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Create and Bolster
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Create and Bolster
Trace: Hayden can create weapons on the fly through supernatural means. He can recreate any weapon that he has created before, though it is not the original weapon and composed of supernatural energy, not physical matter. When creating a weapon, he can recreate its enchantments but not the abilities installed within it. It charges based on his synthesis tier. In order to use this ability, he needs at least one free hand- when he creates a weapon, he must use a hand to do so. Hayden can cause the weapon to evaporate back into energy whenever he needs to.
Base Ability Cool Down: N/A
Tier One
Inherited Proficiency: When Hayden creates a weapon using Analyze, he gains a supernatural affinity for using that weapon based on how the wielder of the original weapon fought with it, allowing him to mirror that style. However, if his own experience is superior then he can utilize that. If he copies a particular style enough, he will naturally learn it.
Specialized Training: Hayden has greater proficiency in utilizing over-sized weapons. Wielding weapons that would require a minimum of Tier Three strength to wield in one hand grant Hayden a moderate boost to damage dealt.
Analyze: Hayden's fondness for synthesis is reflected by his ability to discern any weapon's material composition at a glance, including weapons wielded by his enemies. He can recreate these weapons using Trace, although he can not apply the enchantments or abilities native to their original copies unless he created those copies to begin with.
Mix and Match: When Hayden uses Trace, he doesn't have to create weapons whose enchantments are solely the ones inherent to the original copy. When he creates a weapon using Trace, he can apply any enchantment that he has put on a weapon in the past to the new copy.
Impeccable: Items that Hayden creates due to Trace can not have their charge count altered by an outside force.
Tier Two
Reinforcement: Things created through Trace can have their important aspects increased. Their toughness, hardness, sharpness and other such things are increased. As a result, the items sustain moderately more damage before breaking, and deal moderately more damage on strike.
Magic Mark: Hayden has two tattoos- one for each of his arms. Each Tattoo can store within it information on a spell that can be transferred into a weapon. Hayden can store two spells of his own before entering a topic, or may otherwise "trade" the information with spells enchanted into a weapon he holds.
Magic Seal: Hayden's weapons created through Trace can function as Silence Orbs- when two weapons are created at once, they cast an anti-magic field with a twenty-foot radius that follows Hayden through combat. This ability lasts until Hayden's both of the traced weapons are destroyed, as per a normal silence effect. Cool Down: 10 Posts
Discharge: Hayden destroys a weapon once it makes contact with a person or object. It inflicts moderate damage for each charge still within the weapon, or it destroys the item it has come into contact with. Cool Down: 5 posts
Tier Three
Enhanced Reinforcement: Hayden can reinforce organic and inorganic manner in the same way he can reinforce items made with Trace. This reinforcement only lasts ten posts, during which point that individual receives a severe increase to damage resistance and damage dealt. Cool Down: 5 Posts
Enchanted Analysis: Hayden can now perfectly mimic enchantments on items he observes using Analysis.
Broken Reinforcement: Hayden can now reinforce his weapons to dangerous extremes. A weapon that is reinforced with this explodes on contact and deals severe explosive damage to the target it hits.
Tier Fourth
Over-extension: Hayden can create perfect copies of any weapon he sees using Trace, including their abilities enchanted into them. He can apply these abilities using Mix and Match as well. However, each weapon he creates that have abilities that would cost charges causes severe damage to him. He can crate a maximum of ten Over-extended weapons per arm, before losing use of those arms for that topic.
Internal Tracing: Hayden can now trace weapons inside of his body, and expel them from within in order to counter attack from all sides. He doesn't control the weapons except for creating and expelling them. Each time he does this, he takes moderate damage. He can create over-extended weapons this way as well, however they do not act on his arm's limitation. Instead, he takes reduced explosive damage.
Tier Five
Gate of Tracing: Hayden creates an ethereal portal behind him that can be used to magnify his trace abilities. The Gate allows Hayden to trace a staggering number of over-extended weapons at once that he can fire out of the portal like an artillery. Regardless of the weapon, when it hits an opponent it deals damage based on how many charges are on it. Despite being able to create a huge number of weapons, he can only fire twenty weapons within six seconds. The weapons fired may be wielded, but they will explode on an opponent upon impact. The over extended weapons here do not count towards the limitations his arms face. This gate remains open for five posts. Cool Down: Twenty Posts
Base Ability Cool Down: N/A
Tier One
Inherited Proficiency: When Hayden creates a weapon using Analyze, he gains a supernatural affinity for using that weapon based on how the wielder of the original weapon fought with it, allowing him to mirror that style. However, if his own experience is superior then he can utilize that. If he copies a particular style enough, he will naturally learn it.
