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Leonardo's skill tree
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Leonardo's skill tree
Original
Tier One
1st Skill:
Assassin’s Mark- Each posts A magical mark appears on Leo’s foes that only he can see, if he hits the mark they are dealt an extra small amount of damage. Once the mark is hit it reforms else where on their body and if he hits it three times he deals slightly more damage then the first three.
2nd Skill:
Runelogy: Leo is able to produce any number of physical platforms on any surface and angle within a large space around his at will. These creations cannot block attacks and foes will pass right through them, Leo however can physical touch them or bypass them as he wishes. He is also able to stick to any surface at angle regardless of normal gravity.
3rd Skill:
Phase- Leonardo is able blend space around him allowing him to phase through solid objects and emerge on the other side. He can also shift different areas of his body instead of the whole. 3 posts cool down
4th Skill:
Sacred favour- Leo is able to change his sword attacks into ranged ones but producing slash likes waves of light that shoot out from his sword after swinging it in whatever arc or direction he strikes with. This waves deal the same damage based of his normal attacks while adding a small hint of light damage to them.
5th Skill:
Pierce- Leo changes his sword into a magical spear for distance attacks. Anything that it passes through is dealt slightly more damage then a normal weapon strike plus in additional bonus damage based on how far the spear has travelled before striking through. It returns to him whenever he wishes. 2 posts cool down
6th Skill:
Sentinel- Leo can make a number of floating orbs of light that can move in any direction of their choosing. Leo can see and hear anything from any sphere he picks. Each orb dies to one hit of anything of any strength, Leo is made aware of the death of his sentinels and their location. Can make up to 5 before cool down. 7 post cool down
Tier Two
1st Skill:
Blood scent- Leonardo's aura- while with a small distance of his body foes gain an extra stack additional stack of “Curse” in addition of his other methods of applying the de-buff. A single stack of curse will also allow Leo to sense a general location of where his pray is.
2nd Skill:
Light speed- Leo generates a trail of light where he moves that last three posts after he has moved there. The walls deal moderate light damage to foes in additional to being solid walls. While moving he generates a sphere around him as well made up of the same technique. The further he moves the stronger his walls become.
3rd Skill:
Blood seeker- Anytime that Leo hits a target he restores his physical energy by the amount of damage he inflected. If striking the same target again this effect is moderately increased by bonus drain and damage to that target up to a high amount cap. If Leo switches targets then the bonus stacking buffs to these attacks is rested even if he attacks the old target again after hitting the new target . After landing the three hits on the same foe they are dealt an additional amount based on the the total amount of damage done from the first three.
4th Skill:
Rend- Leo is able to detonate all curse stacks of his targets, dealing damage to them based on the number of stacks they are up to a server cap of 12 stacks before they go off automatically. Doing this also clears them of stacks Leo has wished to expel while healing him by half the amount of damage dealt to them. The other half of the damage is given to Leo as a speed boost. 3 post cool down
5th Skill:
Riposte- Leo is able to quickly bring a defensive barrier of light that forms around his body while also emitting an intense flesh of light that last for one post. Attacks that hit the barrier are reflected back at targets after being wrapped in the light of their barriers adding a tint of the element included in the reflected attacks. 3 post cool down
Tier Three
1st Skill:
Phantom dancer- Leonardo is able to produce two additional solid clones of light of himself. These two images are able to deal damage. These images can only mimic any physical actions Leonard himself has just taken after a very small fraction of time as it has happening. Each image can also deal stacks of curse and last 3 posts. 3 post cool down
2nd Skill:
Elegant starker- Leonardo can empower to send out attacks that generate three shock waves each time he swings for attacks. They travel in straight line quickly out from his blade in a long range, dealing a moderate amount of damage of extra damage. The damage is also separate from his weapon’s attack meaning should could deal multiply strikes in extreme quick succession. Being hit with the magical aspect adds additional stacks of curse per wave in additional to his normal attacks.
3rd Skill
Stay the night- With his first few attacks Leo’s actually deals less damage then his normal stat base set. However the more and more that he hits the target the greater his physical damage becomes as well as his attack speed becomes. How much of a boost he gets is equal to how much his previous attacks dealt in damage which keeps stacking through the rp up to a severe cap.
