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Darkblade Dueler
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Darkblade Dueler
Base Ability
Headhunter - While someone with the capacity to summon a Keyblade (other than Azmot) is within 100 meters of the user, the Dueler gains a small boost to all statistics. He is able to discern their specific location with a 1 meter margin of error.
Base Ability Cool Down
Passive
Tier One
1st Skill
One Man Show - The Dueler gains a slight increase to agility for each opponent he is fighting.
2nd Skill
Play By Ear - The Dueler gains a slight increase to speed for each opponent he is fighting.
3rd Skill
Fundamental Chord - Attacks with Darkblades do a moderate amount of extra damage.
4th Skill
Black Flat - Once per topic, if a Keyblader (other than Azmot) is within the range of 'Headhunter', the user can increase his maximum MP pool by 50 for the remainder of the topic. The user then gains 50 MP.
5th Skill
Red Sharp - Once per topic, if a Keyblader (other than Azmot) is within the range of 'Headhunter', the user can increase his maximum DP pool by 2 for the remainder of the topic. The user then gains 2 DP.
Tier Two
1st Skill
Poisonous Melody - The user deals moderate additional damage with each strike that accumulates in severity with each attack, as long as at least one attack lands every two (of the user's) posts.
2nd Skill
Rhythm - Each time the user strikes an opponent, he gains a moderate increase to speed and agility. When the user is struck, the Rhythm resets.
3rd Skill
Dark Note - Any Darkblade, as Azmot's lone creation, can be summoned and dispelled to him or to a location that he is aware of or can otherwise see.
4th Skill
Pitch Pitch - Darkblades the user wields or possesses cannot be targeted by spells or abilities.
Tier Three
1st Skill
Surprise Symphony - The user, after contact, releases a wave of dark energy that corrupts the normal flow of magic within an individuals body, making them unable to change their MP pool's current state (gaining, transferring, spending, etc.) for 3 (of their) posts. This ability's cooldown decreases by 1 post each time the Dueler strikes his opponent with a Darkblade. Cooldown: 9 posts.
2nd Skill
Sudden Solo - The user unleashes a strike of horrendous magnitude that deals tremendous damage. Its cooldown decreases by 1 post each time a Darkblade deals damage to an opponent. Cooldown: 20 posts.
3rd Skill
Solemn Sermon - As they have become one with the Darkblade, they also generate a passive fear aura that prevents Keyblades from being called within 30 meters of himself.
Tier Four
1st Skill
Requiem - While wielding a Darkblade, the Dueler gains a moderate-severe increase to speed and agility. If a Keyblader (besides Azmot) is within the 100 meters designated by "Headhunter", he gains a severe increase to speed and agility, in addition.
2nd Skill
Dirge - The user's entire body is so infused with the darkness, any physical contact he makes with his body onto another is treated as if it were from a Darkblade, and an attack. In addition, damage dealt by Darkblades do a severe amount of extra damage. His body, for all intents and purposes, is treated as a Darkblade.
Tier Five
1st Skill
Eulogy - The Dueler has become one with the Darkblade, giving him the ability to release a high-damage impulse on contact. The extra force exerted is highly destructive, tearing through metals and foundations in a single release. This impluse takes no physical appearance, and can be throttled in knockback or damage (or both) at will. A single impulse can knock a person back up to 10 meters, depending on how heavy they are.
Headhunter - While someone with the capacity to summon a Keyblade (other than Azmot) is within 100 meters of the user, the Dueler gains a small boost to all statistics. He is able to discern their specific location with a 1 meter margin of error.
Base Ability Cool Down
Passive
Tier One
1st Skill
One Man Show - The Dueler gains a slight increase to agility for each opponent he is fighting.
2nd Skill
Play By Ear - The Dueler gains a slight increase to speed for each opponent he is fighting.
3rd Skill
Fundamental Chord - Attacks with Darkblades do a moderate amount of extra damage.
