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Flame Charge

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Flame Charge Empty Flame Charge

Post by Bombshell Wed Jul 29, 2015 12:34 pm

Ability Name: Flame Charge
Ability Type: Modifier
Ability Cost: 15MP
Ability Cooldown: 1 post
Ability Element: Wildfire
Ability Description: The ammunition currently loaded on Stinger are charged with wildfire to add moderate damage. Empty shells are automatically replaced.


Last edited by Bombshell on Thu Jul 30, 2015 2:20 am; edited 2 times in total
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Flame Charge Empty Re: Flame Charge

Post by Veara Wed Jul 29, 2015 12:53 pm

With current magic tier being 1 this would have to increase to be 15 mp to do moderate

5mp would only get you slight
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Flame Charge Empty Re: Flame Charge

Post by Bombshell Wed Jul 29, 2015 1:02 pm

Given that scaling, I made 5mp add slight damage, but also made it so the ability can use more MP to get a higher damage output.
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Flame Charge Empty Re: Flame Charge

Post by Veara Wed Jul 29, 2015 1:05 pm

I understand what your doing but I'm afraid abilities can only have a single mp cost


The reason being in this scenario 50 mp in this case would be close to major and I'm afraid that can't happen

Your welcome to make other abilities that would charge it or simply update this every time you go up a magic tier
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Flame Charge Empty Re: Flame Charge

Post by Bombshell Thu Jul 30, 2015 2:21 am

Understood. I set it to moderate damage for 15MP
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Flame Charge Empty Re: Flame Charge

Post by Veara Thu Jul 30, 2015 5:08 am

Approved
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Flame Charge Empty Re: Flame Charge

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