MH Academy: A Kingdom Hearts AU
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The Librarian's Art of War

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The Librarian's Art of War Empty The Librarian's Art of War

Post by D10 Thu May 26, 2016 8:52 pm

Biology of a Dataloid: Zeikke can designate himself or another object and manipulate its proportions in every way. This can be used to, on contact, safely disperse kinetic energy. This manipulation moves in scale with his speed and agility.
Cooldown: N/A




Tier One

Faded Target: Zeikke is immune to targeting

Tools of War: Zeikke may summon items of his within 10 meters of himself or into his hands/onto his body at will.

Extensions: Zeikke can use his base ability to generate constructs made of metal relative to an item of T1 Synthesis. He may create one per post with a maximum available of 1 per tier.

Far Reach: Zeikke can augment an ability or skill to be an AoE instead of whatever type they are, i.e. Target or On-contact. The range is 5 meters per tier. He just has to indicate the area the AoE occurs. Zeikke is not affected by his own AoE-augmented abilities/skills.

Flow: Zeikke may grant himself the ability to flow through space scaling to his speed and agility.




Tier Two

Much MP: Zeikke's MP is raised by 25 per tier.

Shifting Shillelagh: Zeikke trade places with his synthesis items at any time. | 3 Posts CD

Option Select: D10 may affect his synthesis with the base ability and himself simultaneously.

Quasipresence: Zeikke may passively become intangible. He can function properly in uninhabitable environments.




Tier Three

Mass Production: Zeikke can generate the extra matter for his base ability to allow full manipulation of proportions without losing integrity. Essentially instead of thinning out the objects, it does not compromise density.

Weaponmaster: Zeikke's Extensions now are equivalent to T3 synthesis. Synthesis of his cannot be affected by outside sources.

Consume: Zeikke may actively consume synthesis and inanimate objects, destroying or converting them to his own possession. Destroying synthesis items heal him moderately per synthesis tier.




War Never Changes, But The Hour Does: D10 has access to the element of Time.

Quantum Touch: D10 gains Telekinesis from his base ability, allowing himself to manipulate not just himself or his synthesis, but also inanimate objects. His telekinesis is based around his strength tier, allowing him to push/pull from great distances. This also furthers the complexity and fluidity of his manipulation, allowing him to disjoint completely, however he can only have up to five disjointed bits of himself and with the help of Mass he can create physical copies from these disjointed parts.




The ISOmorphic Reality of Things: D10's base ability now enables him to create various non-magical things from the matter he creates. The amount he may generate is limited by his strength's threshold. It can be anything from rocks to water, however they will have no special properties besides being manipulated only by him. Also, his telekinetic abilities allows him to wield things within his physical limitations without having his mobility impeded.


Last edited by D10 on Sun May 29, 2016 8:18 pm; edited 1 time in total
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The Librarian's Art of War Empty Re: The Librarian's Art of War

Post by Veara Fri May 27, 2016 10:46 pm

Extensions: not relative to synth stay if you want you can have them start at t1 on your t1 skill and work your way up.

WeAponmaster: you can 3 at tier three

Quantum touch: these copies may only have half of what your current stats are


Tier five skill: the last sentence is denied, too much
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The Librarian's Art of War Empty Re: The Librarian's Art of War

Post by D10 Sun May 29, 2016 8:18 pm

Changed weaponmaster bc it was pointlessly redundant, changed Extensions, and removed T5 last sentence
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The Librarian's Art of War Empty Re: The Librarian's Art of War

Post by Veara Sun May 29, 2016 9:56 pm

Approved
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