4th Skill
Black Flat - Once per topic, if a Keyblader (other than Azmot) is within the range of 'Headhunter', the user can increase his maximum MP pool by 50 for the remainder of the topic. The user then gains 50 MP.
5th Skill
Red Sharp - Once per topic, if a Keyblader (other than Azmot) is within the range of 'Headhunter', the user can increase his maximum DP pool by 2 for the remainder of the topic. The user then gains 2 DP.
Tier Two
1st Skill
Poisonous Melody - The user deals moderate additional damage with each strike that accumulates in severity with each attack, as long as at least one attack lands every two (of the user's) posts.
2nd Skill
Rhythm - Each time the user strikes an opponent, he gains a moderate increase to speed and agility. When the user is struck, the Rhythm resets.
3rd Skill
Dark Note - Any Darkblade, as Azmot's lone creation, can be summoned and dispelled to him or to a location that he is aware of or can otherwise see.
4th Skill
Pitch Pitch - Darkblades the user wields or possesses cannot be targeted by spells or abilities.
Tier Three
1st Skill
Surprise Symphony - The user, after contact, releases a wave of dark energy that corrupts the normal flow of magic within an individuals body, making them unable to change their MP pool's current state (gaining, transferring, spending, etc.) for 3 (of their) posts. This ability's cooldown decreases by 1 post each time the Dueler strikes his opponent with a Darkblade. Cooldown: 9 posts.
2nd Skill
Sudden Solo - The user unleashes a strike of horrendous magnitude that deals tremendous damage. Its cooldown decreases by 1 post each time a Darkblade deals damage to an opponent. Cooldown: 20 posts.
3rd Skill
Solemn Sermon - As they have become one with the Darkblade, they also generate a passive fear aura that prevents Keyblades from being called within 30 meters of himself.
Tier Four
1st Skill
Requiem - While wielding a Darkblade, the Dueler gains a moderate-severe increase to speed and agility. If a Keyblader (besides Azmot) is within the 100 meters designated by "Headhunter", he gains a severe increase to speed and agility, in addition.
2nd Skill
Dirge - The user's entire body is so infused with the darkness, any physical contact he makes with his body onto another is treated as if it were from a Darkblade, and an attack. In addition, damage dealt by Darkblades do a severe amount of extra damage. His body, for all intents and purposes, is treated as a Darkblade.
Tier Five
1st Skill
Eulogy - The Dueler has become one with the Darkblade, giving him the ability to release a high-damage impulse on contact. The extra force exerted is highly destructive, tearing through metals and foundations in a single release. This impluse takes no physical appearance, and can be throttled in knockback or damage (or both) at will. A single impulse can knock a person back up to 10 meters, depending on how heavy they are.
Last edited by Astro on Fri Mar 13, 2015 2:56 pm; edited 2 times in total
Guest- Guest
Re: Darkblade Dueler
So you want to subvert the fact that you aren't a Heartless by using your base ability to give you several abilities? These would need to be skills for you if you want to have these traits.
One-Man show will not be allowed as is. While targeted abilities can be subverted, non-targeted abilities can not be be subverted by an ability like this. An ability that requires a target to trigger can not trigger if there is no target. All other abilities that do not require targets can trigger regardless, and would still have an effect upon the character barring eventual elemental immunities or drain effects.
Fundemental Chord will only be able to do moderate damage, without the additional no-risk chance to deal more moderate damage to a specific subset of foe.
Surprise Crescendo turns its opponent's blood into acid? You realize while it would burn them, it wouldn't be able to melt them or do anything permanent until they were KO'd. It would just inflict painful irritation and potentially high damage.
Sudden Solo may deal tremendous damage, but its tremendous relevant to a T3 skill. Which, for a later END Tier, would be something they could shrug off.
No Encore sounds like a Kinetic Reflect.
Given that Piper's time is derived from something specifically for Seekers, I'm not inclined to let you emulate that at any tier.
