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Spellweaver
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Spellweaver
Spellweaver: For each of Aqua’s tiers, she gains 1 MP pool that can hold her max MP divided by her character tier. These pools are subject to the same effects as any Elixir, ability, skill, or item that affects MP, with the Primary MP pool taking priority.
Base Ability Cool Down: Passive
Tier One
Cartwheel: Aqua performs a quick cartwheel to avoid homing attacks. Each cartwheel creates a small mirage of herself that throws off more precise spells aimed at her, however these mirages fade immediately after. Aqua is able to perform 3 consecutive cartwheels before having to go on a 2 post cool down.
Desperate Heals: For each of Aqua’s MP pools on cool down, her heals are slightly increased.
Magical Affinity: Aqua’s affinity to magic developed through her training increases her maximum MP by 20MP per character tier.
Focus I: Aqua’s DP is increased by 1DP.
Lasting Heal: Aqua’s heals grant a slight amount of Damage Resistance for 1 post.
Last edited by Keyblade Wielder Aqua on Thu Jul 09, 2015 10:10 am; edited 6 times in total
Wielder Luna- Keyblade's Chosen
- Posts : 76
Re: Spellweaver
While Cart Wheel may evade some homing attacks, the more on point abilities will be able to track her, unless there is a supernatural component throwing them off?
Given that Health loosely equals Endurance whenever it is talked about, I can not allow you to boost Endurance. I would instead replace that with Damage Resistance.
Given that Health loosely equals Endurance whenever it is talked about, I can not allow you to boost Endurance. I would instead replace that with Damage Resistance.
Re: Spellweaver
There isn't a supernatural element in Cart Wheel. Should I edit the wording in that?
Edited.
Edited.
Wielder Luna- Keyblade's Chosen
- Posts : 76
Re: Spellweaver
Yes. You may add a supernatural element if you wish, or clarify that more precise homing attacks may not be so easily evaded.
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