MH Academy: A Kingdom Hearts AU
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Skill-Trees and Summons

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Alice Vermilia

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Alice Vermilia Empty Alice Vermilia

Post by Tyler Saikou Sat Jan 17, 2015 3:45 pm

Name: Alice Vermilia




Race: Homunculus (Artificial Human)




Age: 19




Description:
Alice Vermilia HGJ2m9K




Primary Elements
1.) Darkness
2.) Time
3.)  Rose/Plant
4.) Fire





Combination Elements:

1.) Smoke
2.) Overgrowth





Amplify: Alice is a Homuculus, made by both science and dark magic. As such, she is capable of converting her body into a physical pool of darkness, empowering any magic that is shot through this medium, while not taking damage from the spell herself. She can also use this in order to quickly move around, in which case the ability has a duration of five posts.
Base Ability Cool Down: 6 posts for amplification, 10 if used for high speed movement.




Tier One
Lexicon Mind: Alice possesses a unique weapon with which she fights: A Lexicon. This is a magical book that changes its appearance at her command. This book is capable of casting magic, just as a stave would be able to. This Lexicon is a physical manifestation of her very being, making it highly durable, treated as if it were as durable as a sword of equal tier to Alice herself against weaponry, while also being capable of being telekinetically controlled. The fact that this is essentially her manifestation of a heart is what makes this book inherently summonable. However, this book is essentially her heart, which allows it to be affected by keyblades unlocking and locking properties, and can and will cause her to be attacked by heartless. If it is successfully affected by either of these, she seems to die, collapsing on the spot. To revive her, you must place a book in her hands that is roughly the same size as the one that was destroyed, however, this takes ten posts to reach a full affect.
Lexicon Fire: A simple fire spell, this is a fireball that is launched from the pages of her lexicon. When used, the lexicon will magically turn itself around, increasing in size as it does so, before launching a ball of fire with slight homing properties at an opponent. This spell is not subject to her Lexicon's magic increasing power however. (Cooldown: Four posts)
Dark Darts: A simple darkness spell, Alice is capable of creating several (5) throwing knife sized darts of darkness to surround her, or be launched from her hand or lexicon at any time. These darts travel quickly and deal moderate damage. (Cooldown: three posts)
Timeshift: Alice is capable of removing her body from the flow of time, making everything around her slow down. This effect lasts for three posts. (Cooldown: 9 Posts)
Haste: Alice is capable of increasing the speed of one ally moderately for a duration of four posts. (Cooldown: Six posts)  
Stop: Alice is capable of stopping up to two targets in their tracks for two posts. (Cooldown: Eight Posts)
Lexicon Blade: Alice is capable of changing the shape of her lexicon into that of a rapier in order to defend herself, in which case the weapon is treated as if it were a normal rapier of her character Tier. (Cooldown: four posts)  
Sleep Spore: Alice is capable of launching a clump of spores that cause intense fatigue when inhaled from her body, or her lexicon. These spores will knock out weaker opponents for five posts, and will make stronger opponents drowsy, or will increase whatever fatigue they are currently feeling.  (Cooldown: Six Posts)




Tier Two
Overgrow: Once every ten posts, Alice is capable of extremely accelerating the growth of all plant life around her, causing plants to grow tens of years in mere seconds. However, thanks to her magic, these plants grow as if they were as healthy as if they were at the peak of their life cycle, allowing this to create huge plants.
Smokescreen: A technique inherent to her Lexicon, Alice is capable of creating a thick cover of choking smoke to allow herself and her allies to make a hasty retreat. This requires her to physically close the lexicon however, giving it an inherent tell as to when she is going to use it. This can only be done once every five posts.
Dark Corridor: Alice is capable of freely using the corridors of darkness to travel from world to world.
Communion with The Dark: Alice is capable of communicating with the heartless, able to hold full conversations with heartless of any tier. However, it should be noted that she will still be attacked by heartless due to her lexicon being her "heart"
Lexicon Wall: Alice is capable of using her lexicon to create a massive shield around herself. If an attack overcomes this barrier, it does not destroy the book, but forces it to revert to whatever size Alice has decided to keep as the default size, while also knocking it away from where it is currently floating. (Cooldown: seven posts, Duration: Five Posts)
Dark Barrier: A barrier spell comprised fully of darkness, this spell can be created by Alice holding a hand out, or it can be created by her lexicon, in which case the barrier is treated as if it were a tier three spell. (Cooldown: Four Posts)
The Chakras: Alice is capable of using darkness to empower her physical stats, causing all of her other stats to be treated as equal to her magic tier for ten posts. This can only be used once per topic.




