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Beast of the Element
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Beast of the Element
Base Ability: Beast of the Element- Dirge has free control over the element of magma and every element that makes it up. This also enables him the ability to manipulate its temperature, weight, consistency, etc. and even change his body to that of the elements. He's in complete and total control of whichever elements he utilizes with this Base Ability.
Base Ability Cool Down: Passive
Tier One
1st Skill: Pus of the Earth- Every fourth post Dirge uses any of his claws, to step on, or strike at the land, it creates a 50 foot puddle of magma in that area. This puddle increases by another 25 feet every tier.
2nd Skill: Riptide- Dirge gathers any and all magma in the area, allowing it travel and converge on all sides towards him. Opponents caught in the magma may also be pulled towards him as well. Passive.
3rd Skill: Construct- Dirge can manipulate the elements in his magma, to create weapons that scale with his Synth stat. 4 post cool down
4th Skill: Command- Dirge freely calls back any Constructs made from his elements, to his side, instantly. This also extends to him being able to use them when they're not inherently in his hands. Passive
5th Skill: Unchained- Dirge and anything he has equipped, is immune to movement hampering/preventing effects. Passive.
Tier Two
1st Skill: In the Elements- When surrounded by sources of magma, Dirge takes one post off of all his cooldowns. This decrease rises with every tier after this one (posts cannot go past 1 post cool down). Passive.
2nd Skill: Grasp of the Undying- Whenever the liquid magma successfully touches someone, it'll stick to them and deal a constant moderate damage to them, until it is taken off. Passive.
3rd Skill: Submerged- When standing in a body of magma, Dirge constantly regenerates a moderate amount of health. Passive.
4th Skill: Encased- Should anyone be affected by “Grasp of the Undying,” Dirge can manipulate the magma to instantly harden and potentially bind them to the scenery, or prevent usage of a limb or even their own bodies. A person with ample strength (Tier 3) can use brute force to break free. 3 post cool down.
Tier Three
1st Skill: Plant Matter- Dirge can access Plant as an element.
2nd Skill: Trample- Any time Dirge lands a strike on an opponent, he gains a severe amount to his STR
3rd Skill: Bulwark- Any time Dirge takes damage, he gains a severe amount to his END
Tier Four
1st Skill: Wrath of Dragons- Dirge punches the ground with a vehement, cataclysmic force and within a mile radius, the land explodes and overfills with magma, dealing extreme damage and creating a magma arena. 20 post cool down.
2nd Skill: Ageless- Dirge and his equipment are completely immune to Time-based abilities and skills.
Tier Five
1st Skill: Cataclysm- Dirge roars loudly and begins to utilize Riptide. He gathers all of the magma up into an extremely large ball of magma (size is dependent on how much magma is available at the start of the cast) and hardens it. Once this occurs, he then detonates this ball in a violent explosion that harms opponents for colossal damage and further spreads his sources of magma over the field. During any of the above process before the explosion, Dirge may freely use other abilities and skills, but loses his mobility in the process. 30 post cool down.
Base Ability Cool Down: Passive
Tier One
1st Skill: Pus of the Earth- Every fourth post Dirge uses any of his claws, to step on, or strike at the land, it creates a 50 foot puddle of magma in that area. This puddle increases by another 25 feet every tier.
2nd Skill: Riptide- Dirge gathers any and all magma in the area, allowing it travel and converge on all sides towards him. Opponents caught in the magma may also be pulled towards him as well. Passive.
3rd Skill: Construct- Dirge can manipulate the elements in his magma, to create weapons that scale with his Synth stat. 4 post cool down
4th Skill: Command- Dirge freely calls back any Constructs made from his elements, to his side, instantly. This also extends to him being able to use them when they're not inherently in his hands. Passive
5th Skill: Unchained- Dirge and anything he has equipped, is immune to movement hampering/preventing effects. Passive.
Tier Two
1st Skill: In the Elements- When surrounded by sources of magma, Dirge takes one post off of all his cooldowns. This decrease rises with every tier after this one (posts cannot go past 1 post cool down). Passive.
2nd Skill: Grasp of the Undying- Whenever the liquid magma successfully touches someone, it'll stick to them and deal a constant moderate damage to them, until it is taken off. Passive.
3rd Skill: Submerged- When standing in a body of magma, Dirge constantly regenerates a moderate amount of health. Passive.
4th Skill: Encased- Should anyone be affected by “Grasp of the Undying,” Dirge can manipulate the magma to instantly harden and potentially bind them to the scenery, or prevent usage of a limb or even their own bodies. A person with ample strength (Tier 3) can use brute force to break free. 3 post cool down.
Tier Three
1st Skill: Plant Matter- Dirge can access Plant as an element.
2nd Skill: Trample- Any time Dirge lands a strike on an opponent, he gains a severe amount to his STR
3rd Skill: Bulwark- Any time Dirge takes damage, he gains a severe amount to his END
Tier Four
1st Skill: Wrath of Dragons- Dirge punches the ground with a vehement, cataclysmic force and within a mile radius, the land explodes and overfills with magma, dealing extreme damage and creating a magma arena. 20 post cool down.
2nd Skill: Ageless- Dirge and his equipment are completely immune to Time-based abilities and skills.
Tier Five
1st Skill: Cataclysm- Dirge roars loudly and begins to utilize Riptide. He gathers all of the magma up into an extremely large ball of magma (size is dependent on how much magma is available at the start of the cast) and hardens it. Once this occurs, he then detonates this ball in a violent explosion that harms opponents for colossal damage and further spreads his sources of magma over the field. During any of the above process before the explosion, Dirge may freely use other abilities and skills, but loses his mobility in the process. 30 post cool down.
Last edited by Dirge on Sat May 14, 2016 10:35 pm; edited 1 time in total
Dirge- Posts : 43
Re: Beast of the Element
Pus of the earth: 25ft per tier, every other four posts
Construct 4 postCD
Encased: if tier 3 or higher strength can be broken off by force
Wrath of the dragons 20cd
Ageless: this doesn't really seem to fit with the rest of the ST, but allowing it
Tier five- 30Cd
Construct 4 postCD
Encased: if tier 3 or higher strength can be broken off by force
Wrath of the dragons 20cd
Ageless: this doesn't really seem to fit with the rest of the ST, but allowing it
Tier five- 30Cd
Veara- Posts : 1732
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