MH Academy: A Kingdom Hearts AU
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Gambler's Bet EmptyWed Dec 07, 2022 4:52 am by Break

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Gambler's Bet

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Gambler's Bet Empty Gambler's Bet

Post by Three Mon May 25, 2015 2:54 am

Gambler's Bet: Three can set up to four cards in any designated area of his choosing (including where they already are) and at any point in time, can detonate these cards. The explosions are 30 feet in radius and deal moderate damage.
Base Ability Cool Down: 4 posts after the four cards have all been used and detonated.


Tier One
Reclaimation: Three can reform any destroyed cards and call them back to his deck at any given moment.
Ace: All the cards turn blue and have the ability to cut through all wind resistance in their paths to fly faster (cannot be used at the same time as King. Goes on 2 post cool down after switching to another card type).
King: All cards turn red and have the ability to cut through stronger materials with ease (same restriction and cool down as Ace).
Queen: Three uses 10 cards in order to form a shield that can block up to three attacks at any given time. Higher tiers can break through the shield easier.
Split: Three splits his deck in half to get 26 cards in each hand. This enables him to use the abilities of King and Ace interchangeably on both decks. Three can do this for up to 4 posts and goes on a 5 post cooldown after use.
Three
Three

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Gambler's Bet Empty Re: Gambler's Bet

Post by Game Master Tue May 26, 2015 6:15 am

Approved.

Game Master
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Posts : 986

https://miragehearts.rpg-board.net

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