Specialized Training: Hayden has greater proficiency in utilizing over-sized weapons. Wielding weapons that would require a minimum of Tier Three strength to wield in one hand grant Hayden a moderate boost to damage dealt.
Analyze: Hayden's fondness for synthesis is reflected by his ability to discern any weapon's material composition at a glance, including weapons wielded by his enemies. He can recreate these weapons using Trace, although he can not apply the enchantments or abilities native to their original copies unless he created those copies to begin with.
Mix and Match: When Hayden uses Trace, he doesn't have to create weapons whose enchantments are solely the ones inherent to the original copy. When he creates a weapon using Trace, he can apply any enchantment that he has put on a weapon in the past to the new copy.
Impeccable: Items that Hayden creates due to Trace can not have their charge count altered by an outside force.
Tier Two
Reinforcement: Things created through Trace can have their important aspects increased. Their toughness, hardness, sharpness and other such things are increased. As a result, the items sustain moderately more damage before breaking, and deal moderately more damage on strike.
Magic Mark: Hayden has two tattoos- one for each of his arms. Each Tattoo can store within it information on a spell that can be transferred into a weapon. Hayden can store two spells of his own before entering a topic, or may otherwise "trade" the information with spells enchanted into a weapon he holds.
Magic Seal: Hayden's weapons created through Trace can function as Silence Orbs- when two weapons are created at once, they cast an anti-magic field with a twenty-foot radius that follows Hayden through combat. This ability lasts until Hayden's both of the traced weapons are destroyed, as per a normal silence effect. Cool Down: 10 Posts
Discharge: Hayden destroys a weapon once it makes contact with a person or object. It inflicts moderate damage for each charge still within the weapon, or it destroys the item it has come into contact with. Cool Down: 5 posts
Tier Three
Enhanced Reinforcement: Hayden can reinforce organic and inorganic manner in the same way he can reinforce items made with Trace. This reinforcement only lasts ten posts, during which point that individual receives a severe increase to damage resistance and damage dealt. Cool Down: 5 Posts
Enchanted Analysis: Hayden can now perfectly mimic enchantments on items he observes using Analysis.
Broken Reinforcement: Hayden can now reinforce his weapons to dangerous extremes. A weapon that is reinforced with this explodes on contact and deals severe explosive damage to the target it hits.
Tier Fourth
Over-extension: Hayden can create perfect copies of any weapon he sees using Trace, including their abilities enchanted into them. He can apply these abilities using Mix and Match as well. However, each weapon he creates that have abilities that would cost charges causes severe damage to him. He can crate a maximum of ten Over-extended weapons per arm, before losing use of those arms for that topic.
Internal Tracing: Hayden can now trace weapons inside of his body, and expel them from within in order to counter attack from all sides. He doesn't control the weapons except for creating and expelling them. Each time he does this, he takes moderate damage. He can create over-extended weapons this way as well, however they do not act on his arm's limitation. Instead, he takes reduced explosive damage.
Tier Five
Gate of Tracing: Hayden creates an ethereal portal behind him that can be used to magnify his trace abilities. The Gate allows Hayden to trace a staggering number of over-extended weapons at once that he can fire out of the portal like an artillery. Regardless of the weapon, when it hits an opponent it deals damage based on how many charges are on it. Despite being able to create a huge number of weapons, he can only fire twenty weapons within six seconds. The weapons fired may be wielded, but they will explode on an opponent upon impact. The over extended weapons here do not count towards the limitations his arms face. This gate remains open for five posts. Cool Down: Twenty Posts
Hayden- Directory : Superior Insincere Directory
Posts : 70
Re: Create and Bolster
Just as a warning, you will not be able to recreate a keyblade, due to the current meta established and how keyblades function. Other than that, this is
APPROVED ♥
Marigold Darkson- Posts : 484
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