Base Ability: Tough Hide -- Physical Damage against Wolfram is extremely reduced. Magic Damage remains the same. Applied physical force is also cut down.
Base Ability Cool Down: Passive
Tier One1st Skill: Unmoving -- Effectiveness of knockback, knockup, and similar position-affecting effects are nearly ineffective
2nd Skill: Heavy-Handed -- The force of Wolfram's physical attacks are doubled, able to stagger opponents or send them flying.
3nd Skill: Hellfire -- Crywolf's blade ignites as it swings down into the ground, splintering a small, radial area and causing jets of fire to erupt from the cracks in the earth. Deals moderate damage CD: 3 posts
4rd Skill: Reinforce -- Wolfram reinforces his armor with Earth and Metal, giving him a moderate boost in defense for three posts. CD: 3 posts after deactivation.
5th Skill: Shatter -- Makes his reinforced armor explode outward, dealing moderate damage to enemies around him. This deactivates the effect of Reinforce and puts it on cooldown.
6th Skill: Infernal Blade -- The blade of Wolfram's ax is coated with Molten Metal. Can be toggled on and off.
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