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Skill-Trees and Summons

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Winter of Discontent

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Winter of Discontent Empty Winter of Discontent

Post by Winter Thu Sep 15, 2016 4:40 am

Ambidextrous Pleasure: A pair of twin blades with serrated edges along the entirety of the blades, are weapons crafted from the most painful memories Winter has ever remembered and given form through nothingness. These blades may take on a malformed look, and are anything but impractical. Their lightweight and sturdy build grants their wielder the strength and speed necessary, to deal with opponents in a very quick, yet brutal manner.


Winter Wonderland: Winter has dominion over the ice and as such, isn't affected by ice-based attacks or effects, able to control the entirety of the element.

Chill, Bruh: At Winter's behest, she may apply ice to any and all of her abilities, skills and moves, regardless of their composition. When any of these make contact with the opponent, wherever they were struck would be frozen to absolute zero and liable to break. Those who resist this effect entirely will instead take major damage.

Cold Grip: Winter, over time, freezes over the battlefield in her ice and the longer the battle goes, the more of her own land she has to work with. This is always active.

Ice, Ice, Baby: Being around icy environments increases Winter's healing rate, as well as granting drastically improved movement speed and physical resistances.


Vanish: By touching any object with either her weapon or any part of her body, Winter can utilize nothingness to banish that item from existence. This ability is limited in its usage

Thin Membrane: For one post only, Winter creates a field of nothingness around her in a spacious diameter, which nullifies nearly all effects that attempt to pass through it, as if they haven't existed at all.

Exceed: An ability that allows Winter to channel nothingness into her blades and when done so, she can send thin slashing shockwaves made of it, towards the opponent. These projectiles travel a set distance and go rather far (over 100 feet uncharged). While it travels, the projectiles erases what obstacles that attempt to stand in its way, alongside whatever surface it travels on. When hitting a being of any sort (Somebody, Heartless, Nobody) this attack will damage them for a moderate amount. Winter is seen utilizing this sparingly (every three posts)

Slow, Gentle: Over a period of ten posts, Winter charges up her Exceed. Every 5th posts adds x1 multiplier to the range and increases the damage by another modifier. At max charge, Exceed will travel blindingly fast, deal a massive amount of damage and likely banish any and all items (if applicable) to the opponent. Additionally, any Summons hit by Exceed are instantly banished.


Blizzard: Whenever Winter is in a state of continuous movement but NOT attacking, she generates a field that blocks almost any projectile and sends it off in some arbitrary direction.

Fast, Rough: When faced with an opponent in an arena of ice made through her own abilities, the opponent is continuously slowed the more they're in that field. Whatever speed is lost from them is then given in-full, to Winter. This debuff will persist even after they exit her arena's influence.

Erect: Through energy manipulation, Winter increases the range of her blades by another ten feet.


Climax: Winter channels this ability for a total of twenty posts and when deemed necessary, will apply a snap-freeze and instantly freeze the entirety of their body (only if they're in her icy arena and/or affected by her freezing effects) and an inverse Thin Membrane applied to them shortly after. After being perpetually locked in a nullified ice-cube, Winter rushes in with all of her speed and might, to deal over twenty vicious slashes in the span of a second, before releasing them completely. This move has only ever been able to be used once in any single given time.
Winter
Winter

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