MH Academy: A Kingdom Hearts AU
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The Art of Prosperity

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The Art of Prosperity Empty The Art of Prosperity

Post by Professor Velox Thu Mar 12, 2015 2:34 pm

Chosen: Shirou has been chosen by Calamity.



Tier One
Summonable Weapon: Calamity can be summoned/de-summoned
Nothing Stays Locked: Calamity can be used to unlock/lock any object
Space Shell: The space around Shirou's skin is intensified, though in appearance it only makes his skin a shade darker, creating a shell. This shell is able to completely absorb the damage of a single attack with the power equal to Shirou's character tier. This means a T1 spell, T1 skill, and a punch by somebody with T1 strength will be absorbed if Shirou's character tier is 1. It cannot be stacked. Cool down is five posts.
Avoidance: The space Shirou inhabits cannot be designated as a target by anybody who is a Character Tier equal to or less than Shirou's.
Disappear: Shirou designates a target. Target is sent to a random world.


Tier Two
Element Imbued and Effect: Calamity is with the power of Space. If it comes into contact with tangible magic, it is able to instantly destruct the space that the magic inhibits, as long as it is cast by somebody who has the same or lower tier than Shirou. Shirou can use this ability C (C = character tier) times per post.
Heavy: Every time Shirou strikes something with Calamity, its current weight will be doubled. This does not work against himself.
Extension: The Art of Prosperity is considered an extension of Shirou's Art of Creation tree.
Persistence: Shirou gains an additional 1DP per character tier to his maximum DP.


Tier Three
Keyblade Weapon Transformation: Peace of Mind is Calamity's true form, taking the appearance of a typical keyblade. Shirou is able to make replicas of Calamity and it's transformations. Maxmium amount is three replicas.
Spatial Perception: Any MP-based ability Shirou uses is considered Space only to him, and only when he initially casts it. Otherwise, it resumes its natural elemental affinities.
Reset: Shirou can activate an MP pool's regeneration cool down at will, regardless of how much MP is in it.
Overexertion: If Shirou gains any MP when an MP pool is full, it permanently increases the MP pool limit for the duration of that topic.


Tier Fourth
Keyblade Waverider Transformation: Adrenaline
Burn Up: Shirou's cool downs are decreased by C posts, where C = his character tier. In the case that it results in 0 or less, it defaults to 1.
Quiet: If Shirou is afflicted by an element, Shirou can activate this ability. The offender can no longer use that element. If attacked by a summon, it applies to the summon rather than the summoner. This lasts for ten posts.


Tier Five
Endgame Weapon Transformation: Black Calamity is a scythe that can change the size to gigantic proportions. The weight will increase immensely as well, though to Shirou, it will seem weightless. It passively reconstruct any wound that Shirou sustains. Minor wounds in one post and major wounds in three posts. Fatal wounds will be healed enough to stop being fatal in five posts, where the wound will then be treated as a major wound.
Vaccination: Once afflicted by an element, Shirou can make this skill active. It allows him to absorb that element, converting the element to MP. Natural elements give him 25MP. Skill-based elements give him 25MP*(the offending skill's tier). Magic based elements give him 50% of the original MP used, rounded up to the nearest interval of 5. Only one element can be chosen at a time. Shirou must end one absorption before choosing another, which activates a cool down of five posts.



Last edited by Shirou on Tue Jul 07, 2015 3:45 pm; edited 13 times in total
Professor Velox
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The Art of Prosperity Empty Re: The Art of Prosperity

Post by Professor Velox Sat Jun 06, 2015 11:25 pm

Bump.
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The Art of Prosperity Empty Re: The Art of Prosperity

Post by Game Master Sun Jun 07, 2015 9:31 pm

To point out the obvious, this tree is unfinished.

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Post by Professor Velox Sun Jun 07, 2015 9:33 pm

I wanted to know if what I was doing with this tree was alright so far, as I didn't want to finish it and then suddenly find I'd have to redo everything.
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The Art of Prosperity Empty Re: The Art of Prosperity

Post by Game Master Mon Jun 08, 2015 5:27 am

You can not have immunities at tier one.

