Log in
Account Switcher
Switch Accounts
Latest topics
Terra
2 posters
Page 1 of 1
Terra
Summon Name: Terra
Drive Cost: 4
Appearance Description: Terra is 7 foot tall and looks like a cross between a wolf, a deer, and a serpent. She has a light, grassy green skin, fur, and scales (tail). She also radiates a fresh, greenish mist.
Statistics:
STR: T1
END: T2
MAG: T5
SPE: T3
AGI: T3
SYN: T0
Abilities:
Nature Spirit -- Terra can passively fly manipulate plants. Grass and flowers may grow where she steps. Terra can also detect life that is near to or in contact with plant life.
Healing Pulse -- Once every post, sends out a gentle pulse that heals allies within 20 meters by a slight amount. The pulse can be strengthened to heal moderately and extremely, but puts the ability on cooldown for 2 and 4 posts.
Healing Touch -- Passively heals allies she is in contact with. (Healing is Slight to Extreme per post, depending on how long they were in contact, with Extreme being a whole 6 seconds in combat time.)
Melody of Calm -- Terra sings or hums a tune that removes all mind altering effects from all allies. CD: 2 posts
Aria of Cleansing -- Terra sings a tune that removes all crowd control and DOT effects from all allies. CD: 4 posts
Hymn of Courage -- Terra sings a tune that gives allies a shield that lasts for 3 posts. This shield cuts physical and magical damage by half. CD: 6 posts (on cast)
Barrier -- Creates a shield around herself for up to 3 posts that can absorb extreme damage before breaking. The barrier is canceled once it breaks. CD: 3 posts after the shield is canceled, expires or breaks.
Entangle -- An enemy on the ground or near any plant life can be rooted in place for up to 3 posts. Can break free if the person has at least T3 strength. CD: 3 posts after initial cast.
Personality: Terra is a motherly, prideful yet patient companion. Embodying a spirit of nature, she radiates a calm air of safety. She can communicate verbally as well as mentally, and often uses the latter to attempt to talk Lorencia out of dangerous situations, or to take a much safer route, being only successful half of the time. She doesn't take kindly to other people or creatures that needlessly destroy or otherwise harm nature. Being more attuned to nature, she dislikes big cities and concrete pavements, and is a little claustrophobic of unnatural enclosures and big groups of people. She's not much of a fighter, but can adequately defend herself and others.
History: Terra was one of the newer additions to Lorencia's familiars, being taken in after the fight with Cort. The creature was wounded when Lorencia found her, and had taken into her care, keeping her safe in Lorencia's pocket dimension where her other familiars roamed. However, this was not a prison, rather it was a hub to the different worlds. Creatures of different origins were gathered there, and strangely enough, were friendly with each other. Most of the time.
In this hub, Lorencia was the absolute ruler, being able to bend the world to her liking. The mage used that power to accommodate the creatures she had contracted as familiars, making certain regions into personal spaces, and even giving the creatures their own methods of returning home, not that all of them used it. Terra learned from the other creatures that many had come and gone over the years, and those that stayed did so because they either liked it better here, or they had nowhere else to go. Terra was in the latter group, so when she was fully healed up, and seeing the girl's reckless behavior on numerous occasions, offered her services as thanks for being saved.
Drive Cost: 4
Appearance Description: Terra is 7 foot tall and looks like a cross between a wolf, a deer, and a serpent. She has a light, grassy green skin, fur, and scales (tail). She also radiates a fresh, greenish mist.
Statistics:
STR: T1
END: T2
MAG: T5
SPE: T3
AGI: T3
SYN: T0
Abilities:
Nature Spirit -- Terra can passively fly manipulate plants. Grass and flowers may grow where she steps. Terra can also detect life that is near to or in contact with plant life.
Healing Pulse -- Once every post, sends out a gentle pulse that heals allies within 20 meters by a slight amount. The pulse can be strengthened to heal moderately and extremely, but puts the ability on cooldown for 2 and 4 posts.
Healing Touch -- Passively heals allies she is in contact with. (Healing is Slight to Extreme per post, depending on how long they were in contact, with Extreme being a whole 6 seconds in combat time.)
Melody of Calm -- Terra sings or hums a tune that removes all mind altering effects from all allies. CD: 2 posts
Aria of Cleansing -- Terra sings a tune that removes all crowd control and DOT effects from all allies. CD: 4 posts
Hymn of Courage -- Terra sings a tune that gives allies a shield that lasts for 3 posts. This shield cuts physical and magical damage by half. CD: 6 posts (on cast)
Barrier -- Creates a shield around herself for up to 3 posts that can absorb extreme damage before breaking. The barrier is canceled once it breaks. CD: 3 posts after the shield is canceled, expires or breaks.
Entangle -- An enemy on the ground or near any plant life can be rooted in place for up to 3 posts. Can break free if the person has at least T3 strength. CD: 3 posts after initial cast.
Personality: Terra is a motherly, prideful yet patient companion. Embodying a spirit of nature, she radiates a calm air of safety. She can communicate verbally as well as mentally, and often uses the latter to attempt to talk Lorencia out of dangerous situations, or to take a much safer route, being only successful half of the time. She doesn't take kindly to other people or creatures that needlessly destroy or otherwise harm nature. Being more attuned to nature, she dislikes big cities and concrete pavements, and is a little claustrophobic of unnatural enclosures and big groups of people. She's not much of a fighter, but can adequately defend herself and others.
History: Terra was one of the newer additions to Lorencia's familiars, being taken in after the fight with Cort. The creature was wounded when Lorencia found her, and had taken into her care, keeping her safe in Lorencia's pocket dimension where her other familiars roamed. However, this was not a prison, rather it was a hub to the different worlds. Creatures of different origins were gathered there, and strangely enough, were friendly with each other. Most of the time.
In this hub, Lorencia was the absolute ruler, being able to bend the world to her liking. The mage used that power to accommodate the creatures she had contracted as familiars, making certain regions into personal spaces, and even giving the creatures their own methods of returning home, not that all of them used it. Terra learned from the other creatures that many had come and gone over the years, and those that stayed did so because they either liked it better here, or they had nowhere else to go. Terra was in the latter group, so when she was fully healed up, and seeing the girl's reckless behavior on numerous occasions, offered her services as thanks for being saved.
Last edited by Lorencia on Sat Jul 30, 2016 12:34 am; edited 1 time in total
Lorencia- Posts : 64
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
Mon Oct 24, 2022 6:59 pm by Changeling
» Tragedy
Sun Jul 10, 2022 4:50 am by Zihark
» Unhealthily Determined Janitorial Staff (OPEN)
Sun May 14, 2017 8:05 am by Griffin
» Day one (open)
Mon May 01, 2017 2:24 am by Meara
» The first punch [Sable]
Thu Apr 27, 2017 3:42 pm by Meara
» Stinger
Sun Apr 09, 2017 3:51 pm by Sidonia Barta
» Pacem
Sun Apr 09, 2017 3:31 pm by Sidonia Barta
» Maculata
Sun Apr 09, 2017 3:11 pm by Sidonia Barta
» Shirou Velox
Sun Apr 09, 2017 12:34 am by Faye