MH Academy: A Kingdom Hearts AU
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Skill-Trees and Summons

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Skill-Trees and Summons

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Illusory Fiend

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Illusory Fiend  Empty Illusory Fiend

Post by Hayden Tue Aug 25, 2015 1:18 pm

Another: Hayden can create a solid duplicate of himself that shares his statistics. It has access to his Skill Trees, abilities, and weaponry. They draw from the same resource pools, thus sharing MP and DP. This clone, regardless of the magic used, appears the same as the original Hayden in every respect. The only exception to this are Moon-based abilities. The Clone operates separately from Hayden, containing a facet of his mind. However, Hayden can directly control this clone from any range. Directly controlling the Clone takes concentration and focus, leaving the real Hayden vulnerable. This duplicate must spawn next to Hayden.
Base Ability Cool Down: Once per topic.


Tier One
Catalyst: Hayden can use his clones as focal points for his abilities, and cast magic spells through them.
Hive Mind: Hayden receives sensory input from all of his active clones, including the ones that operate independently. He can see through their "eyes" and hear through their "ears" if he concentrates. He can also relay commands to them on the fly. He does feel pain when they are struck, but it is negligible.
Adaptation: Hayden can alter the appearance of himself or his clones at will, as well as the sound of his voice and thus the voice projected from the clones. However the appearance change is not a physical change for Hayden, and instead is only a trick of perception. His clones, however, are fully altered. Non-solid Clones can be made to take on nearly any appearance and shape, but Solid Clones can only be made into something roughly equivalent to their size. By the same token, the voice change is not a true vocal change, but merely a trick of perception.
Magnificent Bastard: Every time Hayden uses an ability or skill that creates something, he gains a stack of Magnificent Bastard. Magnificent Bastard increases the damage resistance of all of his items slightly.
Transpose: If Hayden has clones and duplicates active on the battlefield, he can swap his presence with them as long as it wouldn't be noticeable by an observer. Cool Down: Three Posts.


Tier Two
Chess Piece: Hayden is now capable of controlling where his duplicate spawns. He can spawn it anywhere, as long as he can see it clearly.
Shuffle: Hayden can alter the placement of his clones with one another. He can also move each clone within a short distance of where it currently is located. Cool Down: 1 Post
Projection: Hayden's clones, solid or non-solid, can utilize his Trace Ability to its fullest.
Recurring Nightmare: Hayden's clones now take an additional hit destroy.


Tier Three
Copy: Hayden can select any one active clone or duplicate, and freely copy it. Cool Down: Five Posts.
I am Many: For every duplicate or clone Hayden creates, he gains a stack of Magnificent Bastard.
Nothing Fist: Hayden is capable of projecting partially-formed semi-solid clones from his body while fighting. He can use these clones to give himself additional range of motion while fighting. While the clones can't take blows for Hayden, they can deliver hits equivalent to his strength and act as catalysts for his magic, as well as being capable of parrying blows.


Tier Fourth
Magnificent Hayden: Hayden can burn stacks of Magnificent Bastard, and generate one non-solid clone for each. These clones dissipate in a single hit. Cool Down: 10 Posts
Density: Hayden can make all currently-active non-solid clones of his solid by creating them using raw energy. Their stated durability doubles, and they become capable of physical hits on par with Hayden. They are still treated as Non-solid Clones.


Tier Five
Second Axis: Another now generates two additional duplicates upon activation, each with the same specifications as the first duplicate.



Last edited by Hayden on Tue Sep 01, 2015 1:42 am; edited 1 time in total
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Illusory Fiend  Empty Re: Illusory Fiend

Post by Hayden Fri Aug 28, 2015 8:41 pm

I'm not-so-bump
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Post by Marigold Darkson Tue Sep 01, 2015 1:36 am

BA: For the clone, I will have to rule that it must share cool downs with Hayden. This is because of the fact other STs have tried to do similar effects, but have been told to have the CDs shared.


Tier Two:
Shuffle: Give a small cool down to this.

Recurring Nightmare: How many hits does it take initially to destroy the clones?
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Illusory Fiend  Empty Re: Illusory Fiend

Post by Hayden Tue Sep 01, 2015 1:43 am

Edited

Edited

It depends on the clone. Non-solid clones most usually disperse in one hit, and this would mean they stick around for another. For other clones, it would depend on the spell.
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Post by Marigold Darkson Tue Sep 01, 2015 1:45 am

APPROVED ♥
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