4th Skill:
Final Hour- Leonardo empowers his next attacks to deal a serve boost of damage, he also gains a large speed and agility boost for seven posts. Any of his next attacks will remove all traces of his curse from his foes, he can still apply them before they are removed as normal. Each stack of cursed poison removed by this deals an additional large burst of damage. He also applies double the stacks of curse each hit. All previous abilities such as healing, speed and damage buffers from this tree are increased largely for the duration of this mode. Cool down 10 posts
- Spoiler:
- Base Ability:
Cursed blood: Each time he deals damage or his foe damages him a small amount magic will curse them with a deadly poison like de-buff. It starts off only as a small douse but each time it is injected a stack into them the greater and greater effect it becomes if it remains in their bodies. Over time as this toxic substance remains in their bodies it will slowly weaken them overall, dealing them a small amount of damage every post which stacks its effect each time its applied furthering the effects more. Further this curse on foes will reduce magical healing done on their bodies only once till a fresh curse is applied, after they damage themselves a single stack of curse is removed. Stat curing spells remove the curse stacks without harm.
Base Ability Cool Down: N/A
Tier One
1st Skill:
Assassin’s Mark- Each time he lands a strike or focus on the same target for more then one post a visible rune appears on the target’s body if it is hit that mark will deal additional magical damage based on how accuracy hit on the mark was and as bonus based damage on how much health they are missing before this attack. Once it deals the bonus damage that mark will need to reform elsewhere on their body.
2nd Skill:
Runelogy: Leo is able to produce any number of physical platforms on any surface and angle within a large space around his at will. These creations cannot block attacks and foes will pass right through them, Leo however can physical touch them or bypass them as he wishes. He is also able to stick to any surface at angle regardless of normal gravity.
3rd Skill:
Phase- Leonardo is able blend space around him allowing him to phase through solid objects and emerge on the other side. He can also shift different areas of his body instead of the whole. 3 posts cool down
4th Skill:
Sacred favour- Leo is able to change his sword attacks into ranged ones but producing slash likes waves of light that shoot out from his sword after swinging it in whatever arc or direction he strikes with. This waves deal the same damage based of his normal attacks while adding a small hint of light damage to them.
5th Skill:
Pierce- Leo is able to charge his sword with magic, expending its size and shape into a large magical spear before throwing it, passing through matter while quickly being thrown at his victims in a long distance. Anything that it passes through is dealt slightly more damage then a normal weapon strike plus in additional bonus damage based on how far the spear has travelled before striking through. Once the spear has reached its max distance it shall teleport itself back to Leo as his sword. 2 posts cool down
6th Skill:
Sentinel- Leo can generate a number of small but quick moving orbs of light that shine quite bright and hover ad fly over the ground indefinitely. Moving at his will or in an any direction of their choosing the orbs are able to telepathically inform Leo of what they can see in all directions of their bodies at any time. He is even able to see and hear anything around the orbs of his choosing but requires concentrate for that. If he has chosen a target and the orb finds them they will shine even brighter while stacking their targets. Each orb dies to one hit of anything of any strength, Leo is made aware of the death of his sentinels and their location. can make up to 5 before cool down. 7 post cool down
Tier Two
1st Skill:
Blood scent- Leonardo's aura- while with a small distance of his body they will be a chance for them to receive an additional stack of “Curse” in addition of his other methods of applying the de-buff. There will be a marker that will conjures itself in front of his foe that fly out at foes attempted to add the stack, it appears as a small tiny yellow light flying off his body that moves very fast and homes in on targets but deals no damage or applies no sensations if it lands. Three lights per foe to apply one. A single stack of curse will also allow Leo to sense a general location of where his pray is. Can only be used once per post per foe.
