Log in
Account Switcher
Switch Accounts
Latest topics
AoR Skill Tree
2 posters
Page 1 of 1
AoR Skill Tree
The Gale of Frays: The Aspect of Redemption locks an area (30 feet in diameter) in a single moment in time, rendering anybody caught unable to move or activate skills/abilities for 2 posts.
Base Ability Cool Down: 10 Posts
Tier One
Galeforce: The AoR’s allies have their cooldowns reduced by 1 each time The Gale of Frays is used. This bonus is increased by 1 each time The Gale of Frays is utilized.
One With Him: AoR is able to instantly warp back to Seth, despite any sort of stuns or negative effects. Negative effects are not removed.
The Caretaker: AoR’s creates a shield of wind over an ally, increasing their defense slightly for 4 posts. Cooldown - 5 Posts
The Long Game: AoR is able to mark an enemy by contact with an arrow, allowing allies to track their movement. The maximum range is 50 Meters.
Tailwinds: AoR passively grants allies the ability of flight. Not quite full flight, this is more akin to moving through the air as if walking. The maximum height is 50 Meters.
Tactical Advantage: AoR flashes into a beam of bright light. Using this skill, AoR is capable of teleporting himself around an area.
Tier Two
The Caretaker: Near an ally, AoR gives off an aura of Time Magic which minorly heals them over time. The effect is slightly weakened for each ally in the range. (40 Feet)
Eagle Eye: Using the power of Time, AoR’s Skill-based attacks are sure to hit. Cooldown - 4 Posts
Hail of Flame: AoR launches a flurry of six arrows at a target, each exploding into bursts of flame upon impact, each arrow dealing moderate damage. Cooldown – 3 Posts
The Chance Denied: AoR manipulates time in such a way that it can instantly dodge an ability/skill as if it had predicted it. Cooldown - 6 Posts.
Rejuvenation: AoR can instantly refresh a single cooldown of an ally. Cooldown – 5 Posts
Tier Three
1st Skill:
2nd Skill:
3rd Skill:
4th Skill:
Base Ability Cool Down: 10 Posts
Tier One
Galeforce: The AoR’s allies have their cooldowns reduced by 1 each time The Gale of Frays is used. This bonus is increased by 1 each time The Gale of Frays is utilized.
One With Him: AoR is able to instantly warp back to Seth, despite any sort of stuns or negative effects. Negative effects are not removed.
The Caretaker: AoR’s creates a shield of wind over an ally, increasing their defense slightly for 4 posts. Cooldown - 5 Posts
The Long Game: AoR is able to mark an enemy by contact with an arrow, allowing allies to track their movement. The maximum range is 50 Meters.
Tailwinds: AoR passively grants allies the ability of flight. Not quite full flight, this is more akin to moving through the air as if walking. The maximum height is 50 Meters.
Tactical Advantage: AoR flashes into a beam of bright light. Using this skill, AoR is capable of teleporting himself around an area.
Tier Two
The Caretaker: Near an ally, AoR gives off an aura of Time Magic which minorly heals them over time. The effect is slightly weakened for each ally in the range. (40 Feet)
Eagle Eye: Using the power of Time, AoR’s Skill-based attacks are sure to hit. Cooldown - 4 Posts
Hail of Flame: AoR launches a flurry of six arrows at a target, each exploding into bursts of flame upon impact, each arrow dealing moderate damage. Cooldown – 3 Posts
The Chance Denied: AoR manipulates time in such a way that it can instantly dodge an ability/skill as if it had predicted it. Cooldown - 6 Posts.
Rejuvenation: AoR can instantly refresh a single cooldown of an ally. Cooldown – 5 Posts
Tier Three
2nd Skill:
3rd Skill:
4th Skill:
Last edited by Seth Vicens on Wed Jun 10, 2015 4:23 am; edited 1 time in total
Seth Vicens- Posts : 92
Re: AoR Skill Tree
My only question is skill shot: say somebody fires a massive blast, maybe thirty feet diameter, point blank into AoR's form. Will skill shot be able to justify dodging a technique of that magnitude or larger, and how?
Re: AoR Skill Tree
That made me notice I had it technically in two places. Replaced Chance Denied with Tactical Advantage.
Skill Shot renamed The Chance Denied.
I would go with the Chance Denied as allowing him to activate Tactical Advantage to dodge out of the blast range.
Skill Shot renamed The Chance Denied.
I would go with the Chance Denied as allowing him to activate Tactical Advantage to dodge out of the blast range.
Seth Vicens- Posts : 92
Similar topics
» Ysl'Dae's Skill Tree
» The Skill-Tree That Never Was
» Nyx' Skill Tree
» Cadmon's Directory
» AoD Skill Tree
» The Skill-Tree That Never Was
» Nyx' Skill Tree
» Cadmon's Directory
» AoD Skill Tree
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|
Wed Dec 07, 2022 4:52 am by Break
» Tragedy
Sun Jul 10, 2022 4:50 am by Zihark
» Unhealthily Determined Janitorial Staff (OPEN)
Sun May 14, 2017 8:05 am by Griffin
» Day one (open)
Mon May 01, 2017 2:24 am by Meara
» The first punch [Sable]
Thu Apr 27, 2017 3:42 pm by Meara
» Stinger
Sun Apr 09, 2017 3:51 pm by Sidonia Barta
» Pacem
Sun Apr 09, 2017 3:31 pm by Sidonia Barta
» Maculata
Sun Apr 09, 2017 3:11 pm by Sidonia Barta
» Shirou Velox
Sun Apr 09, 2017 12:34 am by Faye