Tier Three
Dark Empower: Alice is freely capable of combining darkness with any of her spells now, giving them the secondary element of darkness, while increasing their effectiveness to that of one tier higher. This stacks with her Lexicon's amplifying nature, but not with her base ability. Any spells that have darkness as their secondary element will deal moderate darkness damage.
Limb Replacement: Alice can create full limbs, organs, and other bodily tissues from where they are removed. The larger the limb, the longer it takes. The maximum time that growth may take being 9 posts long for both legs, or both arms being missing. This spell will replace any damaged tissue, regrow where it is needed, and revive damaged tissue, allowing her to remove scars if her patient so desires. The cooldown is the length of the growth time plus two posts. (Meaning it has a maximum of  an 11 post cooldown)
Toxic Spores: Once every six posts, Alice can cause toxic spores to emit from her body for four posts, poisoning any and all who breathe them in, with the exception of herself.
Antivirus: Alice can freely inject the antivirus for her toxic spores into anyone she desires. However, after this is done, they will forever be immune to her toxic spores, making it a very high risk for her should she be betrayed.
Rewind: Once every seven posts, Alice can target anyone within a fifty foot radius of her and cause time to warp around them, moving them back twenty feet.
Smoke Mimic: Alice is capable of shifting her body into smoke to move through places somewhat stealthily, or to absorb wind based magic of up to 50 mp. This can only be done once every eight posts, and has a duration of three posts.
Heartless Mimic: Alice is capable of shifting her body to that of any heartless that is not considered "Boss Level", granting her the abilities of that heartless's form. (Anything that you only fight once or twice, such as the darkside, or any of the world bosses from the games is considered boss level. This also includes end tier heartless, such as the behemoth.) This can only be done once every thirteen posts, and has a duration of ten posts. She cannot switch into another heartless during her transformation, nor can she switch into another after reverting, but she is capable of freely reverting back to her normal form, incurring the cooldown immediately if she does.


Last edited by Tyler Saikou on Sun Jan 18, 2015 9:18 pm; edited 2 times in total
Tyler Saikou
Tyler Saikou
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Alice Vermilia Empty Re: Alice Vermilia

Post by Game Master Sun Jan 18, 2015 8:08 pm

First, an irrelevant complaint. For a creature of darkness, she is extremely luminescent.

Lexicon Mind needs a severe debuff. For a T1 skill it has a lot of complexity and power.

Timeshift can either slow them down, or speed you up. Not both.

Hastega is too powerful for T1. I would suggest downgrading to Haste. Same deal with Stopga.

Lexicon Blade doesn't need a duration.


Overgrow functions too powerfully for a T2 spell. Scale it down.

Communion needs to consider that Heartless often pursue objects equivalent to a Heart, since anything that is sentient such as a nobody or a program (programs much, much quicker evidently) has the ability to develop a heart. Other than that, it needs no changes.


Smoke Mimic needs either a shorter duration or longer cooldown.



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Alice Vermilia Empty Re: Alice Vermilia

Post by Tyler Saikou Sun Jan 18, 2015 8:55 pm

I think everything has been changed now
Tyler Saikou
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Alice Vermilia Empty Re: Alice Vermilia

Post by Game Master Sun Jan 18, 2015 9:18 pm

Approved.

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Alice Vermilia Empty Re: Alice Vermilia

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