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Wild Raid

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Wild Raid Empty Wild Raid

Post by Drake Pathos Sat Apr 18, 2015 5:45 pm

Ability Name: Wild Raid
Ability Type: Range
Ability Cost: 15 MP
Ability Cooldown: 3 Posts
Ability Element: Wildfire
Ability Description: Darius uses one of his weapons to throw like a disc, forming a wildfire-based wheel that he may guide. If he can, it will home in on an intended target.  On impact, the weapon automatically returns to him and deals damage equivalent to its normal output, plus an extreme wildfire buff. Each time he uses it, up to the fifth time, the buff is applied once more.


Last edited by Drake Pathos on Mon May 23, 2016 11:07 pm; edited 2 times in total
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Wild Raid Empty Re: Wild Raid

Post by Veara Sat Apr 18, 2015 10:48 pm

Has to touch the weapon or targets it?
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Wild Raid Empty Re: Wild Raid

Post by Drake Pathos Sat Apr 18, 2015 11:02 pm

He has to be wielding it in the first place, so touch.
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Wild Raid Empty Re: Wild Raid

Post by Veara Sat Apr 18, 2015 11:24 pm

Approved
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Wild Raid Empty Re: Wild Raid

Post by Drake Pathos Mon May 23, 2016 3:58 am

Updated
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Wild Raid Empty Re: Wild Raid

Post by Veara Mon May 23, 2016 8:06 am

Needs an exact number

And cd
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Wild Raid Empty Re: Wild Raid

Post by Drake Pathos Mon May 23, 2016 10:57 am

An exact number? It's not saying it has a different cost, part of the ability is for it to function like strike raid and be used multiple times, where it's simply casting the spell more than once. Maybe it's the wording


Also for the cooldown, before you say it's to prevent spam, I'm literally trying to use it like strike raid which in KH universe is commonly used sequentially. But if it's the cost, I can raise it to prevent putting a cooldown on it. Otherwise there isn't really spammability bc someone can just run away from it or avoid being hit by it and I won't be able to use it more than once in the post if it doesn't hit
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Wild Raid Empty Re: Wild Raid

Post by Veara Mon May 23, 2016 12:14 pm

It needs a definite cost as in 15mp, not 15 mp per use


An yes it does need a Cool down because it is an ability and all abilities Now need cooldowns whether it's reflected from the game or not
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Wild Raid Empty Re: Wild Raid

Post by Drake Pathos Mon May 23, 2016 10:55 pm

Okay then it will be 15 MP. With t5 mag, I can't give it the ability to be used multiple times?
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Wild Raid Empty Re: Wild Raid

Post by Veara Mon May 23, 2016 10:57 pm

No that's not how it works

T5 mag takes off a total amount while it can be slot stronger then what 15mp would be for a t1mag or t3mag

Either way remove per use and it'll be fine
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Wild Raid Empty Re: Wild Raid

Post by Drake Pathos Mon May 23, 2016 11:06 pm

How does T5 mag not affect the complexity in which we can give our spells? It's supposed to be knowledge so T5 mag means vastly superior knowledge than T1 mag.

But alright I'll change it
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Wild Raid Empty Re: Wild Raid

Post by Veara Mon May 23, 2016 11:21 pm

Approved
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Wild Raid Empty Re: Wild Raid

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