2nd Skill:
Light speed- Any distance that Leo travels with while this is active he creates a solid trail of light behind him. The stream of walls all as large and wide as Leo is, tint a glowing white. The walls themselves are semi-durable taking some effort to break down but still quite breakable, upon contact with those deemed enemies. The walls of solid energy will lightly deal some damage. This same glowing light also is active around Leonardo’s body, helping defend against as much damage as it can so long as he is moving. If he stops or the shield around his body is broken he must make a total stop of his movements before bring the barrier back and keep the light trail going. Leo is able to freely pass though the walls if he wishes too. The walls forms in one post faded after three posts of creation. Leo also gains more speed as his moves more and more. Further the longer and further Leo travels without making an attack the stronger his next attack will be, attacking resets the building stack. 10 posts cool down after trail is stopped
3rd Skill:
Blood seeker- Anytime that Leo hits a target he restores his physical energy by the amount of damage he inflected. If striking the same target again this effect is moderately increased by bonus drain and damage to that target up to a moderate amount cap. If Leo switches targets then the bonus stacking buffs to these attacks is rested even if he attacks the old target again after hitting the new target.
4th Skill:
Rend- Leo is able to detonate all charges at any range of his curse stacks on any of his targets that have been inflected, dealing magical damage to them based on the number of stacks and how strong they are up to a moderate cap of 12 stacks before they go off automatically. Doing this also clears them of stacks Leo has wished to expel while healing him by half the amount of damage deal to them. The other half of the damage is given to Leo as a speed boost. A small hit/damage counts as one stack, a moderate hit counts as 2 stacks and a critical hit deals 3 stacks. After landing the three that deals the moderate magical damage plus the total amount of damage done from the three first ones. 3 post cool down
5th Skill:
Riposte- Leo is able to quickly bring a defensive barrier of light that forms around his body while also emitting an intense flesh of light that last for one post. Attacks that hit the barrier are reflected back at targets after being wrapped in the light of their barriers adding a tint of the element included in the reflected attacks. 3 post cool down
Tier Three
1st Skill:
Phantom dancer- Leonardo is able to produce two additional solid clones of light of himself. These two images are able to deal damage. These images can only mimic any physical actions Leonard himself has just taken after a very small fraction of time as it has happening. Each image can also deal stacks of curse and last 3 posts. 3 post cool down
2nd Skill:
Elegant starker- Leonardo empowers his blade a deep crimson with magic, in stance 1 this causes his attacks send out three shock waves each time he swings for attacks forward, appear to ripple right out of the last wave. They travel in straight line quickly out from his blade a long range, dealing a moderate amount of damage in additional to half his physical strength as well. The damage is also separate from his weapon’s attack meaning should could deal multiply strikes in extreme quick succession. Being hit with the magical aspect adds additional stacks of curse per wave in additional to his normal attacks. 2 post cool down
3rd Skill
Stay the night- Leo’s power is based on accuracy and precision rather then the impact of each hit. With his first few attacks Leo’s actually deals less damage then his normal stat base set. However the more and more that he hits the target the greater his physical damage becomes as well as his attack speed becomes, both to all damage he can inflect. How much of a boost he gets is equal to how much his previous attacks dealt in damage which keeps stacking through the rp up to a severe cap .
4th Skill:
Final Hour- Leonardo empowers his next attacks to deal a serve boost of damage, he also gains a large speed and agility boast to seek out and offer his foes relief for seven posts. If any of his next attacks lands he will remove all traces of his curse from his foes, he can still appeal them before they are removed as normal. As a result of the exorcism, for each stack of cursed poison removed deals an additional large burst of magical damage for the duration of this ability with each landing blow. He will gain back the curse and the power it drained from his foe’s, empowering himself further in all stats that remain until the end of the topic and healing a large percentage for each stack removed. He also applies double the stacks of curse each hit. Cool down 10 posts
Base Ability:
Cursed blood: Each time Leo deals damage or his foe damages him they are stacked with a poison de-buff. Each post the poison deals small damage to them and lowers their stats by a small amount, stacking up for each time they are infected. Any healing spell removes a stack of curse but the amount of healing down is reduced.
Base Ability Cool Down: N/A
Cursed blood: Each time Leo deals damage or his foe damages him they are stacked with a poison de-buff. Each post the poison deals small damage to them and lowers their stats by a small amount, stacking up for each time they are infected. Any healing spell removes a stack of curse but the amount of healing down is reduced.
