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Damion's Tree
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Damion's Tree
Base Ability: The Man Of Tomorrow- Damion's body for all purposes counts as a synth item for positive effects to him and for his allies benefit as well as his own. When for himself he can charge two of his stat’s and boost it by a serve amount. For the purpose of others Damion can transform into a varying amount of items (Sword, Shield etc) to be wielded by his allies’ and boosting two of their stats but not his own. While in an item form Damion cannot move on his own but can still use his abilities and have full sensory input expect for physical pain.
Base Ability Cool Down: 3 post cool down before changing into another item or stat.
Tier One
1st Skill: Discharge- Damion is able to charge electricity inside his body before releasing it out wards, dealing slight electrical damage to anyone with a short distance of him. CD: 1 post
2nd Skill: Virus- When suffering damage done by Damion, the target will take additional slight damage for three posts after.
3nd Skill: Jammer system- Any projectile weapon or ability that tries to home or track on him will be disrupted and scattered wildly away in a different direction by a small distance away from the target. Any non-projectile auto ability is not effect by this.
4rd Skill: Target acquired- Damion is able to choose one foe, that chosen enemy will deal slightly less damage to Damion while he in turn can deal slightly more damage to them. However other sources of damage will harm him slightly more while he is targeting. He cannot switch targets until 4 posts after picking one.
5th Skill: External drive- Damion is able to extend dark energies from his body that increase the range of his physical attacks from his body or weapons systems a slight distance further from him.
6th Skill: Disjointed- Damion is able to separate his body freely and have them function normally without harm, one command he can order all parts of him to reconnect and rejoin into one at any point. Each Limb is able to hover around for movement moving at his normal speeds.
Tier Two
1st Skill: Trojans- Damion releases three battle drones into the flied, one drone holds short blade, one uses a high power gun and the other is built with a shield. Each of these drones deal a moderate amount of of Damion’s normal physical damage and are moderate amount of durable as he is. Once used he can only create more after all three orginal drones are gone and the cool down won't story until all three are gone. CD: 2 posts
2nd Skill: Overlocked- Damion’s cool downs are reduced by 1 post per character tier rounding up. They cannot be lowed past 1
3rd Skill: Anti-Virus- As long as Damion remains active on the field, all allies have negative duffs and status effects reduced by one per post if they have durations to them. Non duration effects are just reduced in effectiveness by a moderate amount.
4th Skill: Upgrade- Any syth item that Damion’s has within a moderate distance of him will slowly become more effective raising each item that he is holding by a moderate amount each post. The same holds true for other items that aren’t his in a small area around him however they need to remain in the same area if they are to be boosted further.
5th Skill: Widow Mines- Damion sets a dozen mines around him in a large area of the flied, each mine will down lay on the ground before hiding themselves into the floor. If anything sets them of just by touch them they will explode dealing moderate damage per mine. If three posts have past and any of the mines haven’t been set off then they all lunch themselves as fast moving projectiles towards the foes, gaining more speed as they fly further. 5 post cool down
Tier Three
1st Skill: Quarantine: Damion generates two black balls in both of its hands, creating a large sized silence zone. All characters within this zone are prevented from using abilities that are Esoteric in nature or require MP. Strong physical contact can break the balls. Damion must remain focused on this ability to maintain it, while he cannot take actions while holding this ability he can move around. 5 post cool down
2nd Skill: Background- Damion summons 30 daggers that are suspended in time around the battlefield in a moderate distance around him. At his given command, he can unfreeze the daggers and allow them to converge towards many targets or one. The direction of daggers can change at any point. 4 post cool down
3rd Skill: Self-Repair: Tiny machines inside Damion’s body help restore and rebuild damaged parts of his body whenever there is something to repair. Each post after Damion is hurt he is healed a serve amount once per post.
4th Skill: Razor destiny- Damion summons 100 floating swords around him, scattered across a large area in the battle flied. These blades float in place all around the area striking down at anything that he deems as foe. Each blade deals half the damage normally from Damion’s own physical attacks. After five posts all the blades vanish and Damion gains a bonus to his own attacks based on how much him or his floating blades did during those five posts. 10 post cool down.
Base Ability Cool Down: 3 post cool down before changing into another item or stat.
Tier One
1st Skill: Discharge- Damion is able to charge electricity inside his body before releasing it out wards, dealing slight electrical damage to anyone with a short distance of him. CD: 1 post
2nd Skill: Virus- When suffering damage done by Damion, the target will take additional slight damage for three posts after.
3nd Skill: Jammer system- Any projectile weapon or ability that tries to home or track on him will be disrupted and scattered wildly away in a different direction by a small distance away from the target. Any non-projectile auto ability is not effect by this.
4rd Skill: Target acquired- Damion is able to choose one foe, that chosen enemy will deal slightly less damage to Damion while he in turn can deal slightly more damage to them. However other sources of damage will harm him slightly more while he is targeting. He cannot switch targets until 4 posts after picking one.
5th Skill: External drive- Damion is able to extend dark energies from his body that increase the range of his physical attacks from his body or weapons systems a slight distance further from him.
6th Skill: Disjointed- Damion is able to separate his body freely and have them function normally without harm, one command he can order all parts of him to reconnect and rejoin into one at any point. Each Limb is able to hover around for movement moving at his normal speeds.
