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The Art of Life
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The Art of Life
Energy Creation: The user is able alter their internal body heat without being affected negatively. They can also focus their heat to a point around them, and create Wildfire flames from any appendage or orifice of their body. The body heat can be lowered to 32 degrees Fahrenheit and raised, as well as the resulting flames, to 4400 degrees Fahrenheit. In addition, the user stays the same temperature regardless of environmental conditions.
Base Ability Cool Down: Passive
Tier One
Fired Up: Magic I: The user's body heat has special properties that create additional magic in a separate MP pool. The pool has the same regeneration cool down as his/her primary pool, though it is entirely separate in terms of MP alteration abilities, such as Silence. This also means that the pool cannot be used in conjunction of another pool on the same ability. The base amount is 25MP.
Fired Up: Focus I: The user's body heat has special properties that increase their focus. The user's maximum DP is increased by 1DP.
Burning Catalyst: If in combat and the user comes into contact with somebody or item, that somebody or item will automatically be branded with the user's signature fire in the shape of a small four. The brand is a catalyst for magic (meaning the user can cast magic from it), and it allows the user to turn target spells to on-contact spells on whoever's been branded.
Purifying Flames: The user heats their body to extreme temperatures in a flash of a second, dispersing any status ailments (cast from somebody the same character tier or lower).
Fire, Disperse: The user's body heat creates an effect that resists any aura (from somebody the same character tier or lower) that may affect them.
Tier Two
Fired Up: Magic II: The user's body heat has special properties that increase their magic. The user's maximum MP of their secondary pool is increased by 50MP.
Fired Up: Focus II: The user's body heat has special properties that increase their focus. The user's maximum DP is increased by 2DP.
Free of Flames: The user absorbs Fire magic created by somebody equal to their Character Tier or lower and doesn't take damage, as well as natural flames. In combination magic, the user would only be affected by the non-Fire element. The user cannot absorb their own flames, though they will be unaffected by them.
Conduction: The user is able to instantly heat up any item they come in contact with and heat it up to the same temperature as Energy Creation allows, regardless of the materials the item is made out of. This also burns any connection the item has with the owner (meaning the owner is unable to call upon it).
Tier Three
Fired Up: Magic III: The user's body heat has special properties that increase their magic. The user's maximum MP of their secondary pool is increased by 75MP.
Incineration: The user is able to completely absorb spells that have elements mixed in with Fire, treating the additional elements as Fire as well.
Flames of Soul: Flames absorbed by the user increase the magic of their secondary pool. Non-magic flames increase the pool by 5MP * user's character tier. Magic flames increase by 50%, rounded to the nearest increment of five. However, the MP gain from this is temporary and cannot be regenerated.
Tier Fourth
Flames of Heart: Flames absorbed by the user restores their health. It is proportionate to how powerful the fire absorbed was.
Will of Fire: Any flames earned from Flames of Soul are now regenerated from with the mana pool's cool down.
Tier Five
Absolute Freedom: The user is capable of controlling flames, both esoteric and natural, up to Wildfire flames. The speed and accuracy at which they can control the flames is reflective to their Speed and Agility stat. The user can also manipulate temperature, as well as the size and color. The range is determined by his Spatial Awareness skill.
Base Ability Cool Down: Passive
Tier One
Fired Up: Magic I: The user's body heat has special properties that create additional magic in a separate MP pool. The pool has the same regeneration cool down as his/her primary pool, though it is entirely separate in terms of MP alteration abilities, such as Silence. This also means that the pool cannot be used in conjunction of another pool on the same ability. The base amount is 25MP.
Fired Up: Focus I: The user's body heat has special properties that increase their focus. The user's maximum DP is increased by 1DP.
Burning Catalyst: If in combat and the user comes into contact with somebody or item, that somebody or item will automatically be branded with the user's signature fire in the shape of a small four. The brand is a catalyst for magic (meaning the user can cast magic from it), and it allows the user to turn target spells to on-contact spells on whoever's been branded.
Purifying Flames: The user heats their body to extreme temperatures in a flash of a second, dispersing any status ailments (cast from somebody the same character tier or lower).
