MH Academy: A Kingdom Hearts AU
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Skill-Trees and Summons

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Alice Vermilia

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Alice Vermilia Empty Alice Vermilia

Post by Tyler Saikou Mon Aug 10, 2015 3:31 am

Name: Alice Vermilia

Species: Somebody (Homunculi)

Appearance:

Alice Vermilia BfNGXvg

Power:
Character (5) | STR Tier 3(5) | END Tier 4(7) | MAG Tier 5(10) | SPE Tier 5(10) | AGI Tier 5(10)|SYN Tier 5 (10)

Purpose: She was brought into the world to serve. She did everything properly, in a timely fashion. As she was asked. For what? To be thrown away, like a piece of trash? No. She would show him. She would show all of them. Tyler Saikou..her creator..the time had come for her to take over his realm, and leave him with his head on a spike.

History: Alice Vermilia. Aged 19. In truth, she was barely a year old. She had been created out of a recently deceased body of a young girl, combined with a heart and a soul, both of which were obtained by the good professor by methods unknown. What was known and made quite clear after the fact, was that it was a heart steeped in darkness. It was kept in place by use of a keyblade. Weight of A Promise. Upon placing the heart and the soul within the young body, the key was placed against her chest, locking them to the body, allowing her to be revived as if she were never dead in the first place. It was at that moment that she had been given her name. Alice Vermilia. She learned quickly that she had been brought to life to assist the new Pumpkin King. Tyler Saikou. His keyblade was what brought her to life. Indeed, she found that she had great skill magically, though her most prominent feature was her seemingly photographic memory. She was to assist him in strategy, diplomacy with the other holidays should a threat that would engulf all of them appear, and would also act as bodyguard. She took all of these duties in stride, completing any task placed before her swiftly and without complaint. However, as her creator became more and more distant from everyone and everything, upon hearing about the destruction of Twilight Town, the consumption of Disney Town, and some random girl he met vanishing without a trace, she simply tried her best to make him get over it all. Eventually, he became so distant and cold that he forced his own sister to leave the world, and even forcibly removed Alice from the mansion, threatening to end her the same way he brought her forth should she attempt to return. None of them could have known what the outcome of that traumatic event would have been. As she took to the Hinterlands, hiding in the forest, the darkness within her heart manifested, powering her up massively, drawing many more heartless to the hinterlands, drawn to the powerful source of darkness within it. She quickly learned that the Heartless would listen to her. As she spent time around them, all of the negativity that they represented further pushed her into mental instability. Eventually, she decided that, with her newfound power, and her control over the heartless, she would take over Halloween Town, and in the process, kill her creator. She would prove that his biggest mistake was tossing her aside like she was trash. And then she would take his seat of power. However, she could no longer stay in Halloween Town. So, testing her new abilities, she opened a corridor of darkness, moving to an empty, barren world. One that would be a constant reminder of what her goal was. The Keyblade Graveyard. She has taken up a small shelter there, hidden away in one of the massive mountain ranges of the world.

Ability Set:

Spells:

Vanish: A spell that makes full use of Alice's control over Illusions and their nature, usage of this spell allows Alice to vanish from sight in a blue flash, turning entirely invisible to any who would look upon her. However, this does not make her intangible, nor does it muffle sounds. It typically is used to throw off those that would follow her, but has some combat usage.
Overgrow: Alice is capable of extremely accelerating the growth of all plant life around her, causing plants to grow tens of years in mere seconds. However, thanks to her magic, these plants grow as if they were as healthy as if they were at the peak of their life cycle, allowing this to create huge plants. However, with her newfound power, she is now capable of directing the way they grow to her will, allowing her grown plants to act as bindings if needed.

From Dust to Dusk: Alice is capable of emitting an Aura of Atrophy, causing all things around her aside from Orichalcum to erode and decay at a rapid rate.

The Higher You Get: Alice is capable of emitting hallucogenic spores from her body that burst out in a omnidirectional wave. These spores, when inhaled, will cause anyone, regardless of character Tier, to face hallucinations. The severity of the hallucination however, is dependent on character Tier. Tier 1 characters will be assaulted with terrifyingly real hallucinations, while Tier Five characters will only have their vision get a bit hazy.

The Lower You'll Sink: Alice is capable of  casting silence on anyone effected by The Higher You Get. This causes one of her hands to become occupied by an orb of magic, which is just small enough to be clutched in her palm. This orb can be used as a weapon to bash with, as it is made of potent magic, dealing moderate burn damage with each hit, but also weakening the orb itself.

Passive Abilities/Racial Abilities:

The Heartless Follow The Strongest: Due to having a heart of darkness, Alice is capable of passively calling weaker heartless in massive quantities, and stronger heartless in smaller numbers.

Can You Feel My Heart?: Much like a heartless, Alice has become capable of sensing the hearts of others, however she is only able to track them via feelings. A heart of light is a sense of deep warmth, a heart of darkness is a deep chill, and a heart of nothingness is a very profound emptiness.

My Heart Will Go On: If killed by a somebody with a keyblade, they will assimilate Alice's heart, granting them the ability to use darkness if they do not already possess the ability.

Lets Get Tricky: Alice is capable of freely creating illusions of any strength and potency.

Armory:
Item Name: To The Ends of The Earth
Item Type: Dead Keyblade
Item Abilities: It has the unnatural durability of Orichalcum, but little else. She has claimed this weapon as her own in order to be on a somewhat level playing ground with her creator, but has not proved to be worthy of an actual keyblade.

Item Name: To The Bottom of The Oceans
Item Type: Salvaged Keyblade Armor
Item Abilities: While wearing this armor, Alice is immune to lightning magic.

Item Name: Keyblade Shards
Item Type: Throwing Knives
Item Abilities: Being the remains of a sword that was shaped in the image of a keyblade, these "keyblade shards" are used by alice as throwing knives. They are the shards of a sword that was treated to be immune to rust, making it seem more like an actual keyblade when it was whole. Alice keeps these shards in stacks of four.


Last edited by Tyler Saikou on Mon Aug 10, 2015 2:22 pm; edited 1 time in total
Tyler Saikou
Tyler Saikou
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Alice Vermilia Empty Re: Alice Vermilia

Post by Faye Mon Aug 10, 2015 11:37 am

A soul would need to be bound to the body as well to revive it. If you could just edit that in, this should be fine.
Faye
Faye

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Alice Vermilia Empty Re: Alice Vermilia

Post by Tyler Saikou Mon Aug 10, 2015 2:23 pm

Done
Tyler Saikou
Tyler Saikou
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Alice Vermilia Empty Re: Alice Vermilia

Post by Tyler Saikou Wed Aug 12, 2015 7:33 pm

bump
Tyler Saikou
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Alice Vermilia Empty Re: Alice Vermilia

Post by Faye Wed Aug 12, 2015 9:32 pm

Approved.
Faye
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Alice Vermilia Empty Re: Alice Vermilia

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