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Absolute Negation
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Absolute Negation
Absolute Negation: When this ability is activated, all abilities that require MP, DP, or are esoteric in nature to active are shut down within two hundred feet. All currently active summons are banished. For the following ten posts, abilities that cost MP, DP, or are Esoteric in nature can not be cast. However, attempting to cast them during this period will still cost resources such as MP, DP, or Charges.
Base Ability Cooldown: Thirty Posts
Tier One
Kinetic Null: Alexander may negate the physical portion of any one attack made against him, including things such as damage and knock-back. Cooldown 5 Posts.
The Hammer: Alexander can become intangible for a two posts. Cooldown 3 posts.
Negate Charge: If an ability is triggered that costs charges, Alexander may negate the activation and refund the charges. Cool Down: Five Posts.
Above the Influence: Alexander is immune to Aura effects
DayDreamer: Alexander can travel using Corridors of Nothing AND Corridors of Sleep
Tier Two
Stalker: Alexander may turn invisible for four posts if he is moving, but if he remains perfectly still he can double the length of time he is invisible. Cool down: 6 posts.
Ghost: Alexander can not be detected by sensory abilities.
It Doesn't Matter: If Alexander is struck by a product of Synthesis, Alexander will negate its existence. Cool down: 10 posts.
Sensory Deprivation: If Alexander makes physical contact with an individual, he negate all of their physical sensations. He denies them sight, hearing, taste, touch, smell, and other sensory abilities for two posts. Cool Down: 6 posts
Tier Three
Negate Damage: If Alexander would any take damage, he can negate the damage. Cool Down: 5 Posts.
Desolation: If Alexander makes contact with a spell, he can negate that spell. Cool Down: 10 Posts.
Phantom Hand: If Alexander makes contact with an individual's item, spell, or summon he may treat it as though he has made direct contact with that individual.
Base Ability Cooldown: Thirty Posts
Tier One
Kinetic Null: Alexander may negate the physical portion of any one attack made against him, including things such as damage and knock-back. Cooldown 5 Posts.
The Hammer: Alexander can become intangible for a two posts. Cooldown 3 posts.
Negate Charge: If an ability is triggered that costs charges, Alexander may negate the activation and refund the charges. Cool Down: Five Posts.
Above the Influence: Alexander is immune to Aura effects
DayDreamer: Alexander can travel using Corridors of Nothing AND Corridors of Sleep
Tier Two
Stalker: Alexander may turn invisible for four posts if he is moving, but if he remains perfectly still he can double the length of time he is invisible. Cool down: 6 posts.
Ghost: Alexander can not be detected by sensory abilities.
It Doesn't Matter: If Alexander is struck by a product of Synthesis, Alexander will negate its existence. Cool down: 10 posts.
Sensory Deprivation: If Alexander makes physical contact with an individual, he negate all of their physical sensations. He denies them sight, hearing, taste, touch, smell, and other sensory abilities for two posts. Cool Down: 6 posts
Tier Three
Negate Damage: If Alexander would any take damage, he can negate the damage. Cool Down: 5 Posts.
Desolation: If Alexander makes contact with a spell, he can negate that spell. Cool Down: 10 Posts.
Phantom Hand: If Alexander makes contact with an individual's item, spell, or summon he may treat it as though he has made direct contact with that individual.
Last edited by Alexander on Tue Jul 07, 2015 7:54 pm; edited 2 times in total
Alexander- The Prince of Dreams
- Posts : 207
Re: Absolute Negation
The ability can negate either Drive Forms or Summons at this stage. Not both.
You would get one immunity per tier. You can choose between "I don't Understand" and "Secret Place".
You would get one immunity per tier. You can choose between "I don't Understand" and "Secret Place".
Re: Absolute Negation
Prevention of MP, DP, and Charge usage means they cannot be accessed, which is what prevents casting. Alternatively, you may clarify the ability to prevent spellcasting, summoning, and etc., but that does not prevent MP or DP usage through other applicable means.
I'm only okay with damage negation, because it's a skill tree. Abilities will not be able to replicate these effects.
It doesn't Matter: You may only have temporary non-existence at T2. The item would have to pop back. Add a duration.
I'm only okay with damage negation, because it's a skill tree. Abilities will not be able to replicate these effects.
It doesn't Matter: You may only have temporary non-existence at T2. The item would have to pop back. Add a duration.
Harlow- Posts : 356
Re: Absolute Negation
The purpose of Non-existence was for me to justify a nothing equivalent for item destruction that was not actually destruction. If at T1 a character can use Rust to instantly and completely obliterate a weapon, what is the primary reason that at T2 there must be a duration to accomplishing a similar matter?
Alexander- The Prince of Dreams
- Posts : 207
Re: Absolute Negation
An item may be restored, after it's destroyed. I'm under the impression it may not be brought back into existence after it is removed.
Harlow- Posts : 356
Re: Absolute Negation
Whether it is destroyed by being turned into dust, or its existence is negated, a total rebuild seems to be in order.
Alexander- The Prince of Dreams
- Posts : 207
Re: Absolute Negation
If there's a way to bring it back via appropriate skill, then there's no issue.
Approved.
Approved.
Harlow- Posts : 356
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