Fire, Disperse: The user's body heat creates an effect that resists any aura (from somebody the same character tier or lower) that may affect them.
Tier Two
Fired Up: Magic II: The user's body heat has special properties that increase their magic. The user's maximum MP of their secondary pool is increased by 50MP.
Fired Up: Focus II: The user's body heat has special properties that increase their focus. The user's maximum DP is increased by 2DP.
Free of Flames: The user absorbs Fire magic created by somebody equal to their Character Tier or lower and doesn't take damage, as well as natural flames. In combination magic, the user would only be affected by the non-Fire element. The user cannot absorb their own flames, though they will be unaffected by them.
Conduction: The user is able to instantly heat up any item they come in contact with and heat it up to the same temperature as Energy Creation allows, regardless of the materials the item is made out of. This also burns any connection the item has with the owner (meaning the owner is unable to call upon it).
Tier Three
Fired Up: Magic III: The user's body heat has special properties that increase their magic. The user's maximum MP of their secondary pool is increased by 75MP.
Incineration: The user is able to completely absorb spells that have elements mixed in with Fire, treating the additional elements as Fire as well.
Flames of Soul: Flames absorbed by the user increase the magic of their secondary pool. Non-magic flames increase the pool by 5MP * user's character tier. Magic flames increase by 50%, rounded to the nearest increment of five. However, the MP gain from this is temporary and cannot be regenerated.
Tier Fourth
Flames of Heart: Flames absorbed by the user restores their health. It is proportionate to how powerful the fire absorbed was.
Will of Fire: Any flames earned from Flames of Soul are now regenerated from with the mana pool's cool down.
Tier Five
Absolute Freedom: The user is capable of controlling flames, both esoteric and natural, up to Wildfire flames. The speed and accuracy at which they can control the flames is reflective to their Speed and Agility stat. The user can also manipulate temperature, as well as the size and color. The range is determined by his Spatial Awareness skill.
Last edited by Shirou on Thu May 19, 2016 11:43 pm; edited 8 times in total
Professor Velox- Directory : Shirou Velox
Timeline : The Ultimate Saga
Posts : 236
Re: The Art of Life
There should be a limit on how hot you can make yourself. Being able to be hot enough to literally incenerate metal, flesh, plastic, weapons, and all non-magical things that touch you for an indefinite amount of time is not a allowable.
Now, how would overheating get rid of all status ailments? I can understand poisons and other things similar, but what about being things based from electricity or water, status effects such as Silence, or other non-conventional status effects such as debuffs?
Since one of your skill trees has an aura ability in it already, I can not allow this skill tree to also have an ability that resists auras.
Since you are not Heartless, Flames of Heart will need to be Tier Four Minimum.
Inceneration would need to be Tier three. To clarify, a standard immunity to any element would need to be T3 and would grant complete immunity, regardless of tier or strength of spell. Because of the way you are doing it, I'm letting you keep that at Tier One.
I'm not going to allow the "Fired Up" series, because it seems like a way to circumvent gaining statistic points. Essentially, a character with three T5 stats and two T3 stats could just boost those T3 stats to T5 like this, and essentially be a Senien without any of the effort.
With absolute freedom, is the flame manipulation Natural or Esoteric? Also, what is the limit on the flames in terms of temperature or amount?
Now, how would overheating get rid of all status ailments? I can understand poisons and other things similar, but what about being things based from electricity or water, status effects such as Silence, or other non-conventional status effects such as debuffs?
Since one of your skill trees has an aura ability in it already, I can not allow this skill tree to also have an ability that resists auras.
Since you are not Heartless, Flames of Heart will need to be Tier Four Minimum.
Inceneration would need to be Tier three. To clarify, a standard immunity to any element would need to be T3 and would grant complete immunity, regardless of tier or strength of spell. Because of the way you are doing it, I'm letting you keep that at Tier One.
I'm not going to allow the "Fired Up" series, because it seems like a way to circumvent gaining statistic points. Essentially, a character with three T5 stats and two T3 stats could just boost those T3 stats to T5 like this, and essentially be a Senien without any of the effort.
