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Flow of Flame
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Flow of Flame
Flow of Flame: An unstable combination of fire and water, combined so thoroughly that it has given the fire all the properties of a liquid. This allows Amadeo to use liquid fire as its own distinct element, with the flowing ability of water, and all characteristics of fire. He can manipulate this fire as if it were water, and it is seen as such by any ability that detects elements.He is immune to damage from his liquid fire. Amadeo uses this primarily for one purpose: The creation of burning constructs. He is capable of using liquid fire to create constructs of up to the massive size class. These constructs, no matter their size, all last for five posts before they dissipate.
Base Ability Cool Down: 5+Number of constructs
It Flows and Burns
Inconceivable: Liquid fire cannot be designated as a target for any ability that requires a target, including "counter" abilities.
Liquid Burns: Amadeo is capable of adding liquid fire to all of his unarmed attacks.
Scalds like Boiling Water: Amadeos liquid fire is treated as water when it comes to immunities or damage resistances.
Slow Boil: The users flames are unable to be put out by non-magical water.
Viscosity Control: Amadeo can freely change the viscosity of his liquid fire.
Magic...Fire?
Pyroportation: Amadeo can manifest portals to other worlds made of fire, or can freely engulf himself in esoteric flame in order to travel quickly from world to world. These flames do not deal damage to others.
Mimic Life: Amadeo can now form dynamic constructs of liquid fire that are capable of whatever kinds of movement said construct is capable of.
Focus: Amadeo is now capable of declaring liquid fire as an element for use in abilities.
Draw Toxins: Any foreign toxins in the users body can be removed by drawing them into the liquid flames.
The Symbol of Life
The Best Trick The Devil Ever Played: Liquid fire is treated as water when going against damage absorption skills.
Liquid Defense: Amadeo is capable of creating barriers of liquid fire. This can be made solid, allowing him to adapt and change its shape.
Mastery of Fire: All magic that amadeo uses that involves fire or water is moderately stronger.
Tier Fourth
Domain: Amadeo drains fire spells and skills for health.
State Change: Amadeo can freely change the state of matter of his liquid fire to any of the four forms of matter.
Tier Five
Sage of Flame: Amadeo can now freely manipulate both esoteric and natural fire, and can apply esoteric effects to his spells and skills at his discretion. This also grants him a secondary mana pool that can only be drawn on when using liquid fire or any of the ingredients that make it up. The max for this secondary mana pool is half of his baseline mana.
Base Ability Cool Down: 5+Number of constructs
It Flows and Burns
Inconceivable: Liquid fire cannot be designated as a target for any ability that requires a target, including "counter" abilities.
Liquid Burns: Amadeo is capable of adding liquid fire to all of his unarmed attacks.
Scalds like Boiling Water: Amadeos liquid fire is treated as water when it comes to immunities or damage resistances.
Slow Boil: The users flames are unable to be put out by non-magical water.
Viscosity Control: Amadeo can freely change the viscosity of his liquid fire.
Magic...Fire?
Pyroportation: Amadeo can manifest portals to other worlds made of fire, or can freely engulf himself in esoteric flame in order to travel quickly from world to world. These flames do not deal damage to others.
Mimic Life: Amadeo can now form dynamic constructs of liquid fire that are capable of whatever kinds of movement said construct is capable of.
Focus: Amadeo is now capable of declaring liquid fire as an element for use in abilities.
Draw Toxins: Any foreign toxins in the users body can be removed by drawing them into the liquid flames.
The Symbol of Life
The Best Trick The Devil Ever Played: Liquid fire is treated as water when going against damage absorption skills.
Liquid Defense: Amadeo is capable of creating barriers of liquid fire. This can be made solid, allowing him to adapt and change its shape.
Mastery of Fire: All magic that amadeo uses that involves fire or water is moderately stronger.
Tier Fourth
Domain: Amadeo drains fire spells and skills for health.
State Change: Amadeo can freely change the state of matter of his liquid fire to any of the four forms of matter.
Tier Five
Sage of Flame: Amadeo can now freely manipulate both esoteric and natural fire, and can apply esoteric effects to his spells and skills at his discretion. This also grants him a secondary mana pool that can only be drawn on when using liquid fire or any of the ingredients that make it up. The max for this secondary mana pool is half of his baseline mana.
Amadeo- Twilight Key
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