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Overlord’s Will

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Overlord’s Will Empty Overlord’s Will

Post by Lenneth Thu Mar 12, 2015 4:59 am

Ability Name: Overlord’s Will
Ability Type: Offensive, support
Ability Cost: 130 MP
Ability Cooldown: 7 posts
Ability Element: Darkness,
Ability Description: With this spell Lenneth is able to actively take command of any number existing heartless in a topic, using mana and focus to strengthen his natural ability to control them to much higher levels. Heartless that are brought under his will gain one special trait, they are now also hidden attacks that once defeated erupted as harmfully explosives charges that damages everything caught around them, the size and strength of the blasts are equal to the size and powers of the heartless themselves. Heartless that are hit by this and were not under the effects of this spell will then also become carriers of the same explosive natures, those in the service of other will detonate in the post after they are hit. Each blast lowers a foe's damage resistance to future blast of this spell and its effects. Allied heartless can voluntary for the effects but they are free to give up as much life-force as they wish to measure their own blasts. Effects are voluntary where applicable.


Last edited by Lenneth on Fri Mar 13, 2015 4:22 pm; edited 5 times in total
Lenneth
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Overlord’s Will Empty Re: Overlord’s Will

Post by Game Master Thu Mar 12, 2015 6:13 am

As NPC Heartless are treated Mechanically the same as Player Character Heartless in terms of the non-circumvented system, complete with tiers, this would qualify as a mass Resurrection spell and would be significantly more expensive, to the point that as it currently is you would not be able to perform this.

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Overlord’s Will Empty Re: Overlord’s Will

Post by Lenneth Thu Mar 12, 2015 6:16 am

ah

to scale this a little eaiser how many could i bring back at the moment with its current cost and additions effects?
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Overlord’s Will Empty Re: Overlord’s Will

Post by Game Master Fri Mar 13, 2015 7:48 am

From the topic https://miragehearts.rpg-board.net/t769-ability-precedents

Resurrection spells are allowed, but they are extremely costly. On T3 and up characters can have one. A Resurrection spell can only work if the death happened in the same topic. There is also a grace period after somebody has died that they can be revived, represented in posts of the caster. If they cannot be revived during the period, they cannot be revived at all with magic. For a T5 character, they would have four posts to revive somebody if they spent 300MP. Resurrection spells can also be ranged, but will require much more MP. When resurrected, the revived will only be barely alive. If used successfully, MP Regeneration locked for rest of topic and all stats are reduced by one for rest of topic. If you use multiple times and all stats are reduced to T1, you can use it once more but you sacrifice your own life in the process and can't be resurrected from a spell (meaning if you use it 6 times as a T5, you die).

If you are physically touching them, it would be about 350 MP and you could revive one. If it were ranged, I'd say 400 MP or so and you could only revive one. The typical Resurrection spell drawbacks would need to apply.

It would honestly, in my opinion, be more cost efficient if you just used your ability to passively call weaker Heartless, and then made a spell that caused them to explode which created chain explosions.

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Overlord’s Will Empty Re: Overlord’s Will

Post by Lenneth Fri Mar 13, 2015 11:16 am

alrighty, didn't know npcs were that much to scale with users

edited spell into something more practically
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Overlord’s Will Empty Re: Overlord’s Will

Post by Game Master Fri Mar 13, 2015 12:49 pm

They are.

Edit it to state that the effect is always voluntary where applicable. Constantly putting (Non-Player) is unneeded. In general, unless it's an NPC controlled by another character, you could assume the effect goes through. The way it is currently written makes it so that your effect always occurs on NPC Heartless regardless of any other circumstance.

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Overlord’s Will Empty Re: Overlord’s Will

Post by Lenneth Fri Mar 13, 2015 1:21 pm

I did also wanted to make this a anti heartless attack for those time they may be used againts me, so edited and added a clause
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Overlord’s Will Empty Re: Overlord’s Will

Post by Game Master Fri Mar 13, 2015 3:37 pm

Edit it to state that the effect is always voluntary where applicable.

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Overlord’s Will Empty Re: Overlord’s Will

Post by Lenneth Fri Mar 13, 2015 4:23 pm

Edited
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Overlord’s Will Empty Re: Overlord’s Will

Post by Game Master Fri Mar 13, 2015 4:25 pm

Approved.

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