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Skill Trees
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Skill Trees
A Skill Tree is a group of skills your character holds that all share a theme, represented by the base ability.
A Skill Tree are passive abilities, unlike spells, which are immediate in casting effects. These are things that are either always active, or when active it lasts for a while.
Skill are inherently more powerful than any spell or synthesis.
A character starts out with two skill trees from the beginning. They may gain an additional skill trees, such as Keyblade Skill Tree, Drive Form Skill Tree, and World Leader Skill Tree. However, these are optional and all difficult to attain.
Skills do not typically use MP or GP, and rely heavily on cool down costs. Unlike spells, they tend to have lingering effects and lack the directness and immediacy. Because of this, they are inherently more powerful. For example, you would not be able to make a skill that fires off a fireball, as that would be more of a spell. Instead, you could create a skill that lets you create fire and make it travel over long distances at high speeds, having a much more versatile range.
Anything that seems like it would be a spell shouldn't be a skill.
Every skill tree is divided into five tiers that will reflect your own character tier. You are only able to use tiers that are less than or equal to your character tier. However, there is an exception to this. The World Leader skill tree is based on how many topics you have in the world you own, and you can only unlock tiers by meeting the active topic requirements. When you initially make a skill tree, you are allowed to make only the first tier. When you grow a tier, you can add another tier or change previous skills by contacting a staff member.
MP and GP gains are fixed and cannot scale with character tiers. The max amount of gained GP for a skill tree is 10GP. You may only gain two GP per tier. (Ie. 2GP at Tier One. Another 2GP at Tier Two. Another 2GP at Tier Three, and so on and so forth.)
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