MH Academy: A Kingdom Hearts AU
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Kiron Hel Sarie EmptyMon Oct 24, 2022 6:59 pm by Changeling

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Skill-Trees and Summons

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Kiron Hel Sarie

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Kiron Hel Sarie Empty Kiron Hel Sarie

Post by Zienna Mon Aug 03, 2015 2:46 pm


Summon Name: Kiron Hel Sarie
Drive Cost: 6 DP
Duration: 60 posts



Appearance:

Kiron stands at 5'8" tall, usually wears blue jeans, and a dark blue jacket with a red interior. His weapon of choice is a custom-built sword of his own design. His right arm is manifested by demonic energies, which explains why it's red and glows.


Statistics:


T4 STR || T4 END || T3 MAG || T3 SPE || T3 AGI || T1 SYN

Elemental Affinities: Light, Space, Electricity, Water


Personality:


Kiron parallels Nero in certain aspects, in that he is just as brash and cocky as the raven is, and shares the same kind of determination that can only be seen as not knowing when to quit. Although, in contrast to Nero, Kiron is more straight forward in his tactics, relying more on power than calculated moves. Because of this, he is known to charge head-first and deal with whatever his enemies throw at him as they come, confident that he'd be able to take care of himself.


History:


Kiron was a wanderer before he met Zienna and her party, which at the time already consisted of Julia and Wolfram. They crossed paths in one city, completely by chance, but also because it was hard to miss someone as large as Wolfram. He was taken by curiosity, so he let his eyes wander to the other people of the group. That's when he got his heart taken by the succubus. One look was all it took for his heart to jump and ache.

But he was no idiot, he knew exactly what the woman was, and what would have happened to him if he ever fell under her spell. Yet he couldn't stop looking at her. He stood, frozen. Eventually, he managed to get himself together, but only because the party had moved on.

Later that day, he decided to sleep at a cozy inn, but his slumber was soon interrupted by something crawling on his bed. Startled, he lit up his lamp to see what it was, but as soon as he did so, he was met with a pair of warm, soft lips that completely had him paralyzed, on top of stealing the very air from his lungs. He was slowly pushed down, and he found that he couldn't resist. It was too late for him. As the night progressed he could feel his soul being stolen, little by little, and he was powerless to do anything about it. But it didn't end the way he expected.

He woke up the next morning, feeling better than ever. What's more, Zienna was snuggled beside him, asleep. He looked at his arm and saw that it had changed dramatically. He could feel the power coursing through his new limb. 'Was it the succubus' doing?' he asked himself. A chuckle came from the girl beside him. She smirked and asked if he liked the little gift she gave him. He answered yes, and the succubus sighed in relief. Whether if it was an act, or was truly genuine, he found it hard to question. Since then, he remained bound to the succubus, being called to her aid whenever she needed him.

Over time, he and Nero forged a camaraderie that took the form of a rivalry. With their personalities, it was only inevitable.


Abilities:


Linger -- When defeated, the DP used to summon him can be reallocated to summon others, or add into the pool of other summons who were summoned with the use of Abysmal Contract. This does not return to Zienna's DP pool, and cannot be used by anyone other than her.

Gateway -- When summoned in an area where lightning or electricity is plentiful, or when the field is currently affected by an electric or space-based ability or skill, Kiron's DP cost is reduced by 1.

Spectral Reach -- By manipulating the space around his demon arm, a larger, spectral version of it appears, which basically extends his reach up to 15 feet to grab or otherwise hit farther enemies.

Thunder Break -- For 10 posts, the field will experience a heavy storm. While active, Kiron can call in three lightning strikes per post that deals moderate initial damage in a medium-sized area, which leaves craters on the ground. Isis can utilize this as well to call down smaller lightning strikes as if her Static Field is active. Additionally, if Static Field is active at the same time, her base damage for the strikes are bumped up to moderate damage. (CD: 6 posts; Cost: 7 posts)

Power Play -- Any electric or storm-based ability that isn't targeted, a passive, or synth effect is susceptible to Kiron's manipulation, as in, he can redirect the ability, transform it, or destroy it altogether. (Cost: 1 post per ability manipulated)

Storm Claw -- Kiron's demon arm is constantly charged with Storm, and as such, any enemy that makes contact with it is shocked for low-moderate damage. Blows delivered by this arm also deal the same damage. (Toggled)

Reflector -- Kiron marks all allies with a single-use shield that reflects enemy abilities. Shields lasts for 1 post. This works on summons as well. (CD: 3 posts after either the duration expires, or all the shields have been popped. Cost: 2 posts)

Static Shell -- While Kiron is still on the field, all allies passively gain a protective shield that reduces damage by a moderate amount, and deals slight damage to enemies who are within 5 feet of the shield.