Eulogy has the same problem as Head Hunter. I can clearly see you trying to be a Heartless. Most of these would just be skills, but I would disallow the immortality effect right off the bat. I would only let you have one ability to increase your passive Heartless manipulation Tier due to the fact that I also allow Skill Trees based on the character concept, not just the elements. However, if I let you emulate Heartless this easily, it makes being a Heartless pointless.
One-Man show will not be allowed as is. While targeted abilities can be subverted, non-targeted abilities can not be be subverted by an ability like this. An ability that requires a target to trigger can not trigger if there is no target. All other abilities that do not require targets can trigger regardless, and would still have an effect upon the character barring eventual elemental immunities or drain effects.
Fundemental Chord will only be able to do moderate damage, without the additional no-risk chance to deal more moderate damage to a specific subset of foe.
Surprise Crescendo turns its opponent's blood into acid? You realize while it would burn them, it wouldn't be able to melt them or do anything permanent until they were KO'd. It would just inflict painful irritation and potentially high damage.
Sudden Solo may deal tremendous damage, but its tremendous relevant to a T3 skill. Which, for a later END Tier, would be something they could shrug off.
No Encore sounds like a Kinetic Reflect.
Given that Piper's time is derived from something specifically for Seekers, I'm not inclined to let you emulate that at any tier.
Eulogy has the same problem as Head Hunter. I can clearly see you trying to be a Heartless. Most of these would just be skills, but I would disallow the immortality effect right off the bat. I would only let you have one ability to increase your passive Heartless manipulation Tier due to the fact that I also allow Skill Trees based on the character concept, not just the elements. However, if I let you emulate Heartless this easily, it makes being a Heartless pointless.
Re: Darkblade Dueler
We've already set the precedent that a base ability can change one's physiology with a myriad of traits, and while the post is no longer up, I assumed that Rorschach's 'Lich' skill tree was still valid. The fact that I chose to emulate Heartless didn't seem like a big deal to me, imo.
tl:dr - not important, just my train of thought when doing the skill tree.
Honestly, unsure where to go from here, at this point. If you're saying each ability listed in Headhunter and Eulogy will need to be made into it's own skill, and some skills simply aren't allowed, I may just make another Skill Tree for specific Heartless-stuff.
- My Silly Reasoning:
To get Heartless Traits (I don't even get all of them), someone has to choose it as their race, which is an investment that locks them out of an element, maybe, and gives them other options. All in all, the investment is minor-moderate at best, and the traits aren't even that powerful.
I am investing an entire Skill-Tree to emulate these effects (we've already clarified that someone can emulate some or most of an element with just a Tier 5 Skill, which seems like a relevant ability, though tbh less relevant than the deleted skill tree I wish I could reference more clearly and with certainty). Also, with the removal of the immortal element of things, most of my effects are just anti-keyblade, which is not me trying to be really a heartless, kind of. It is just a fact that Heartless, in design, are an antithesis to Keyblades, and this is another way to go about that same concept. I should not be barred from doing something just because it looks like something else.
Another concept of this Skill Tree is, yes, Heartless manipulation, and I'm unsure why I can't increase that. At the moment, I am at par with a seeker with a skill tree invested, whereas they, yes, invest time to get there into that race, but mechanically invest nothing after that point. If we're looking at things in a mechanical aspect, I suppose.
This Skill-Tree does not make being a Heartless pointless. I have to put into a Skill-Tree the ability do to what most people can do by picking a race (and yes, I realize that that comes with its own drawbacks, but I figured investing something generally seen as a powerful element of the site would account for most of them).
tl:dr - not important, just my train of thought when doing the skill tree.
Honestly, unsure where to go from here, at this point. If you're saying each ability listed in Headhunter and Eulogy will need to be made into it's own skill, and some skills simply aren't allowed, I may just make another Skill Tree for specific Heartless-stuff.
Guest- Guest
Re: Darkblade Dueler
You will need to make a skill tree for the traits designed to emulate a Heartless.
Re: Darkblade Dueler
As T1 skills, both One Man Show and Play By Ear can either give you a moderate increase, or a slight increase per opponent.
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