MH Academy: A Kingdom Hearts AU
Would you like to react to this message? Create an account in a few clicks or log in to continue.
Log in

I forgot my password

Account Switcher
Switch Accounts


Latest topics
» Bring it back!
Harbinger of Ice EmptyWed Dec 07, 2022 4:52 am by Break

» Tragedy
Harbinger of Ice EmptySun Jul 10, 2022 4:50 am by Zihark

» Unhealthily Determined Janitorial Staff (OPEN)
Harbinger of Ice EmptySun May 14, 2017 8:05 am by Griffin

» Day one (open)
Harbinger of Ice EmptyMon May 01, 2017 2:24 am by Meara

» The first punch [Sable]
Harbinger of Ice EmptyThu Apr 27, 2017 3:42 pm by Meara

» Stinger
Harbinger of Ice EmptySun Apr 09, 2017 3:51 pm by Sidonia Barta

» Pacem
Harbinger of Ice EmptySun Apr 09, 2017 3:31 pm by Sidonia Barta

» Maculata
Harbinger of Ice EmptySun Apr 09, 2017 3:11 pm by Sidonia Barta

» Shirou Velox
Harbinger of Ice EmptySun Apr 09, 2017 12:34 am by Faye




Skill-Trees and Summons

Abilities

Lore

Lore

Skill-Trees and Summons

Community

Community Intern
Affiliates


Harbinger of Ice

2 posters

Go down

Harbinger of Ice Empty Harbinger of Ice

Post by Zihark Sun Mar 08, 2015 12:16 am

Mastery of Ice:

Zihark gains total control of non-magical and passive ice, within a 50 meter radius. This can be done in multiple ways, including  collecting available ice, freezing water, and gathering small amounts through moisture in the air.

The ice is imbued with Zihark's magical prowess, making the ice harder. Comparable to steel.

Zihark's likeness to ice is enhanced with a crystal blue aura with black flecks of darkness. His eyes and hair turn a much brighter blue, compared to his normal medium blue features.

Mastery of Ice Cool Down: Passive, but Zihark can activate, and deactivate.



Slave to Ice
Resistance: Zihark is easily able to resist the extreme climates up to -80*C(-112*F) and to a lesser degree heat of up to 50*C(122*F) with no abnormal status effects.
Affinity: The cost of ice related spells is reduced by 10MP
Frozen Duo: Zihark is able to replicate his current weapon, similar in every characteristic, except made of ice.
Streamlined: Zihark becomes much more aerodynamic by unconsciously creating a barrier of ice particles that split things like wind for easier mobility.
Chill: Zihark is able to cool down specific parts of his body. This can include freezing cuts to avoid bleeding out, and chilling bruises to reduce pain and allow more freedom of movement otherwise impossible with certain injuries.



One with Ice
Glaze I: MP increase by 50MP.
Pliability:  Ice structures that would normally be rigid can be bent to Zihark’s content
Frost Form I: DP increased by 2DP
Tact: Zihark can change the physical properties of the ice around him and make the substance stick to surfaces in such a way that the ice would have to be shaken :off


Glacial Epoch
Sentience: Zihark’s ice sculptures can take on the qualities of it’s creations. Ice birds can fly, etc
Frost Form II: DP increased by 3DP
Immunity: Zihark can negate any singular status effect. Can be used once every 10 posts. This is stackable up to 3.



Ice Age
Glaze II:  MP increased by 100MP.
Drain: Zihark can sap an enemy of their MP by sacrificing the same amount of his own.  



Harbinger of Ice
Cardice: All Ice in Zihark’s vicinity can be converted to Dry Ice. At this point the ice will begin to rapidly drop in temperature, reaching below -80*C (-112*F). If in direct contact with skin, the ice will severely burn, however if contact is maintained over long periods of time, the skin will become frostbitten. In large volumes, the ice will release it’s trademarked gases which can rob living things of oxygen. Symptoms include shortness of breath, rapid breath, decreased stamina, and frostbite. These effects take time, and persons involved will hardly notice these changes until they have already taken effect. Zihark is immune.



Last edited by Zihark on Tue Mar 10, 2015 4:22 pm; edited 3 times in total
Zihark
Zihark

Posts : 15

Back to top Go down

Harbinger of Ice Empty Re: Harbinger of Ice

Post by Game Master Sun Mar 08, 2015 9:56 am

You can make the base ability somewhat more powerful. Treat it like a Limit, but not a Limit Break.

With Tier Five Agility, you essentially already have Observation. You may replace it with another skill.


Game Master
Admin

Posts : 986

https://miragehearts.rpg-board.net

Back to top Go down

Harbinger of Ice Empty Re: Harbinger of Ice

Post by Zihark Tue Mar 10, 2015 4:22 pm

Edited base ability and changed Observation to Tact.
Zihark
Zihark

Posts : 15

Back to top Go down

Harbinger of Ice Empty Re: Harbinger of Ice

Post by Game Master Tue Mar 10, 2015 4:50 pm

Approved

Game Master
Admin

Posts : 986

https://miragehearts.rpg-board.net

Back to top Go down

Harbinger of Ice Empty Re: Harbinger of Ice

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum