MH Academy: A Kingdom Hearts AU
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Skill-Trees and Summons

Abilities

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Tainted Waters

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Tainted Waters Empty Tainted Waters

Post by Yukina Tue Jan 13, 2015 1:42 am

| Base Ability |

Limit Break: Tainted Waters
Creates a massive body of water contained by darkness. The water contained is further tainted by dark magic, making it appear ‘dirty’ and therefore difficult to see through.
Once per topic.

| Tier One |

Water Seer
Yukina can detect the water in peoples bodies within a 50 meter radius, effectively allowing her to ‘sense’ where people are on the battlefield.

Water Diviner
A limited form of divination, Yukina can utilise any amount of water to 'look' into another location. She must be familiar with the location she wishes to view.

Black Magic
Using the power of darkness, Yukina can lock/unlock any physical locks and exert minor control over inanimate objects (pushing and pulling a chair, for instance). This has very little to no impact in combat.

Rain Dance
Yukina is capable of altering the weather, specifically to make it rain.

Corridors of Darkness
Yukina is able to create Corridors of Darkness that she can use to travel between worlds. Aesthetically, the user and anyone travelling through the portals appear to dissolve into a puddle of water.


| Tier Two |

Sea Witch
When in water, Yukina is able to adapt and shift her body to a degree, taking on the properties and traits of a couple of different forms of sea life (including the ability to breathe underwater). She can adopt the tail of the shark, or the body of the octopus.

Feeding Frenzy
Yukina creates 20 small, piranha-like fish constructs under her command. The creatures are fast and vicious, but are relatively easy to destroy. Only usable underwater.
10 post cooldown.

Watery Grave
For the next ten posts, the water created by ‘Tainted Waters’ becomes even more infested with darkness. This makes it even more difficult to see, and causes the water to become more dense and difficult to move around in.
15 post cooldown.

Predator
When underwater, Yukina gains a ‘sonar’-type ability that allows her to very accurately pinpoint the location and size of any creatures within it’s depths, inside a 50 metre radius.

| Tier Three |

Solidify
A permanent, severe increase to the endurance attribute.

Harden
A permanent, severe increase to the endurance attribute.

Waterborne
When in contact with water Yukina gains a slight healing effect that, over time, heals her wounds.

| Tier Four |

Infection
Yukina can cause any water within a 20-metre radius of herself to instantly become ‘infected’ with darkness for the following 10 posts. Subsequently, when a person other than Yukina comes into contact with this water it stings and burns, especially if it gets in the targets eyes etc. If the infected water is ingested, it will typically induce a very strong immune response from the body, potentially causing vomiting, fever etc. The longer the target stays in contact with the water, the stronger the effect and the longer it will last once they break contact.
12 post cooldown.

Purging Waters
Using water magic, Yukina can heal wounds on herself an others. A powerful ability, this technique also works to cure a number of status ailments.
5 post cooldown.


| Tier Five |

Avatar of Water
Yukina is able to manipulate water (and all it's forms) absolutely. She can convert water into ice and back again, and control massive amounts of either substance at once. 500 metre range.



Last edited by Yukina on Wed Jan 14, 2015 9:22 pm; edited 3 times in total
Yukina
Yukina

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Post by Yukina Tue Jan 13, 2015 8:23 am

finished!
Yukina
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Post by Game Master Tue Jan 13, 2015 9:36 am

Very nice skill tree. Approved.

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Post by Yukina Tue Jan 13, 2015 9:53 am

Thank you!

But I forgot to clarify that the sea witch ability allows her to breathe underwater which is kinda important lol. Is it okay if I edit that in?
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Post by Game Master Wed Jan 14, 2015 9:17 pm

Yes, that's fine.

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Post by Yukina Wed Jan 14, 2015 9:22 pm

Thank you! and edited
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Post by Game Master Wed Jan 14, 2015 9:31 pm

Approved

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