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Curaga
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Curaga
Ability Name: (Curaga)
Ability Type: (Support)
Ability Cost: (175 MP)
Ability Cooldown: (5 posts)
Ability Element: (Moon)
Ability Description: (Serenae raises her hands or weapon above her head and instantly channels healing energies to any target of her choosing within her line of sight. This spell can be channeled through physical contact as well, but does not change the function other than allowing Serenae to heal targets that cannot be targeted. Over the course of their next post, the target of this spell has their body reinvigorated, completely healing all wounds and removing status effects, buffs, and debuffs. This spell is capable of restoring a character with tier 5 endurance back to peak condition but is only able to do so as long as the target is still alive.)
Ability Type: (Support)
Ability Cost: (175 MP)
Ability Cooldown: (5 posts)
Ability Element: (Moon)
Ability Description: (Serenae raises her hands or weapon above her head and instantly channels healing energies to any target of her choosing within her line of sight. This spell can be channeled through physical contact as well, but does not change the function other than allowing Serenae to heal targets that cannot be targeted. Over the course of their next post, the target of this spell has their body reinvigorated, completely healing all wounds and removing status effects, buffs, and debuffs. This spell is capable of restoring a character with tier 5 endurance back to peak condition but is only able to do so as long as the target is still alive.)
Last edited by Serenae on Fri May 29, 2015 2:14 pm; edited 3 times in total
Serenae- Master Serenae
- Directory : Character Directory
Timeline : Character Timeline
Posts : 157
Re: Curaga
https://miragehearts.rpg-board.net/t356-curaza
I based the effect and costs of that, which is able to heal multiple people and continues to heal them after the spell effect ends. Is raising it to 125 really necessary when something that costs 175 can easily more than quadruple the effect?
I based the effect and costs of that, which is able to heal multiple people and continues to heal them after the spell effect ends. Is raising it to 125 really necessary when something that costs 175 can easily more than quadruple the effect?
Serenae- Master Serenae
- Directory : Character Directory
Timeline : Character Timeline
Posts : 157
Re: Curaga
Thank you for showing me this, when Tyler returns to site I will go through his abilities with him and get them up to standard.
Currently I need this to go up 25
Currently I need this to go up 25
Veara- Posts : 1732
Re: Curaga
Edited.
Serenae- Master Serenae
- Directory : Character Directory
Timeline : Character Timeline
Posts : 157
Re: Curaga
Apologies after going over certain things with another staff member this will have to be bumped to at least a min of 175mp
Veara- Posts : 1732
Re: Curaga
Edited.
Serenae- Master Serenae
- Directory : Character Directory
Timeline : Character Timeline
Posts : 157
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