Base Ability Cool Down: N/A
Tier One
1st Skill:
Assassin’s Mark- Each posts A magical mark appears on Leo’s foes that only he can see, if he hits the mark they are dealt an extra small amount of damage. Once the mark is hit it reforms else where on their body and if he hits it three times he deals slightly more damage then the first three.
2nd Skill:
Runelogy: Leo is able to produce any number of physical platforms on any surface and angle within a large space around his at will. These creations cannot block attacks and foes will pass right through them, Leo however can physical touch them or bypass them as he wishes. He is also able to stick to any surface at angle regardless of normal gravity.
3rd Skill:
Phase- Leonardo is able blend space around him allowing him to phase through solid objects and emerge on the other side. He can also shift different areas of his body instead of the whole. 3 posts cool down
4th Skill:
Sacred favour- Leo is able to change his sword attacks into ranged ones but producing slash likes waves of light that shoot out from his sword after swinging it in whatever arc or direction he strikes with. This waves deal the same damage based of his normal attacks while adding a small hint of light damage to them.
5th Skill:
Pierce- Leo changes his sword into a magical spear for distance attacks. Anything that it passes through is dealt slightly more damage then a normal weapon strike plus in additional bonus damage based on how far the spear has travelled before striking through. It returns to him whenever he wishes. 2 posts cool down
6th Skill:
Sentinel- Leo can make a number of floating orbs of light that can move in any direction of their choosing. Leo can see and hear anything from any sphere he picks. Each orb dies to one hit of anything of any strength, Leo is made aware of the death of his sentinels and their location. Can make up to 5 before cool down. 7 post cool down
Tier Two
1st Skill:
Blood scent- Leonardo's aura- while with a small distance of his body foes gain an extra stack additional stack of “Curse” in addition of his other methods of applying the de-buff. A single stack of curse will also allow Leo to sense a general location of where his pray is.
2nd Skill:
Light speed- Leo generates a trail of light where he moves that last three posts after he has moved there. The walls deal moderate light damage to foes in additional to being solid walls. While moving he generates a sphere around him as well made up of the same technique. The further he moves the stronger his walls become.
3rd Skill:
Blood seeker- Anytime that Leo hits a target he restores his physical energy by the amount of damage he inflected. If striking the same target again this effect is moderately increased by bonus drain and damage to that target up to a high amount cap. If Leo switches targets then the bonus stacking buffs to these attacks is rested even if he attacks the old target again after hitting the new target . After landing the three hits on the same foe they are dealt an additional amount based on the the total amount of damage done from the first three.
4th Skill:
Rend- Leo is able to detonate all curse stacks of his targets, dealing damage to them based on the number of stacks they are up to a server cap of 12 stacks before they go off automatically. Doing this also clears them of stacks Leo has wished to expel while healing him by half the amount of damage dealt to them. The other half of the damage is given to Leo as a speed boost. 3 post cool down
5th Skill:
Riposte- Leo is able to quickly bring a defensive barrier of light that forms around his body while also emitting an intense flesh of light that last for one post. Attacks that hit the barrier are reflected back at targets after being wrapped in the light of their barriers adding a tint of the element included in the reflected attacks. 3 post cool down
Tier Three
1st Skill:
Phantom dancer- Leonardo is able to produce two additional solid clones of light of himself. These two images are able to deal damage. These images can only mimic any physical actions Leonard himself has just taken after a very small fraction of time as it has happening. Each image can also deal stacks of curse and last 3 posts. 3 post cool down
2nd Skill:
Elegant starker- Leonardo can empower to send out attacks that generate three shock waves each time he swings for attacks. They travel in straight line quickly out from his blade in a long range, dealing a moderate amount of damage of extra damage. The damage is also separate from his weapon’s attack meaning should could deal multiply strikes in extreme quick succession. Being hit with the magical aspect adds additional stacks of curse per wave in additional to his normal attacks.
3rd Skill
Stay the night- With his first few attacks Leo’s actually deals less damage then his normal stat base set. However the more and more that he hits the target the greater his physical damage becomes as well as his attack speed becomes. How much of a boost he gets is equal to how much his previous attacks dealt in damage which keeps stacking through the rp up to a severe cap.