Tier Two
1st Skill: Trojans- Damion releases three battle drones into the flied, one drone holds short blade, one uses a high power gun and the other is built with a shield. Each of these drones deal a moderate amount of of Damion’s normal physical damage and are moderate amount of durable as he is. Once used he can only create more after all three orginal drones are gone and the cool down won't story until all three are gone. CD: 2 posts
2nd Skill: Overlocked- Damion’s cool downs are reduced by 1 post per character tier rounding up. They cannot be lowed past 1
3rd Skill: Anti-Virus- As long as Damion remains active on the field, all allies have negative duffs and status effects reduced by one per post if they have durations to them. Non duration effects are just reduced in effectiveness by a moderate amount.
4th Skill: Upgrade- Any syth item that Damion’s has within a moderate distance of him will slowly become more effective raising each item that he is holding by a moderate amount each post. The same holds true for other items that aren’t his in a small area around him however they need to remain in the same area if they are to be boosted further.
5th Skill: Widow Mines- Damion sets a dozen mines around him in a large area of the flied, each mine will down lay on the ground before hiding themselves into the floor. If anything sets them of just by touch them they will explode dealing moderate damage per mine. If three posts have past and any of the mines haven’t been set off then they all lunch themselves as fast moving projectiles towards the foes, gaining more speed as they fly further. 5 post cool down
Tier Three
1st Skill: Quarantine: Damion generates two black balls in both of its hands, creating a large sized silence zone. All characters within this zone are prevented from using abilities that are Esoteric in nature or require MP. Strong physical contact can break the balls. Damion must remain focused on this ability to maintain it, while he cannot take actions while holding this ability he can move around. 5 post cool down
2nd Skill: Background- Damion summons 30 daggers that are suspended in time around the battlefield in a moderate distance around him. At his given command, he can unfreeze the daggers and allow them to converge towards many targets or one. The direction of daggers can change at any point. 4 post cool down
3rd Skill: Self-Repair: Tiny machines inside Damion’s body help restore and rebuild damaged parts of his body whenever there is something to repair. Each post after Damion is hurt he is healed a serve amount once per post.
4th Skill: Razor destiny- Damion summons 100 floating swords around him, scattered across a large area in the battle flied. These blades float in place all around the area striking down at anything that he deems as foe. Each blade deals half the damage normally from Damion’s own physical attacks. After five posts all the blades vanish and Damion gains a bonus to his own attacks based on how much him or his floating blades did during those five posts. 10 post cool down.
Last edited by Thelennx on Sun Dec 20, 2015 5:45 am; edited 1 time in total
Thelennx- Directory : Profile
Posts : 181
Re: Damion's Tree
BA: Needs an indication of how much you're going to be boosting a person's stats by. Depending upon how much you're going for, you may need to limit it to only one stat.
Tier One:
Discharge- Please put a one post cool down and specify how much distance the projectile travels.
External Drives- Unless you give it a bigger drawback, your range can only be increased by a slight/low amount.
Tier Two:
Trojans- For what you're trying to do, the most I can let you get away with in terms of stats for this ability, is only up to a moderate amount of STR and END. If you wanted to get away with half, you'd need to save this for T4. Also, you're going to have to explain if the beetles have some form of duration, I'll also have to say you can't create anymore until all three have been defeated, and a cool down done after their destruction.
Upgrade- Their needs to be a specified radius for the influence in which the move affects his own synth items.
Tier Three:
Background- You're currently doing a lot with this ability. It's fine if you can freeze and unfreeze them, but being able to control their direction AND release a Discharge field for two posts is a bit much. You can either freeze/unfreeze and control their direction, or you can freeze/unfreeze and leave behind a field. Up to you. Lastly, this is going to be bumped up by +2 in terms of cool down.
Razor Destiny- Needs a higher cool down. 10 post seems fair in my opinion.
Tier One:
Discharge- Please put a one post cool down and specify how much distance the projectile travels.
External Drives- Unless you give it a bigger drawback, your range can only be increased by a slight/low amount.
Tier Two:
Trojans- For what you're trying to do, the most I can let you get away with in terms of stats for this ability, is only up to a moderate amount of STR and END. If you wanted to get away with half, you'd need to save this for T4. Also, you're going to have to explain if the beetles have some form of duration, I'll also have to say you can't create anymore until all three have been defeated, and a cool down done after their destruction.
Upgrade- Their needs to be a specified radius for the influence in which the move affects his own synth items.
Tier Three:
Background- You're currently doing a lot with this ability. It's fine if you can freeze and unfreeze them, but being able to control their direction AND release a Discharge field for two posts is a bit much. You can either freeze/unfreeze and control their direction, or you can freeze/unfreeze and leave behind a field. Up to you. Lastly, this is going to be bumped up by +2 in terms of cool down.
Razor Destiny- Needs a higher cool down. 10 post seems fair in my opinion.
Marigold Darkson- Posts : 484
Re: Damion's Tree
BA: meaning to be boosting two of them by a severe amount as well some its the same strengh of boost but just exclusive to either himself or an ally
-----------
T1
-add in cool down and claifyed a distance around him
-made it a slight distance away
----
t2
-understood made it a moderate amount of his stats and added your requirements
-created a radius of effec
-----
T3
-chose to take out the discharge flied and just use control ability
-Added the 10 post limit
-----------
T1
-add in cool down and claifyed a distance around him
-made it a slight distance away
----
t2
-understood made it a moderate amount of his stats and added your requirements
-created a radius of effec
-----
T3
-chose to take out the discharge flied and just use control ability
-Added the 10 post limit
Thelennx- Directory : Profile
Posts : 181
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