At tier four, due to a recent ruling I made, I will never allow abilities with cool downs to have less than one cool down post when decreased permanently by means of a skill. I advise editing that in to reflect that.

It was a month or so back, we discussed an ability like your other tier four for use with one of my characters. I wish to recall that exact debate but I can not. However, I do specifically remember the mention that if people could just declare their spells to be one type, they could over come communities. For Instance, if all my Time spells were treated as Darkness, I could bypass that immunity.

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The Art of Prosperity Empty Re: The Art of Prosperity

Post by Harlow Mon Jun 08, 2015 1:26 pm

To clarify, he meant elemental immunities, specifically in regards to Vaccination.
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Post by Professor Velox Mon Jun 08, 2015 7:54 pm

Edited and finished.
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The Art of Prosperity Empty Re: The Art of Prosperity

Post by Game Master Tue Jun 09, 2015 6:46 am

Disappear can be an AoE, or a target but not both.


There can be no severe increases at Tier 2.


I think you misunderstand. At tier three, you can shift the Keyblade into another form of weapon entirely, not just another Keyblade form. Essentially, I'm not sure what purpose the change serves you other than aesthetics.

So essentially, Quiet is an automatic elemental banishment that is utterly unavoidable, undetectable, and unpredictable until has already happened that can lock a person out of all their primary elements in four hits, which probably means the majority of their abilities. And you want that at Tier Three?


For Tier Four, Vaccination, I only allow one element for that absorption. If you want that, at that scale, it will need to be tier five.


I assume Power Up only applies to yourself? If so, that could be a tier three or four skill.

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The Art of Prosperity Empty Re: The Art of Prosperity

Post by Professor Velox Tue Jun 09, 2015 8:38 am

Edited.

Also, with keyblade transformations, do you make new synthesis apps for them?
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Post by Game Master Tue Jun 09, 2015 6:40 pm

Approved

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The Art of Prosperity Empty Re: The Art of Prosperity

Post by Professor Velox Tue Jun 09, 2015 10:08 pm

Changed.

Replaced with

Extension: The Art of Prosperity is considered an extension of Shirou's Art of Creation tree.
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Post by Game Master Wed Jun 10, 2015 4:58 am

Approved

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The Art of Prosperity Empty Re: The Art of Prosperity

Post by Professor Velox Sat Jun 20, 2015 5:13 pm

Edited the different appearances.
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Post by Game Master Sun Jun 21, 2015 9:05 am

I should note that using the Keyblade Transformation Slots for aesthetic appeal rather than transforming the weapon into any variety of other weapons to suit your tactical needs seems like a mistake. These aesthetic forms do not make your Keyblade more powerful in anyway, not do they change its performance in a manner significantly beneficial to combat.

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Post by Professor Velox Sat Jun 27, 2015 12:16 am

Elaborated on the Elemental & Effects and the two keyblade transformations.

Changed Persistence.

Persistence: Shirou gains an additional 1DP per character tier to his maximum DP
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The Art of Prosperity Empty Re: The Art of Prosperity

Post by Game Master Tue Jul 07, 2015 2:55 pm

"Keyblade Weapon Transformation: Peace of Mind is Calamity's true form, taking the appearance of a typical keyblade. It..." You did not finish your sentence.

Keep in mind, the DP giving effect will only be active while this Keyblade is your active Keyblade.

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Post by Professor Velox Tue Jul 07, 2015 3:54 pm

Oops. Fixed.

Keyblade Weapon Transformation: Peace of Mind is Calamity's true form, taking the appearance of a typical keyblade. Shirou is able to make replicas of Calamity and it's transformations. Maxmium amount is three replicas.
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The Art of Prosperity Empty Re: The Art of Prosperity

Post by Game Master Tue Jul 07, 2015 4:00 pm

Approved.

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