Execution Empty Re: Mutually Assured Execution

Post by Seeker of Retribution Tue Apr 28, 2015 7:02 pm

Buuuuump

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Mutually Assured Execution Empty Re: Mutually Assured Execution

Post by Veara Tue Apr 28, 2015 7:17 pm

With enough power to shatter mountains......

And you want it three times in one post


Am I understanding that correctly
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Mutually Assured Execution Empty Re: Mutually Assured Execution

Post by Seeker of Retribution Tue Apr 28, 2015 7:58 pm

Considering using it three times would take 3150 MP, and it takes me a long time to set it up during which I am constantly burning my MP entirely without using offensive or defensive magic and leaving myself vulnerable without access to my normal magic? Yes. Getting to this point alone also costs 5250 MP, and that's not even counting the MP I have to shift around after that point.

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Post by Veara Tue Apr 28, 2015 8:01 pm

Considering what it takes to get to this level and the fact it can only be used once per topic

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Mutually Assured Execution Empty Re: Mutually Assured Execution

Post by Seeker of Retribution Sun Aug 16, 2015 10:27 am

Updated this ability with the following
  • Formerly called "Your Sentence is Death"
  • Updated element to being Darkness instead of N/E
  • Instead of seventeen stacks of Merciless Justice, the ability now requires over twenty stacks of Retributive Theory
  • Defines that the requirements are a full and active MP pull per expenditure
  • Added additional drawbacks that for each use, the SoR will deal successively higher damage to itself which could result in Death


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Mutually Assured Execution Empty Re: Mutually Assured Execution

Post by Veara Sun Aug 16, 2015 10:30 am

Is this still a projectile

How fast does it fire?
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Mutually Assured Execution Empty Re: Mutually Assured Execution

Post by Seeker of Retribution Sun Aug 16, 2015 10:33 am

KA. ME. HA. ME. HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

It is pretty fast. Like, big and fast. Much faster than me in a dead run at least. So extremely fast.

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Post by Veara Sun Aug 16, 2015 12:38 pm

So it travels about 100mph

It's a projectile similar to kameha wave

So launch from the hands
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Mutually Assured Execution Empty Re: Mutually Assured Execution

Post by Seeker of Retribution Sun Aug 16, 2015 5:31 pm

Well, I had pictured a hand, another hand, and the mouth if all three were fired.

I'm faster than 100 Miles per hour. And its much faster than me. Also, I'll go ahead and say that to achieve this many stacks it'll be over 1000 MP just for one attack to be fired, and that's not counting how much MP is burned just to reach that point, which is still a higher amount than last time. The original attack lacked the death drawbacks and got each beam for a fixed 1050. The ability has not changed from last time, merely the mechanics of firing it have been adjusted.

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Mutually Assured Execution Empty Re: Mutually Assured Execution

Post by Veara Sun Aug 16, 2015 5:46 pm

Honestly the death feels like a copout unlike other heartless are able to auto comeback unless they are killed by a keyblade I don't feel this would work
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Mutually Assured Execution Empty Re: Mutually Assured Execution

Post by Seeker of Retribution Sun Aug 16, 2015 6:05 pm

Not a cop out. Even if it were a Somebody all I would need to do is leave the underworld. The ability in one instance effectively opens me up to be killed by a Keyblade and in another removes me entirely from the fight. And even when that third option were to kill me, there is literally no way with the current function of endurance it kills whoever it hits. In all but one scenario I am KO'd or dead, and in the one scenario left standing my maximum potential is capped by loss of one of my MP pools. In a scenario where I would be revived from KO, I have two gone.

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Post by Veara Sun Aug 16, 2015 6:17 pm

Even those who are sent to the underworld still have to get through the world leader

I'm not saying your other two aren't valid both of them make sense due to the current thing however as heartless stand currently after death they simply respawn in RoD this really doesn't hold that much weight compared to the other two
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Mutually Assured Execution Empty Re: Mutually Assured Execution

Post by Seeker of Retribution Sun Aug 16, 2015 6:22 pm

I also have the additional consequence of being left vulnerable to this iteration of the character being permanently killed. This would not be an ability I could utilize in a one-on-one or even two-on-one fight without great preparation or care. Nor is this an ability identified to be form common use. I suppose my main question now would be why the decidedly cheaper version of this ability with fewer drawbacks was more okay than this one.

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Mutually Assured Execution Empty Re: Mutually Assured Execution

Post by Veara Sun Aug 16, 2015 6:38 pm

Approved
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