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Concept of Time

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Concept of Time Empty Concept of Time

Post by Himeiji Thu May 21, 2015 11:33 pm

Concept of Time: Himeiji has studied extensively and honed her Time manipulation skills to the point of where she is able to lock any negative effect, that would have affected her and lock it in time. Anytime one of her time spells or skills hit an opponent, that locked negative effect will be given to them, through temporal duplication.
Base Ability Cool Down: Passive


Tier One
Calamity Trigger: Every 3 post, a Himeiji in an alternate timeline generates a poison that the current Himeiji can lock in time and place it on an opponent of her choosing. This poison debilitates all senses an opponent has access to, by traveling to and targeting the parts of the brain that control the senses, aggressively attacking them and rendering them useless and lasts for a total of 2 posts. Passive
Record: Himeiji can designate any point in time that an opponent has received damage and reapply it to them. 10 post cool down.
Rewind: After every 10 posts, all Himeiji's spells/abilities whose cool downs are less than 5, posts are reset.
Time Heals All Wounds: Himeiji's body is under a constant state of slight, passive regen when in battle and moderate when out of combat.
Divergence: Any opponents within Himeiji's eyesight has time reversed and a buff of Hime's choosing is removed from them. 4 post cool down.


Tier Two:
Removal: Himeiji designates an object on the field and removes it from the current timeline and places it in another that she generates herself. She can only do this once per topic. The object itself gets released at an unspecified after the topic is finished.
Divide: Hime can now target up to two additional objects to affect with locked negative effects at her disposal. Passive.
Displacement: Objects affected by Himeiji's base ability now gain +1 to all of their cool downs, for every negative effect applied to them, while she gains -1 to her own cool downs. She cannot go beyond 1 cool down on any skill. Passive.
Reversal: Himeiji can target a spell/ability and rewind time, so that it is instead backfired upon the enemy, if it hits. Should it miss, the spell simply vanishes. 10 post cool down.


Last edited by Himeiji on Sat Sep 05, 2015 12:35 pm; edited 6 times in total
Himeiji
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Concept of Time Empty Re: Concept of Time

Post by Ophelia Fri May 22, 2015 1:07 am

Concept of Time -
You'll only be able to be immune to one of those effects de-buffs/buffs or target/lock ons. Or you can choose to add negative consequences to those immunities and keep both. For example, you could be immune to de-buffs, but buffs hurt you. However you'll have to do this in a way that makes sense with time and/or nothingness.

Fast Forward -
Does this speed up people in the field too?

Slow Motion -
The range and duration will need to be smaller for a T1 skill. Or you could skip the shortening duration part and change the amount of slowing down to small.

Time Heals All Wounds -
This can heal any sized wound over a period of time. Just say her healing is at a moderately fastened rate, healing even big wounds over a long period of time. Something like that, if you don't get where I'm going with that just let me know Smile

Removal -
I'm assuming that when you say time reversed, its just the justification of how the buff is removed. You may want to change that to general de-buffing of a stat as you won't know what stats or buffs they have IC. Just a suggestion, but if you want to keep it that way then sure. No need to edit if the time reversal thing is the justification, I'm just elaborating so I understand.
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Concept of Time Empty Re: Concept of Time

Post by Ophelia Fri May 22, 2015 1:24 am

Slow Motion - Don't worry about the range! I'm useless with gauging distance in feet as I'm in a country that uses the metric system lol
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Concept of Time Empty Re: Concept of Time

Post by Himeiji Fri May 22, 2015 1:50 am

Edited Concept of time

Fast Forward- The field is a personal field around Himeiji only, so I guess you can call it an "aura" or so to say.

Edited Time Heals All Wounds

Removal- Yes it works by a reversing of time, pretty much!~
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Concept of Time Empty Re: Concept of Time

Post by Ophelia Fri May 22, 2015 4:37 pm

APPROVED
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Concept of Time Empty Re: Concept of Time

Post by Himeiji Wed Jul 15, 2015 7:59 am

Bumping Revamp
Himeiji
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Concept of Time Empty Re: Concept of Time

Post by Himeiji Fri Sep 04, 2015 11:26 pm

Bumpaga
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Concept of Time Empty Re: Concept of Time

Post by Game Master Sat Sep 05, 2015 1:46 am

What negative effect is generated by Calamity Trigger?

Time heals all wounds won't be able to heal you completely in five posts. It will be able to constantly and passively heal you slightly at this tier, regardless of what is occurring. If you have to be removed from combat, it could be moderate each tier.



To clarify, the object from removal can be a PC or NPC correct?


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Concept of Time Empty Re: Concept of Time

Post by Himeiji Sat Sep 05, 2015 2:29 am

With Calamity Trigger, I wanted to use Stun, Paralysis, Bind, Poison, Slow and Heavy

Edited


Either or, yes.
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Concept of Time Empty Re: Concept of Time

Post by Game Master Sat Sep 05, 2015 3:10 am

Calamity trigger will have to select a single negative effect it applies.

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Concept of Time Empty Re: Concept of Time

Post by Himeiji Sat Sep 05, 2015 3:40 am

Edited it to specify a poison effect
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Concept of Time Empty Re: Concept of Time

Post by Game Master Sat Sep 05, 2015 4:00 am

How does it debilitate the senses? In what way does it debilitate them?

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Concept of Time Empty Re: Concept of Time

Post by Himeiji Sat Sep 05, 2015 4:32 am

Elaborated
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Concept of Time Empty Re: Concept of Time

Post by Game Master Sat Sep 05, 2015 11:42 am

How long does this last for?

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Concept of Time Empty Re: Concept of Time

Post by Himeiji Sat Sep 05, 2015 12:35 pm

Added a duration
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Concept of Time Empty Re: Concept of Time

Post by Game Master Sat Sep 05, 2015 4:00 pm

Approved.

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Concept of Time Empty Re: Concept of Time

Post by Game Master Mon Sep 07, 2015 4:00 pm

Approved

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Concept of Time Empty Re: Concept of Time

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