Energize -- While Static Shell is active, all allies with the shield receive a moderate boost to their speed, and a 2 post cooldown reduction to all abilities.

Overload -- When Kiron is defeated or his time limit is reached, his body becomes unstable, turns into pure electricity and explodes, dealing moderate damage to all enemies within a 130 feet radius, and lowering their Agility moderately for 7 posts.

Gravitate -- Kiron marks an area 30 meters in diameter. Enemies in that area will suffer a moderate reduction to their Speed, and if they don't escape that area within 1 post, they will be stunned for two posts. (CD: 4 posts; Cost: 3 posts)

Conservation -- When out of battle, Kiron's post duration doesn't decrease.




Last edited by Zienna on Sat Aug 08, 2015 5:12 am; edited 4 times in total
Zienna
Zienna

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Kiron Hel Sarie Empty Re: Kiron Hel Sarie

Post by Marigold Darkson Thu Aug 06, 2015 7:22 pm

With Summons, we have introduced a new Meta that you'll have to follow. I shall provide you a link to it HERE

Also, considering that your summon does indeed have a lot of abilities at its disposal, I have been told that the highest stats you can give to any of them, is Tier 3. For higher stats, you can always lessen the amount of abilities you have. Don't forget to also apply the new Summon Meta to said movelist.

I'll also ask that you place down a rough estimate of how many posts each move will cost in terms of time for your summon to be out. Thank you~
Marigold Darkson
Marigold Darkson

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Kiron Hel Sarie Empty Re: Kiron Hel Sarie

Post by Zienna Thu Aug 06, 2015 9:04 pm

Edited ^^
Zienna
Zienna

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Kiron Hel Sarie Empty Re: Kiron Hel Sarie

Post by Marigold Darkson Fri Aug 07, 2015 5:38 am

Power Play- Unfortunately, to the best of my knowledge, this will not be able to manipulate Passive abilities.

Reflector- As per the Reflect Meta, any Reflect or Reflect-type spells can only remain for one post and should it last more than one, its cost has to be reapplied for each post it goes over duration.

Static Shell- Since it is a toggled ability, I believe it's going to need a cool down and cost.

Overload- Can I ask for a numerical radius for the explosion?


Final notes- Necessarily, what I meant by Tier 3 stats, was that your summon can have stats that a Tier 3 normally would have. As in, you can give him T5 strength, but most of his stats will be Tier 2. You can re-edit the stats to your liking and I'll let you know what would need to be tuned down or not!~
Marigold Darkson
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Kiron Hel Sarie Empty Re: Kiron Hel Sarie

Post by Zienna Fri Aug 07, 2015 12:21 pm

Power Play- it was never meant to.

Reflector- fixed

Static shell- turned into a passive >.>

Overload- I was going for the whole field.




YUS! And actually...

10 + 10 + 5 + 5 + 5 + 1 = 36, which is within the T3 threshold. :3
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Kiron Hel Sarie Empty Re: Kiron Hel Sarie

Post by Marigold Darkson Sat Aug 08, 2015 4:27 am

Power Play- Read it wrong, sorry about that!~

Overload- Whole field is a no-go. I would suggest around 100-130 feet or something like that.


Change to T4 STR and END respectively.
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Kiron Hel Sarie Empty Re: Kiron Hel Sarie

Post by Zienna Sat Aug 08, 2015 5:12 am

Alright, edited
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Kiron Hel Sarie Empty Re: Kiron Hel Sarie

Post by Marigold Darkson Mon Aug 10, 2015 12:22 am

APPROVED ♥
Marigold Darkson
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