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Wild Raid
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Wild Raid
Ability Name: Wild Raid
Ability Type: Range
Ability Cost: 15 MP
Ability Cooldown: 3 Posts
Ability Element: Wildfire
Ability Description: Darius uses one of his weapons to throw like a disc, forming a wildfire-based wheel that he may guide. If he can, it will home in on an intended target. On impact, the weapon automatically returns to him and deals damage equivalent to its normal output, plus an extreme wildfire buff. Each time he uses it, up to the fifth time, the buff is applied once more.
Ability Type: Range
Ability Cost: 15 MP
Ability Cooldown: 3 Posts
Ability Element: Wildfire
Ability Description: Darius uses one of his weapons to throw like a disc, forming a wildfire-based wheel that he may guide. If he can, it will home in on an intended target. On impact, the weapon automatically returns to him and deals damage equivalent to its normal output, plus an extreme wildfire buff. Each time he uses it, up to the fifth time, the buff is applied once more.
Last edited by Drake Pathos on Mon May 23, 2016 11:07 pm; edited 2 times in total
Drake Pathos- Directory : All my Directories
Posts : 440
Re: Wild Raid
He has to be wielding it in the first place, so touch.
Drake Pathos- Directory : All my Directories
Posts : 440
Re: Wild Raid
An exact number? It's not saying it has a different cost, part of the ability is for it to function like strike raid and be used multiple times, where it's simply casting the spell more than once. Maybe it's the wording
Also for the cooldown, before you say it's to prevent spam, I'm literally trying to use it like strike raid which in KH universe is commonly used sequentially. But if it's the cost, I can raise it to prevent putting a cooldown on it. Otherwise there isn't really spammability bc someone can just run away from it or avoid being hit by it and I won't be able to use it more than once in the post if it doesn't hit
Also for the cooldown, before you say it's to prevent spam, I'm literally trying to use it like strike raid which in KH universe is commonly used sequentially. But if it's the cost, I can raise it to prevent putting a cooldown on it. Otherwise there isn't really spammability bc someone can just run away from it or avoid being hit by it and I won't be able to use it more than once in the post if it doesn't hit
Drake Pathos- Directory : All my Directories
Posts : 440
Re: Wild Raid
It needs a definite cost as in 15mp, not 15 mp per use
An yes it does need a Cool down because it is an ability and all abilities Now need cooldowns whether it's reflected from the game or not
An yes it does need a Cool down because it is an ability and all abilities Now need cooldowns whether it's reflected from the game or not
Veara- Posts : 1732
Re: Wild Raid
Okay then it will be 15 MP. With t5 mag, I can't give it the ability to be used multiple times?
Drake Pathos- Directory : All my Directories
Posts : 440
Re: Wild Raid
No that's not how it works
T5 mag takes off a total amount while it can be slot stronger then what 15mp would be for a t1mag or t3mag
Either way remove per use and it'll be fine
T5 mag takes off a total amount while it can be slot stronger then what 15mp would be for a t1mag or t3mag
Either way remove per use and it'll be fine
Veara- Posts : 1732
Re: Wild Raid
How does T5 mag not affect the complexity in which we can give our spells? It's supposed to be knowledge so T5 mag means vastly superior knowledge than T1 mag.
But alright I'll change it
But alright I'll change it
Drake Pathos- Directory : All my Directories
Posts : 440
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