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Heartless Drive
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Heartless Drive
Focus Item: Heartless Emblem Pendant - A pendant made of pure darkness that Katsurou wears around his neck, that is identical in appearance to an Emblem Heartless's emblem. It has the feel of glass, but doesn't break so easily; drops and the like will not even scratch it, but very strong attacks might.
Heartless Drive - Touch the Darkness
Cost: 2 DP
Description: Katsurou's hair turns jet black, and his eyes turn golden. The Heartless Emblem Pendant glows very faintly. Katsurou has a very faint trail of darkness when he moves, especially quickly.
Major Gain: Katsurou's Darkness is empowered, causing his Darkness-based attacks to have a severe increase in power.
Major Drawback: Katsurou's dependance on Darkness is so great while in this form that he gains an extreme vulnerability to Light, severely increasing the damage that Light-based attacks deal to him.
1st Skill: Hyperswap - Katsurou can instantly swap out one element that his weapon is currently Imbued with (as by the Imbuement skill-tree) with Darkness. This cannot be used if one of the elements his weapon is currently Imbued with is Darkness. (Cost: 2 Posts)
2nd Skill: Dark Charge - Katsurou can spend one Post of Drive duration in order to gather Darkness into one of his hands, giving him a stack of Dark Charge. He may gather up to three stacks in any one post, and he may hold up to three stacks at any given time. He may expend one stack of Dark Charge at any time to use the Imbuement skill-tree ability 'Burst' with a Darkness-Imbued weapon for free, or he may use it to launch a Darkness-element projectile towards an opponent at medium-high speeds, with power based on character tier. For example, with Katsurou at T1, against an opponent with T1 END, this projectile will do moderate damage. The projectiles have a cooldown of one post, though Dark Charge can be freely used to invoke Burst regardless of the cooldown of the projectiles.
3rd Skill: Afterimage - Katsurou can use his Darkness for a quick burst of speed. He can use this to close a distance for a strike quickly, or to dodge an oncoming attack, to name a couple of applications. With this burst of speed, Katsurou can move about 100 feet in a split-second. The use of this also leaves behind an 'afterimage,' which can be used to fool an enemy into thinking they hit him for a split-second. The 'afterimage' fades almost instantly, and when struck, is split with no resistance. (Cost: 1 Post + CD: 2 Posts)
Heartless Drive - Touch the Darkness
Cost: 2 DP
Description: Katsurou's hair turns jet black, and his eyes turn golden. The Heartless Emblem Pendant glows very faintly. Katsurou has a very faint trail of darkness when he moves, especially quickly.
Major Gain: Katsurou's Darkness is empowered, causing his Darkness-based attacks to have a severe increase in power.
Major Drawback: Katsurou's dependance on Darkness is so great while in this form that he gains an extreme vulnerability to Light, severely increasing the damage that Light-based attacks deal to him.
1st Skill: Hyperswap - Katsurou can instantly swap out one element that his weapon is currently Imbued with (as by the Imbuement skill-tree) with Darkness. This cannot be used if one of the elements his weapon is currently Imbued with is Darkness. (Cost: 2 Posts)
2nd Skill: Dark Charge - Katsurou can spend one Post of Drive duration in order to gather Darkness into one of his hands, giving him a stack of Dark Charge. He may gather up to three stacks in any one post, and he may hold up to three stacks at any given time. He may expend one stack of Dark Charge at any time to use the Imbuement skill-tree ability 'Burst' with a Darkness-Imbued weapon for free, or he may use it to launch a Darkness-element projectile towards an opponent at medium-high speeds, with power based on character tier. For example, with Katsurou at T1, against an opponent with T1 END, this projectile will do moderate damage. The projectiles have a cooldown of one post, though Dark Charge can be freely used to invoke Burst regardless of the cooldown of the projectiles.
3rd Skill: Afterimage - Katsurou can use his Darkness for a quick burst of speed. He can use this to close a distance for a strike quickly, or to dodge an oncoming attack, to name a couple of applications. With this burst of speed, Katsurou can move about 100 feet in a split-second. The use of this also leaves behind an 'afterimage,' which can be used to fool an enemy into thinking they hit him for a split-second. The 'afterimage' fades almost instantly, and when struck, is split with no resistance. (Cost: 1 Post + CD: 2 Posts)
Last edited by Katsurou Atsuregi on Sun Nov 22, 2015 7:46 pm; edited 2 times in total
Katsurou Atsuregi- Directory : Katsurou's Stuff
Posts : 84
Re: Heartless Drive
Edited to conform with new Drive Forms/Summons rules. Requires reapproval. Requesting assistance.
Katsurou Atsuregi- Directory : Katsurou's Stuff
Posts : 84
Re: Heartless Drive
Dark Charge- For the projectile based attack that you can use (not Burst but the latter), it'll require a cool down after usage. A short one post cool down will be fine.
Afterimage- Given the nature of this ability, plus the tier you're at, I will say this will need a cool down. Now, because this is also a drive form and these haven't been heavily tested, I will say that this can have a small CD, of around 2 posts.
Afterimage- Given the nature of this ability, plus the tier you're at, I will say this will need a cool down. Now, because this is also a drive form and these haven't been heavily tested, I will say that this can have a small CD, of around 2 posts.
Marigold Darkson- Posts : 484
Re: Heartless Drive
Edited accordingly. I wasn't sure if the costs completely overwrote the cooldowns on Drive abilities, or if they could be used side-by-side. Thanks for clearing that up.
Katsurou Atsuregi- Directory : Katsurou's Stuff
Posts : 84
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