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Illusion Master
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Illusion Master
Illusion Master: Hayden can create a solid duplicate of himself that has the exact same statistics as the original and functional copies of all his weapons and abilities. They draw from the same mana pool in every instance, but have separate cool downs and their own DP pools. They can not use the same summons at the same time. In terms of detection magic, in all instances Hayden appears to be the exact same as his duplicate. The duplicate vanishes when destroyed or when Hayden is rendered unconscious/dead. The duplicate must spawn next to Hayden.
Base Ability Cool Down: Once per topic
Tier One
Rally: Hayden can cast spells from his clones instead of his body
Be My Eyes: Hayden can view the world through the eyes of his clones or duplicates and relay instant information and commands to them in response
Morph: Hayden can shape all active duplicates into whatever humanoid form he sees fit on the fly. This does not affect their statistics, nor does it increase them in size a significant amount.
Voice Mimicry: Hayden can perfectly mimic any voice that he hears. He shares this with his clones.
Night-Terror: If one of Hayden's clones is struck by or makes contact with an individual, it will briefly shift form into something terrifying from that individual's subconscious. Hayden will not know what this "something" is.
Tier Two
Strategic Placement: Hayden can fully control where he places his Duplicate on the Battlefield as long as he can make visible contact with where it would spawn.
Intervene: Hayden can temporarily harden a single clone or duplicate to the density of Orichalum. It will last for a bit a few moments, during which the clone is nigh-indestructible but incapable of movement. This doesn't apply to the Duplicate from "Illusion Master"
Interrupt: Hayden can temporarily dispel a single clone once every two posts at a moment when it would otherwise be destroyed, sparing it the destruction. It will return a few moments afterward. This doesn't apply to the duplicate from "Illusion Master"
Pawn Placement: Hayden can shift and move his clones and duplicates around the field at will. The movement is nearly instant
Tier Three
Copy: Hayden can select one Clone or duplicate and freely copy it. Cooldown is five posts.
I am Many: For every duplicate or clone activate, Hayden and his Duplicate gain moderate statistical increases.
Density: Every clone that Hayden now generates, even clones that are meant to dissipate in a single hit, take a minimum of two strikes to dispel or destroy.
Tier Fourth
Shadow Fist: Hayden is capable of generating semi-solid clones of himself spontaneously while fighting. He can only do so three times per post, but his ability to do so is extremely complex and malleable.
We are One: Hayden and his Duplicate gain severe stat increases for every clone or duplicate in play.
Tier Five
Limit Break- I am the Trinity: Hayden now generates an additional duplicate when triggering Illusion Master. This duplicate is subject to the same bonuses that Hayden and the first duplicate are entitled too. This duplicate also has it's own DP pool and cooldowns. Just like the original duplicate, this one is indistinguishable from the original Hayden. This clone vanishes when it is destroyed or when Hayden is unconscious/dead
Base Ability Cool Down: Once per topic
Tier One
Rally: Hayden can cast spells from his clones instead of his body
Be My Eyes: Hayden can view the world through the eyes of his clones or duplicates and relay instant information and commands to them in response
Morph: Hayden can shape all active duplicates into whatever humanoid form he sees fit on the fly. This does not affect their statistics, nor does it increase them in size a significant amount.
Voice Mimicry: Hayden can perfectly mimic any voice that he hears. He shares this with his clones.
Night-Terror: If one of Hayden's clones is struck by or makes contact with an individual, it will briefly shift form into something terrifying from that individual's subconscious. Hayden will not know what this "something" is.
Tier Two
Strategic Placement: Hayden can fully control where he places his Duplicate on the Battlefield as long as he can make visible contact with where it would spawn.
Intervene: Hayden can temporarily harden a single clone or duplicate to the density of Orichalum. It will last for a bit a few moments, during which the clone is nigh-indestructible but incapable of movement. This doesn't apply to the Duplicate from "Illusion Master"
Interrupt: Hayden can temporarily dispel a single clone once every two posts at a moment when it would otherwise be destroyed, sparing it the destruction. It will return a few moments afterward. This doesn't apply to the duplicate from "Illusion Master"
Pawn Placement: Hayden can shift and move his clones and duplicates around the field at will. The movement is nearly instant
Tier Three
Copy: Hayden can select one Clone or duplicate and freely copy it. Cooldown is five posts.
I am Many: For every duplicate or clone activate, Hayden and his Duplicate gain moderate statistical increases.
Density: Every clone that Hayden now generates, even clones that are meant to dissipate in a single hit, take a minimum of two strikes to dispel or destroy.
Tier Fourth
Shadow Fist: Hayden is capable of generating semi-solid clones of himself spontaneously while fighting. He can only do so three times per post, but his ability to do so is extremely complex and malleable.
We are One: Hayden and his Duplicate gain severe stat increases for every clone or duplicate in play.
Tier Five
Limit Break- I am the Trinity: Hayden now generates an additional duplicate when triggering Illusion Master. This duplicate is subject to the same bonuses that Hayden and the first duplicate are entitled too. This duplicate also has it's own DP pool and cooldowns. Just like the original duplicate, this one is indistinguishable from the original Hayden. This clone vanishes when it is destroyed or when Hayden is unconscious/dead
Hayden Keegan- Blade of Cruelty
- Posts : 86
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