Log in
Account Switcher
Switch Accounts
Latest topics
Overdrive
2 posters
Page 1 of 1
Overdrive
Ability Name: Overdrive
Ability Type: Supplementary
Ability Cost: 350
Ability Cooldown: 7 (10, if MP cost is forgo'd)
Ability Element: Lightning
Ability Description: The user charges his body into overdrive, increasing his Electrical Charge to 100%, gaining 50 'Magic' counters, and gaining 20 'Conjure' counters. His electrical charge is not depleted by his abilities or spells that would do so for 5 posts, however, they still operate as if they had depleted from his reserves. The excess electrical charge is released in a wave of 100 meters, repulsing every metal object caught in its path with great force, sending them to the edge of the area of the spell. Anyone caught in this wave takes heavy electrical damage. The electrical charge then accumulates like static within the area of effect and allows Hugh to group it and manipulate it (with his skill tree, Lighting-Struck) in high amounts, the total electricity equal to the strength of twenty high-powered strikes of lightning. Anyone who stays in this area of static takes minor electrical damage each post - the static area remains as long as Hugh is within its original blast radius of 100 meters.
Ability Type: Supplementary
Ability Cost: 350
Ability Cooldown: 7 (10, if MP cost is forgo'd)
Ability Element: Lightning
Ability Description: The user charges his body into overdrive, increasing his Electrical Charge to 100%, gaining 50 'Magic' counters, and gaining 20 'Conjure' counters. His electrical charge is not depleted by his abilities or spells that would do so for 5 posts, however, they still operate as if they had depleted from his reserves. The excess electrical charge is released in a wave of 100 meters, repulsing every metal object caught in its path with great force, sending them to the edge of the area of the spell. Anyone caught in this wave takes heavy electrical damage. The electrical charge then accumulates like static within the area of effect and allows Hugh to group it and manipulate it (with his skill tree, Lighting-Struck) in high amounts, the total electricity equal to the strength of twenty high-powered strikes of lightning. Anyone who stays in this area of static takes minor electrical damage each post - the static area remains as long as Hugh is within its original blast radius of 100 meters.
Hugh- Azmot
- Posts : 71
Re: Overdrive
This seems like this is better suited as a drive form than an ability, tbh
Zyvonia- Directory : Directory
Posts : 567
Re: Overdrive
its effects work better as a spell due to its very limited duration and its one-time effects.
Hugh- Azmot
- Posts : 71
Re: Overdrive
What is the duration? Unless I missed something obvious.
Zyvonia- Directory : Directory
Posts : 567
Re: Overdrive
His electrical charge is not depleted by his abilities or spells that would do so for 5 posts, however, they still operate as if they had depleted from his reserves.
the static area remains as long as Hugh is within its original blast radius of 100 meters.
^
the above are the only two instances of any duration - the rest has effects that are instantaneous.
the static area remains as long as Hugh is within its original blast radius of 100 meters.
^
the above are the only two instances of any duration - the rest has effects that are instantaneous.
Hugh- Azmot
- Posts : 71
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
Mon Oct 24, 2022 6:59 pm by Changeling
» Tragedy
Sun Jul 10, 2022 4:50 am by Zihark
» Unhealthily Determined Janitorial Staff (OPEN)
Sun May 14, 2017 8:05 am by Griffin
» Day one (open)
Mon May 01, 2017 2:24 am by Meara
» The first punch [Sable]
Thu Apr 27, 2017 3:42 pm by Meara
» Stinger
Sun Apr 09, 2017 3:51 pm by Sidonia Barta
» Pacem
Sun Apr 09, 2017 3:31 pm by Sidonia Barta
» Maculata
Sun Apr 09, 2017 3:11 pm by Sidonia Barta
» Shirou Velox
Sun Apr 09, 2017 12:34 am by Faye