With absolute freedom, is the flame manipulation Natural or Esoteric? Also, what is the limit on the flames in terms of temperature or amount?
Re: The Art of Life
Base Ability: Bunsen burner temperature.
The heat is esoteric and burns through magical affects as well.
Changed Flames of Heart to T4, as well as Flames of Soul.
Moved Incineration to T3.
Added Heat, Resists and Conduction (T2 and T3, respectively) to replace the original T4 skills.
Clarified Absolute Freedom
The heat is esoteric and burns through magical affects as well.
Changed Flames of Heart to T4, as well as Flames of Soul.
Moved Incineration to T3.
Added Heat, Resists and Conduction (T2 and T3, respectively) to replace the original T4 skills.
Clarified Absolute Freedom
Professor Velox- Directory : Shirou Velox
Timeline : The Ultimate Saga
Posts : 236
Re: The Art of Life
The statement that you can change your body to "Any Degree' seems to conflict with you capping at "Bunsen Burner Temperature".
"unless somebody of a higher magical prowess tier uses an ability that would affect the environment" can be removed from Heat, Resists
So is that a way for you to use a T1 ability to completely defeat 300 MP status effects and the like?
I'm going to state immediately that this tree will not enable you to manipulate or absorb the substantially more powerful Wildfire Combination Element.
"unless somebody of a higher magical prowess tier uses an ability that would affect the environment" can be removed from Heat, Resists
So is that a way for you to use a T1 ability to completely defeat 300 MP status effects and the like?
I'm going to state immediately that this tree will not enable you to manipulate or absorb the substantially more powerful Wildfire Combination Element.
Re: The Art of Life
Oh yeah, that was totally on purpose and I was totally trying to get that past you...and I didn't forgot about it at all.
Edited everything else.
Edited everything else.
Professor Velox- Directory : Shirou Velox
Timeline : The Ultimate Saga
Posts : 236
Re: The Art of Life
Altered the base ability, added Branding, altered Fired Up: Magic, altered Conduction, altered Flames of Soul, added Will of Fire.
Professor Velox- Directory : Shirou Velox
Timeline : The Ultimate Saga
Posts : 236
Re: The Art of Life
Changed Branding:
BUrning Catalyst: If in combat and the user comes into contact with somebody or item, that somebody or item will automatically be branded with the user's signature fire in the shape of a small four. The brand is a catalyst for magic (meaning the user can cast magic from it), and it allows the user to turn target spells to on-contact spells on whoever's been branded.
BUrning Catalyst: If in combat and the user comes into contact with somebody or item, that somebody or item will automatically be branded with the user's signature fire in the shape of a small four. The brand is a catalyst for magic (meaning the user can cast magic from it), and it allows the user to turn target spells to on-contact spells on whoever's been branded.
Professor Velox- Directory : Shirou Velox
Timeline : The Ultimate Saga
Posts : 236
Re: The Art of Life
Changed both the Base Skill and T5 skill.
Professor Velox- Directory : Shirou Velox
Timeline : The Ultimate Saga
Posts : 236
Re: The Art of Life
BA: flames can be affected by non magical water
t5: can control the flames of others
Remove these and your fine
t5: can control the flames of others
Remove these and your fine
Veara- Posts : 1732
Re: The Art of Life
Shouldn't esoteric flames be immune to natural water, like how Fire spells can be used underwater in the games?
Also, is there a way to control somebody else's flames, particularly if they are weaker?
Also, is there a way to control somebody else's flames, particularly if they are weaker?
Professor Velox- Directory : Shirou Velox
Timeline : The Ultimate Saga
Posts : 236
Re: The Art of Life
For the site and this case keeping it with can be affected
An no that's basically controlling someone else's spell or natural ability
An no that's basically controlling someone else's spell or natural ability
Veara- Posts : 1732
Re: The Art of Life
I disagree with you...r waifus.
Edited.
Edited.
Professor Velox- Directory : Shirou Velox
Timeline : The Ultimate Saga
Posts : 236
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