MH Academy: A Kingdom Hearts AU
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Ravemaster | Havelock's ST

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Ravemaster | Havelock's ST Empty Ravemaster | Havelock's ST

Post by Seeker of Carnage Thu Aug 06, 2015 6:31 pm

Ravemaster: Havelock is capable of, for every projectile he generates, via synthesis or skill, multiplying the amount by 4 per tier. For example, at Tier 2 he can create identical bullets fired from out of a gun up to 8 extra projectiles. This may be in any location, pointed in any direction within 3 meters of the original projectile per tier.
Base Ability Cool Down: N/A


Tier One
Blades: The Base Ability extends to using melee combat, creating a shadow copy of Havelock and his weapon he is using to attack in a different direction at all sides of his body with the same limitations.
Guns Ablazing: Havelock releases a burst of shadowy, electric projectiles from his body, releasing like a wild spray. This releases up to 10 bullet-like projectiles per tier dealing slight damage per hit. After they travel at least 20 meters per tier, Havelock pulls them back and absorbs them into his body. This occurs once per tier.  | 5 Posts CD
Fuse: Havelock may fuse all extra attacks or projectiles to apply them all at one point.
Warp Rave: Havelock causes a field of 10 meters per tier to be inflicted by a projectile storm, lasting 1 post per tier and applying the multiplication for each post it lasts. The projectiles are based on whatever skill or synthesis uses a projectile of Havelock's, as well as the damage based on the maximum amount of projectiles he can create per post as long as someone remains in the field. They are hit as many times as the maximum amount of projectiles fired normally.  | 6 Posts CD
No Distance: When Havelock fires a projectile, he may close the distance, making them re-appear at 5 meters away from the target with a pause equal to how long it takes for him to reach top speed.
Target: Havelock's projectiles home in on their target.


Tier Two
Chain Projectiles: Havelock's projectiles chain to enemies within 5 meters per tier of an enemy that is hit.  This applies the damage with the Ravemaster multiplier. This does so by firing more projectiles from the original enemy, attacking those within range. This applies per attack, creating one chain per tier. Simultaneous chains count as one, but only up to the equivalent tier number can a cluster or singular chain trigger per attack. Can be applied to skills as well of Havelock's | 2 Posts CD
No: Havelock fires a projectile that locks someone in space for a duration based on how many of it, assuming that the multiplier allows it to hit more than once, hits the target. This doesn't deal damage. | 5 Posts CD
Shift: Havelock, once per post, may warp to a different point within 20 meters per tier. If something is already in a location he tries to warp, he warps to the closest point where nothing obstructs his body being in that space.
Boom: Havelock's projectiles can, on a whim, apply an explosive property. They create mini-explosions that have a knockback effect, also dealing damage scaling with Havelock's strength. With Chain applied, Havelock's explosions multiply individually by his Base Ability's projectile multiplier. These mini-explosions are the size of a cue ball.
Shadow Wraith: Havelock may passively make himself intangible.



Last edited by L'Ombra on Sat Feb 27, 2016 11:50 am; edited 2 times in total
Seeker of Carnage
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Ravemaster | Havelock's ST Empty Re: Ravemaster | Havelock's ST

Post by Seeker of Carnage Sat Sep 05, 2015 7:57 am

Bump
Seeker of Carnage
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Ravemaster | Havelock's ST Empty Re: Ravemaster | Havelock's ST

Post by Seeker of Carnage Thu Feb 18, 2016 2:25 am

Bump
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Ravemaster | Havelock's ST Empty Re: Ravemaster | Havelock's ST

Post by Veara Sat Feb 27, 2016 7:41 am

No
Distance is a no go

Target needs one effect either homing in or just the targeting effect

Shadow wraith needs a cooldown
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Ravemaster | Havelock's ST Empty Re: Ravemaster | Havelock's ST

Post by Seeker of Carnage Sat Feb 27, 2016 11:53 am

Changed no distance in compliance to a similar ability Marigold had dealt with. Made it so there's some distance in between.

Target homes in

Shadow wraith just allows him to passively become intangible now, which has been a recently allowed ability. That should eliminate the need for a cooldown.
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Ravemaster | Havelock's ST Empty Re: Ravemaster | Havelock's ST

Post by Veara Sun Feb 28, 2016 1:26 pm

Approved
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Ravemaster | Havelock's ST Empty Re: Ravemaster | Havelock's ST

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