4th Skill:
Final Hour- Leonardo empowers his next attacks to deal a serve boost of damage, he also gains a large speed and agility boost for seven posts. Any of his next attacks will remove all traces of his curse from his foes, he can still apply them before they are removed as normal. Each stack of cursed poison removed by this deals an additional large burst of damage. He also applies double the stacks of curse each hit. All previous abilities such as healing, speed and damage buffers from this tree are increased largely for the duration of this mode. Cool down 10 posts
Last edited by Lenneth on Fri Jun 12, 2015 9:52 pm; edited 3 times in total
Lenneth- The La Vaeas Of Darkness
- Directory : Charming
Posts : 610
Re: Leonardo's skill tree
We don't have stamina on site.
Runeology is allowing you to stick to walls too? Or just the platforms? Clarify.
Pierce can only do slightly more damage than a normal weapon strike.
Is Blood Scent an aura effect? If not, then what is it?
Increase the Cool Down of light speed to 10 posts.
We don't use percents.
Riposte will naturally be overpowered by something sufficiently stronger than it.
Phantom Dancer confuses me. How are they only a foot away? That leaves you no room to move.
Elegant Stalker may only have one stance.
Do me this favor: reread every single one of these abilities, and shorten them. They shouldn't look like small paragraphs. They don't need to be detailed greatly, or rife with colorful visual metaphors, or repeat information. A specific example:
Phantom Dancer: Leonardo generates two solid clones of himself. These clones can only be a foot away from him. These clones, if they land a hit, can deal stacks of Curse. They mirror Leo's movements, just a sliver of time behind him. They last three posts. Cool Down: 3 posts.
I need you to learn to do this, because it took me twenty minutes to read through your skills and pull the relevant information, and even then I'm not sure I did it as well as needed because I have other skill trees I need to get to. I'm asking you to be more concise with your trees so I can get them done faster in the future, which allows me to also get to everybody else in a timely fashion.
Thank you for your cooperation!
Runeology is allowing you to stick to walls too? Or just the platforms? Clarify.
Pierce can only do slightly more damage than a normal weapon strike.
Is Blood Scent an aura effect? If not, then what is it?
Increase the Cool Down of light speed to 10 posts.
We don't use percents.
Riposte will naturally be overpowered by something sufficiently stronger than it.
Phantom Dancer confuses me. How are they only a foot away? That leaves you no room to move.
Elegant Stalker may only have one stance.
Do me this favor: reread every single one of these abilities, and shorten them. They shouldn't look like small paragraphs. They don't need to be detailed greatly, or rife with colorful visual metaphors, or repeat information. A specific example:
Phantom Dancer: Leonardo generates two solid clones of himself. These clones can only be a foot away from him. These clones, if they land a hit, can deal stacks of Curse. They mirror Leo's movements, just a sliver of time behind him. They last three posts. Cool Down: 3 posts.
I need you to learn to do this, because it took me twenty minutes to read through your skills and pull the relevant information, and even then I'm not sure I did it as well as needed because I have other skill trees I need to get to. I'm asking you to be more concise with your trees so I can get them done faster in the future, which allows me to also get to everybody else in a timely fashion.
Thank you for your cooperation!
Re: Leonardo's skill tree
changed
both
edited
----------
aura
increased cool down
removed
ok
-------
damage shadow clones, Leo does a stab motion a clone appears out from him doing the same stab motion immidenelty after, then the second clone does the same action after the first clone. they can only mimic actions he has just taken and can't move independently
one stance changed
both
edited
----------
aura
increased cool down
removed
ok
-------
damage shadow clones, Leo does a stab motion a clone appears out from him doing the same stab motion immidenelty after, then the second clone does the same action after the first clone. they can only mimic actions he has just taken and can't move independently
one stance changed
Lenneth- The La Vaeas Of Darkness
- Directory : Charming
Posts : 610
Re: Leonardo's skill tree
bump for clarity
Lenneth- The La Vaeas Of Darkness
- Directory : Charming
Posts : 610
Re: Leonardo's skill tree
At tier two, the highest you can go under any condition is moderate. This is fine other than that detail in tier two.
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